Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 0a0843a67d Merge pull request #65654 from JohanAR/emit_subparticle_from_start 3 rokov pred
.github b353336037 CI: Downgrade Emscripten to 3.1.18 3 rokov pred
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main a51dc70dfb Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 3 rokov pred
misc f784fb2000 C#: Replace libnethost dependency to find hostfxr 3 rokov pred
modules 5d6a719a84 Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection 3 rokov pred
platform 5ff8e4ee67 Merge pull request #65133 from bruvzg/win_cursor 3 rokov pred
scene 299585fcde Add configuration warning to GraphEdit regarding future refactoring 3 rokov pred
servers 0a0843a67d Merge pull request #65654 from JohanAR/emit_subparticle_from_start 3 rokov pred
tests f5760ed65d Fix parsing of XML CDATA and add test cases 3 rokov pred
thirdparty 70d3935bf9 Update OpenXR to 1.0.25 3 rokov pred
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 rokov pred
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 rokov pred
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 rokov pred
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 3 rokov pred
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 rokov pred
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 rokov pred
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 rokov pred
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 rokov pred
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 rokov pred
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 rokov pred
LICENSE.txt fe52458154 Update copyright statements to 2022 3 rokov pred
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md d20b32186f [Web] Rename JavaScript platform to Web. 3 rokov pred
SConstruct c2c659db32 SCons: Refactor LTO options with `lto=<none|thin|full>` 3 rokov pred
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 rokov pred
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 rokov pred
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
methods.py f784fb2000 C#: Replace libnethost dependency to find hostfxr 3 rokov pred
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 rokov pred
version.py 2b61d02f7e Bump version to 4.0-alpha 3 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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