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bin 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
core 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
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drivers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
main 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
modules 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
platform 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
scene 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
servers 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
thirdparty 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master пре 9 година
tools 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. пре 9 година
.editorconfig 956e0a8564 Add .editorconfig пре 10 година
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ пре 9 година
.gitignore 9fa6967c24 adds gles3 auto generated shader header files пре 9 година
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LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! пре 9 година
LOGO_LICENSE.md f0681d3632 logo in svg curves & license пре 10 година
README.md ab9fa604d1 Rewrite the README to be more descriptive пре 9 година
SConstruct 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master пре 9 година
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logo.png 0ab05b09e4 Fixed iCCp chunk in pngs пре 9 година
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methods.py 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master пре 9 година
version.py 45c5c89de9 Bump version to 3.0-alpha пре 9 година

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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