Adam Johnston
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d72006119d
Add node started/finished signals for animation state machines
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hai 5 meses |
LuoZhihao
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713ed59a77
Remove unnecessary `_validate_property()` calling
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hai 1 mes |
Adam Wychowaniec
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d193af78c5
Expose `AnimationNode(StateMachine/BlendTree).get_node_list()`
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hai 3 meses |
Thaddeus Crews
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1e8b7fe5a0
Merge pull request #101582 from Flynsarmy/recursive_transition_wording
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hai 3 meses |
Yufeng Ying
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4f4031a675
Replace size() == 0 with is_empty().
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hai 4 meses |
Rémi Verschelde
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ede3d21519
Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug
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hai 5 meses |
Flyn San
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3af934bc9c
Improve wording on recursive AnimationNodeStateMachinePlayback transition detection warning
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hai 6 meses |
Aarni Koskela
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f134769506
Fix various typos
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hai 6 meses |
A Thousand Ships
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a1846b27ea
Improve use of `Ref.is_null/valid`
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hai 11 meses |
Yufeng Ying
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73d85f46c9
Remove unused headers in scene.
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hai 7 meses |
Yufeng Ying
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180c1b1cfa
Remove dead code.
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hai 7 meses |
Chaosus
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7adb986e15
Fix orphan strings in `AnimationNodeStateMachine`
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hai 7 meses |
Lukas Tenbrink
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b5c31ebb41
Add contains_char() for single-character 'contains' calls.
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hai 7 meses |
Rémi Verschelde
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d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
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hai 7 meses |
lullabyist
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366fa9ff39
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
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hai 9 meses |
nazarii
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76208f7155
Implement array based hash map
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hai 1 ano |
Silc Lizard (Tokage) Renew
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4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
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hai 1 ano |
Silc Lizard (Tokage) Renew
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88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
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hai 1 ano |
Silc Lizard (Tokage) Renew
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7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
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hai 1 ano |
A Thousand Ships
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955d5affa8
Reduce and prevent unnecessary random-access to `List`
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hai 1 ano |
Rémi Verschelde
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f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
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hai 1 ano |
Silc Lizard (Tokage) Renew
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6dd410854c
Rework AnimationNode process for retrieving the semantic time info
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hai 1 ano |
Silc Lizard (Tokage) Renew
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b8d555c74b
Move the line of infinity loop checking in AnimationStateMachine
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hai 1 ano |
Micky
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cd2032a90b
Optimise Object's `get_argument_options`
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hai 1 ano |
Micky
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e5c1da1c61
Add Autocompletion for AnimationNodeStateMachine & BlendTree
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hai 1 ano |
Silc Lizard (Tokage) Renew
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5acf6b4ca6
Remove differences of the code between old AnimationTree and Mixer
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hai 1 ano |
Silc Lizard (Tokage) Renew
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599f0dbf97
Fix GroupedStateMachine reset
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hai 1 ano |
Silc Lizard (Tokage) Renew
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1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
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%!s(int64=2) %!d(string=hai) anos |
A Thousand Ships
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a29416e332
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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hai 1 ano |
Silc Lizard (Tokage) Renew
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fc40ba21cd
Fix infinity loop state can't break
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%!s(int64=2) %!d(string=hai) anos |