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Rémi Verschelde 01fef99749 Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 3 ani în urmă
.github cf76e1e001 CI: Update links to regression test project and prebuilt SwiftShader 3 ani în urmă
core b197de6f5f Fix typos with codespell 3 ani în urmă
doc 01fef99749 Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 3 ani în urmă
drivers b197de6f5f Fix typos with codespell 3 ani în urmă
editor 01fef99749 Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 3 ani în urmă
main b197de6f5f Fix typos with codespell 3 ani în urmă
misc b197de6f5f Fix typos with codespell 3 ani în urmă
modules b197de6f5f Fix typos with codespell 3 ani în urmă
platform 36af1abbe0 Windows input: fix bracket -> brace for US input 3 ani în urmă
scene aad12a2df5 Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 3 ani în urmă
servers b197de6f5f Fix typos with codespell 3 ani în urmă
thirdparty 305d7bd49e bullet: Sync with upstream 3.21 3 ani în urmă
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 ani în urmă
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 ani în urmă
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 ani în urmă
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 ani în urmă
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 ani în urmă
.mailmap 9c04c75e7d Update AUTHORS and DONORS list 3 ani în urmă
AUTHORS.md 9c04c75e7d Update AUTHORS and DONORS list 3 ani în urmă
CHANGELOG.md 206ba70f4b Bump version to 3.4-stable \o/ 3 ani în urmă
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 ani în urmă
COPYRIGHT.txt 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` 3 ani în urmă
DONORS.md 9c04c75e7d Update AUTHORS and DONORS list 3 ani în urmă
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 ani în urmă
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md d250d910bc README updates and improvements, link license page 3 ani în urmă
SConstruct 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` 3 ani în urmă
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 ani în urmă
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 ani în urmă
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
methods.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 ani în urmă
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 ani în urmă
version.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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