Lukas Tenbrink
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985e6178b4
Remove extraneous includes from `texture.h`.
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2 months ago |
Aaron Franke
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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6 months ago |
Thaddeus Crews
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3c81f4d594
Merge pull request #103631 from Mickeon/noise_texture_property_order
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6 months ago |
LuoZhihao
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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6 months ago |
Micky
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8922a2f5a3
Reorder properties in NoiseTexture2D/3D
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9 months ago |
NotWearingPants
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b47b98db34
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
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1 year ago |
BlueCube3310
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e0f30d30e2
Improve layered texture preview
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1 year ago |
jsjtxietian
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3d17aaca71
Do overflow check in when gererating NoiseTexture3D
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1 year ago |
kobewi
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0e8f90f4c8
Update deferred calls to use Callables
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2 years ago |
clayjohn
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60d5571d6c
Remove GPU readback from NoiseTexture3D.get_format
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2 years ago |
kobewi
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de4a3fa151
Unify and streamline connecting to Resource changes
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2 years ago |
Rémi Verschelde
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25b2f1780a
Style: Harmonize header includes in modules
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2 years ago |
clayjohn
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ccff24597f
Fix compatibility breakage from adding NoiseTexture3D
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2 years ago |
Rémi Verschelde
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7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch
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2 years ago |
Lasuch
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0de6ad6a71
Add NoiseTexture3D
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3 years ago |