Commit History

Autor SHA1 Mensaxe Data
  Adam Johnston d72006119d Add node started/finished signals for animation state machines hai 5 meses
  LuoZhihao 713ed59a77 Remove unnecessary `_validate_property()` calling hai 1 mes
  Adam Wychowaniec d193af78c5 Expose `AnimationNode(StateMachine/BlendTree).get_node_list()` hai 3 meses
  Thaddeus Crews 1e8b7fe5a0 Merge pull request #101582 from Flynsarmy/recursive_transition_wording hai 3 meses
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). hai 4 meses
  Rémi Verschelde ede3d21519 Don't expose AnimationNodeStartState and AnimationNodeEndState as internal, this triggers a ClassDB bug hai 5 meses
  Flyn San 3af934bc9c Improve wording on recursive AnimationNodeStateMachinePlayback transition detection warning hai 6 meses
  Aarni Koskela f134769506 Fix various typos hai 6 meses
  A Thousand Ships a1846b27ea Improve use of `Ref.is_null/valid` hai 11 meses
  Yufeng Ying 73d85f46c9 Remove unused headers in scene. hai 7 meses
  Yufeng Ying 180c1b1cfa Remove dead code. hai 7 meses
  Chaosus 7adb986e15 Fix orphan strings in `AnimationNodeStateMachine` hai 7 meses
  Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. hai 7 meses
  Rémi Verschelde d6b20fd7e5 Merge pull request #98402 from vaner-org/highlight-node-neighbours hai 7 meses
  lullabyist 366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node hai 9 meses
  nazarii 76208f7155 Implement array based hash map hai 1 ano
  Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta hai 1 ano
  Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison hai 1 ano
  Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName hai 1 ano
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` hai 1 ano
  Rémi Verschelde f69fab5bfd Merge pull request #89575 from TokageItLab/move-loop-check-state hai 1 ano
  Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info hai 1 ano
  Silc Lizard (Tokage) Renew b8d555c74b Move the line of infinity loop checking in AnimationStateMachine hai 1 ano
  Micky cd2032a90b Optimise Object's `get_argument_options` hai 1 ano
  Micky e5c1da1c61 Add Autocompletion for AnimationNodeStateMachine & BlendTree hai 1 ano
  Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer hai 1 ano
  Silc Lizard (Tokage) Renew 599f0dbf97 Fix GroupedStateMachine reset hai 1 ano
  Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable hai 1 ano
  Silc Lizard (Tokage) Renew fc40ba21cd Fix infinity loop state can't break %!s(int64=2) %!d(string=hai) anos