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Flyn San 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 1 年之前
.github dd78ce4217 Update GDExtension related CI after Godot 4.3-stable's release 1 年之前
core 803dfcc3cb Merge pull request #95613 from timothyqiu/split-empty 1 年之前
doc 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 1 年之前
drivers 851d0a764d Merge pull request #95536 from jsjtxietian/rename-alpha-scissor 1 年之前
editor 96be44c0ec Merge pull request #94802 from Hilderin/fix-autoload-node-cannot-be-accessed-plugin-start-up 1 年之前
main f01e052162 Merge pull request #95549 from timothyqiu/split-translation-server 1 年之前
misc e47ff98451 Expose `ShapeCast{2D,3D}::get_collision_result` 1 年之前
modules ec74e14943 Merge pull request #95603 from tetrapod00/gltf-capitalization-errors 1 年之前
platform de44c20514 Merge pull request #95498 from LeonardoDemartino/fix_macos_dylibsigning 1 年之前
scene 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method 1 年之前
servers 664ff6f7c4 Merge pull request #95547 from Chaosus/shader_fix_for_middle_expression 1 年之前
tests 803dfcc3cb Merge pull request #95613 from timothyqiu/split-empty 1 年之前
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 年之前
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 年之前
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 1 年之前
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 1 年之前
.gitignore 078fe1aa84 Ignore Kate's build file 1 年之前
.mailmap 404fe05d2b Update AUTHORS and DONORS list 1 年之前
.pre-commit-config.yaml 4af1068688 CI: Add `svgo` pre-commit hook 1 年之前
AUTHORS.md 404fe05d2b Update AUTHORS and DONORS list 1 年之前
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 年之前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct 400800a86c Make sure not to generate the compile_commands.json when not asked 1 年之前
gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 年之前
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 年之前
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
methods.py 4e5ed0bbfb Merge pull request #93753 from Repiteo/scons/visual-studio-fixes 1 年之前
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 年之前
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 1 年之前
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 年之前
version.py c2a4942850 Bump version to 4.4-dev 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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