Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Ray Koopa 0d04f212a3 Clean up setting dialogues a bit. 7 years ago
core ad3393743c Merge pull request #14760 from hpvb/add-several-unlikely-macros 7 years ago
doc d03f35f1bc Bind TextEdit.deselect and update documentation 7 years ago
drivers 8f25a2dc11 Cleanup some #if 0'd code 7 years ago
editor 0d04f212a3 Clean up setting dialogues a bit. 7 years ago
main db22aec51a fixed reference to splash file 7 years ago
misc 7cb6e6b723 Style: Apply clang-format to Java files 7 years ago
modules 8f25a2dc11 Cleanup some #if 0'd code 7 years ago
platform 8f25a2dc11 Cleanup some #if 0'd code 7 years ago
scene cacab4ba62 Merge pull request #14769 from akien-mga/if-0-cleanup 7 years ago
servers 8f25a2dc11 Cleanup some #if 0'd code 7 years ago
thirdparty e021097c80 Fix #12220: Add Decompress Bc5 to Squish 7 years ago
.appveyor.yml a4a222d62d use the same cache for all branches for appveyor 7 years ago
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 years ago
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 7 years ago
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 years ago
.gitignore 15af68ce60 Ignore Visual Studio '*.natvis' files 7 years ago
.travis.yml ab9cda1497 openmp: Don't try to link GCC's implementation on Clang 7 years ago
AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 7 years ago
CONTRIBUTING.md efe2558519 fix some typos 7 years ago
COPYRIGHT.txt 52c0550dd7 Changed Mononoki font to Hack font 8 years ago
DONORS.md a5b3c9cae0 Update AUTHORS and DONORS list 7 years ago
ISSUE_TEMPLATE.md d1308d5c5b Update ISSUE_TEMPLATE.md 8 years ago
LICENSE.txt bb6dc76307 Fixed GitHub detection of license in LICENSE.txt file. 7 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 91adb58d3d Add screenshot to the README 7 years ago
SConstruct cf84ee22a9 Added custom editor splash (including sponsor logo). 7 years ago
compat.py a6d53effa5 Fix build with Python 3 on Windows 7 years ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py a65c0939fd disable caching for targets using helper functions 7 years ago
version.py d11a61962f Bump version to 3.0-beta a.k.a. *feature freeze* 7 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge