Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 010ce46ffa Add get_edited_property_value() shorthand method 2 ani în urmă
.github 0cf491bcb5 Allow validating the extension api against a reference version and a list of known changes. 2 ani în urmă
core 4203389c1b Merge pull request #77457 from smix8/clipper_includes_4.x 2 ani în urmă
doc 41ac5a406e Fix typo in CS notification example of the Object class 2 ani în urmă
drivers 2ab0f17f3b Merge pull request #77409 from allenwp/OpenGL3-Blend-Issue76334 2 ani în urmă
editor 010ce46ffa Add get_edited_property_value() shorthand method 2 ani în urmă
main 390d87e974 Merge pull request #71352 from m4gr3d/editor_optimization_main 2 ani în urmă
misc 774e877741 Update list of known breaking changes compared to 4.0-stable 2 ani în urmă
modules f69fba0d65 Add restrictions to MultiplayerSynchronizer editor and documentation 2 ani în urmă
platform a67d37f7cf Merge pull request #77458 from Riteo/late-night-preprocessing 2 ani în urmă
scene 66a8418a2d Remove unnecessary Clipper lib includes 2 ani în urmă
servers ba557aaf55 Merge pull request #77294 from puchik/lod-resolution-scaling 2 ani în urmă
tests 42aa5398d9 Fix Pathfollow direction 2 ani în urmă
thirdparty 09d3dc86c0 Merge pull request #77379 from bruvzg/update_ts_libs 2 ani în urmă
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 ani în urmă
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 ani în urmă
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 ani în urmă
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 ani în urmă
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 ani în urmă
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
AUTHORS.md 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
CHANGELOG.md e1075e9c7c Fix various typos with codespell 2 ani în urmă
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 ani în urmă
COPYRIGHT.txt 6100b4bd33 zstd: Update to upstream version 1.5.5 2 ani în urmă
DONORS.md 6296b46008 Update AUTHORS and DONORS list 2 ani în urmă
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 491ded1898 Minor typo and docs URL fixes 2 ani în urmă
SConstruct 64816ff838 SCons: Fixup enabling MSVC warning C4458 on /W3 2 ani în urmă
gles3_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 ani în urmă
glsl_builders.py 2302c7102f Allow for external python scripts to call the build python headers via external scripts 2 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
methods.py b18c7481aa Fix forced optimization in dev_build 2 ani în urmă
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 ani în urmă
version.py 1c1524a651 Bump version to 4.1-dev 2 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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