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SCsub
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57e5a33623
Split dummy renderer classes into separate files
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3 anni fa |
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forward_id_storage.cpp
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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forward_id_storage.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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light_storage.cpp
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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light_storage.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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material_storage.cpp
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5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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3 anni fa |
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material_storage.h
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f4db4bb7a2
Fix incorrect setup of boolean uniform instances
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3 anni fa |
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mesh_storage.cpp
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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mesh_storage.h
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56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
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3 anni fa |
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particles_storage.cpp
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3d28cb3cd3
Correctly set number of particle dispatches when setting view axis
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3 anni fa |
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particles_storage.h
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 anni fa |
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render_buffer_custom_data_rd.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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render_scene_buffers_rd.cpp
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 anni fa |
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render_scene_buffers_rd.h
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 anni fa |
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render_scene_data_rd.cpp
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27a3014f50
Emulate double precision for regular rendering operation.
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3 anni fa |
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render_scene_data_rd.h
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b04350828e
Use radial distance for making LOD decisions.
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3 anni fa |
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texture_storage.cpp
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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3 anni fa |
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texture_storage.h
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7fb8b931d7
Collapse three seperate texture storage methods into render_target_set_override()
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3 anni fa |
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utilities.cpp
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1778301cd0
Add call_deferred() method to Callable
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3 anni fa |
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utilities.h
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f5a808192b
Prevent windows from having a size greater than device limit
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3 anni fa |