Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 03ac4da27f Merge pull request #60548 from aaronfranke/rename-singleton-var 3 anos atrás
.github 38fcb9d112 Remove redundant `godot-cpp` build stage. 3 anos atrás
core b80e52f048 Expose move_to_trash() 3 anos atrás
doc b80e52f048 Expose move_to_trash() 3 anos atrás
drivers eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 3 anos atrás
editor 676f9d39ed Merge pull request #60535 from timothyqiu/class-name-icon 3 anos atrás
main 0ae00a07d6 Rename variable names for some singletons 3 anos atrás
misc bef00b2b0d Merge pull request #60445 from nathanfranke/minor-changes 3 anos atrás
modules 3541890f4d Merge pull request #60312 from Geometror/improve-noise-2 3 anos atrás
platform d9f7da2230 Merge pull request #60433 from madmiraal/remove-superfluous-null-check 3 anos atrás
scene e9e2aaf812 Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap 3 anos atrás
servers 0ae00a07d6 Rename variable names for some singletons 3 anos atrás
tests 0ae00a07d6 Rename variable names for some singletons 3 anos atrás
thirdparty bde6fc9c82 Restructure and refine the noise module 3 anos atrás
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 anos atrás
.clang-tidy b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 3 anos atrás
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 anos atrás
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 anos atrás
.gitignore b0df742cbe Re-add some needed patterns to .gitignore 3 anos atrás
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 anos atrás
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 anos atrás
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 anos atrás
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 anos atrás
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 anos atrás
COPYRIGHT.txt 33d477498e Remove ad-hoc FBX importer 3 anos atrás
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 anos atrás
LICENSE.txt fe52458154 Update copyright statements to 2022 3 anos atrás
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 0f1ace5b6a README updates and improvements, link license page 3 anos atrás
SConstruct 45ec0e31c3 Remove last editor code dependencies in template build 3 anos atrás
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 anos atrás
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 anos atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 anos atrás
methods.py 90162851a7 Core: Move generated `VERSION_HASH` to a `.cpp` file 3 anos atrás
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 anos atrás
version.py 2b61d02f7e Bump version to 4.0-alpha 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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