Haoyu Qiu
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a7ab249a2a
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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1 月之前 |
LuoZhihao
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 月之前 |
Dario
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5a30a7e7cd
Add shader baker to project exporter.
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6 月之前 |
Logan Detrick
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1a427d3dec
Add feature hint string and "On" text for checkable groups
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3 月之前 |
Thaddeus Crews
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3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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3 月之前 |
Thaddeus Crews
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ad40939b6f
Core: Replace C math headers with C++ equivalents
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4 月之前 |
cier
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ebe9370724
Add enable checkboxes to editor sections
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1 年之前 |
Aaron Franke
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97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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4 月之前 |
Rémi Verschelde
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b408ce7a64
Merge pull request #103121 from OhiraKyou/fix-gpu-particle-zero-scale
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4 月之前 |
Evan Todd
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87efa4d210
Fix particle jitter when scene tree is paused.
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11 月之前 |
OhiraKyou
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8df75953ec
Fix GPU particles not emitting at some amounts when scale curve is zero
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5 月之前 |
Rémi Verschelde
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1e1f54e954
Merge pull request #100050 from YeldhamDev/sub_emitter_at_start
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6 月之前 |
Timo Schwarzer
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87767f7c34
Fix ParticleProcessMaterial not using same offsets for emission textures
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6 月之前 |
Rémi Verschelde
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d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
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6 月之前 |
Patrick Exner
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e689c122a6
Add visualization of 3D particle emission shapes
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7 月之前 |
Thaddeus Crews
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9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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7 月之前 |
Pedro J. Estébanez
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4bfc6f8d70
Fix deadlock possibility in threaded load of materials
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7 月之前 |
Michael Alexsander
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eb5839dcbb
Add "At Start" mode for sub-emitter particles
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7 月之前 |
tetrapod00
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899f5151c3
Standardize terms for renderers in error strings
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8 月之前 |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 年之前 |
Kasper Arnklit Frandsen
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40b9516724
Add cone angle control to particle emission ring shape
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10 月之前 |
Flyn San
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67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
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1 年之前 |
Rémi Verschelde
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ca2ed80539
Merge pull request #87320 from Rudolph-B/main
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1 年之前 |
Rudolph Bester
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45e5b151b6
Fixed collided particles getting stuck with zero velocity.
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1 年之前 |
Rémi Verschelde
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de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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1 年之前 |
Kasper Arnklit Frandsen
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94eefe168a
Fix sqrt application for radius in particle ring emission
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1 年之前 |
Pedro J. Estébanez
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187e5ef258
Let materials' shaders update happen on loader threads
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1 年之前 |
Rémi Verschelde
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5a63d1db41
Merge pull request #91223 from Arnklit/particle-cylinder-emission-distribution-fix
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1 年之前 |
Rémi Verschelde
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3cb9e84cde
Merge pull request #85189 from QbieShay/qbe/fix-emission-at-end
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1 年之前 |
Kasper Arnklit Frandsen
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af22d504da
Fix particle cylinder emission shape random distribution
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1 年之前 |