Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 0b877a9962 Expose is_part_of_edited_scene() 1 سال پیش
.github 24ad73b13f [CI] [macOS] Build for both `arm64` and `x86_64` 1 سال پیش
core 45463f75d6 Fix ptrcalls to static GDExtension methods 1 سال پیش
doc 0b877a9962 Expose is_part_of_edited_scene() 1 سال پیش
drivers a07f89bfb2 Merge pull request #91176 from clayjohn/GL-adjustments 1 سال پیش
editor 0510191e49 Merge pull request #91164 from Calinou/shader-globals-editor-allow-compressed-texture-array-types 1 سال پیش
main 1e8eff815a Don't ignore `audio/driver/output_latency.web` 1 سال پیش
misc a116801ec7 Improve TextEdit/LineEdit word selection. 1 سال پیش
modules 0d589abcbd Merge pull request #91130 from Malcolmnixon/xrhandtracker-dotnet-name-collision 1 سال پیش
platform 504de8be70 Merge pull request #91071 from bruvzg/dbus_fd_cb_process 1 سال پیش
scene 0b877a9962 Expose is_part_of_edited_scene() 1 سال پیش
servers 853740e2ad Merge pull request #91191 from clayjohn/RD-soft-shadows 1 سال پیش
tests a37db390e0 Merge pull request #90229 from Santoss1809/master 1 سال پیش
thirdparty 8a28f816d0 Replace Clipper1 library by Clipper2 library 1 سال پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig b1eb737719 GDScript: Fix some lambda bugs 1 سال پیش
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 سال پیش
.gitattributes 536ca28ea9 Ensure all Visual Studio files are generated with CRLF 1 سال پیش
.gitignore 7918d50297 SCons: Fix Ninja compilation with MSVC 1 سال پیش
.mailmap 020bd219ed Update AUTHORS and DONORS list 1 سال پیش
.pre-commit-config.yaml e520359147 Pre-commit: Fix `copyright_headers.py` to run on all relevant files 1 سال پیش
AUTHORS.md 020bd219ed Update AUTHORS and DONORS list 1 سال پیش
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 سال پیش
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
COPYRIGHT.txt 8a28f816d0 Replace Clipper1 library by Clipper2 library 1 سال پیش
DONORS.md 020bd219ed Update AUTHORS and DONORS list 1 سال پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct fd2ab721e2 SCons: `scons_version` to environment variable 1 سال پیش
gles3_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 سال پیش
glsl_builders.py 4933fa8bf5 [Buildsystem] Fix encoding when reading files 1 سال پیش
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 سال پیش
methods.py fd2ab721e2 SCons: `scons_version` to environment variable 1 سال پیش
platform_methods.py 55558fb175 SCons: Add an option to enable the experimental ninja build backend 1 سال پیش
scu_builders.py 9ad140f4f2 SCons: Fix SCU build regression on Windows 1 سال پیش
version.py e0dc23367c Remove now unused `year` member from `version.py` 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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