提交歷史

作者 SHA1 備註 提交日期
  Haoyu Qiu a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 月之前
  LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 月之前
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 月之前
  Logan Detrick 1a427d3dec Add feature hint string and "On" text for checkable groups 3 月之前
  Thaddeus Crews 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math 3 月之前
  Thaddeus Crews ad40939b6f Core: Replace C math headers with C++ equivalents 4 月之前
  cier ebe9370724 Add enable checkboxes to editor sections 1 年之前
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 4 月之前
  Rémi Verschelde b408ce7a64 Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale 4 月之前
  Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 11 月之前
  OhiraKyou 8df75953ec Fix GPU particles not emitting at some amounts when scale curve is zero 5 月之前
  Rémi Verschelde 1e1f54e954 Merge pull request #100050 from YeldhamDev/sub_emitter_at_start 6 月之前
  Timo Schwarzer 87767f7c34 Fix ParticleProcessMaterial not using same offsets for emission textures 6 月之前
  Rémi Verschelde d484e23bce Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr 6 月之前
  Patrick Exner e689c122a6 Add visualization of 3D particle emission shapes 7 月之前
  Thaddeus Crews 9ecdeb3723 Merge pull request #98747 from tetrapod00/standardize-renderer-strings 7 月之前
  Pedro J. Estébanez 4bfc6f8d70 Fix deadlock possibility in threaded load of materials 7 月之前
  Michael Alexsander eb5839dcbb Add "At Start" mode for sub-emitter particles 7 月之前
  tetrapod00 899f5151c3 Standardize terms for renderers in error strings 8 月之前
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 年之前
  Kasper Arnklit Frandsen 40b9516724 Add cone angle control to particle emission ring shape 10 月之前
  Flyn San 67b16f261f Fix code style for generated shader code from ParticleProcessMaterial 1 年之前
  Rémi Verschelde ca2ed80539 Merge pull request #87320 from Rudolph-B/main 1 年之前
  Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. 1 年之前
  Rémi Verschelde de329556f7 Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2 1 年之前
  Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission 1 年之前
  Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 1 年之前
  Rémi Verschelde 5a63d1db41 Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix 1 年之前
  Rémi Verschelde 3cb9e84cde Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end 1 年之前
  Kasper Arnklit Frandsen af22d504da Fix particle cylinder emission shape random distribution 1 年之前