Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
bin 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
core 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
doc 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 年之前
drivers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
main 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
modules 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
platform 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
scene 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
servers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
thirdparty 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 年之前
tools 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 9 年之前
.editorconfig 956e0a8564 Add .editorconfig 10 年之前
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 年之前
.gitignore 9fa6967c24 adds gles3 auto generated shader header files 9 年之前
.travis.yml d5c6806e16 Travis: Disable Android builds for now 9 年之前
CONTRIBUTING.md 959683c3d8 Add missing commit title in the log example 9 年之前
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version 9 年之前
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 9 年之前
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 年之前
README.md ab9fa604d1 Rewrite the README to be more descriptive 9 年之前
SConstruct 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 年之前
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 年之前
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 年之前
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
methods.py 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 9 年之前
version.py 45c5c89de9 Bump version to 3.0-alpha 9 年之前

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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