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Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
bin 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
core 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
doc 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 лет назад
drivers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
main 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
modules 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
platform 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
scene 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
servers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
thirdparty 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 лет назад
tools 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 лет назад
.editorconfig 956e0a8564 Add .editorconfig 10 лет назад
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 лет назад
.gitignore 9fa6967c24 adds gles3 auto generated shader header files 9 лет назад
.travis.yml d5c6806e16 Travis: Disable Android builds for now 9 лет назад
CONTRIBUTING.md 959683c3d8 Add missing commit title in the log example 9 лет назад
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version 9 лет назад
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 9 лет назад
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 лет назад
README.md ab9fa604d1 Rewrite the README to be more descriptive 9 лет назад
SConstruct 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 лет назад
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 лет назад
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 лет назад
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 лет назад
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 лет назад
methods.py 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 лет назад
version.py 45c5c89de9 Bump version to 3.0-alpha 9 лет назад

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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