kobewi 1778301cd0 Add call_deferred() method to Callable 3 anni fa
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SCsub 57e5a33623 Split dummy renderer classes into separate files 3 anni fa
forward_id_storage.cpp ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
forward_id_storage.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
light_storage.cpp ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
light_storage.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
material_storage.cpp 5947f22be9 Merge pull request #67578 from KoBeWi/GEDITOR 3 anni fa
material_storage.h f4db4bb7a2 Fix incorrect setup of boolean uniform instances 3 anni fa
mesh_storage.cpp ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
mesh_storage.h 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument 3 anni fa
particles_storage.cpp 3d28cb3cd3 Correctly set number of particle dispatches when setting view axis 3 anni fa
particles_storage.h ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
render_buffer_custom_data_rd.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
render_scene_buffers_rd.cpp c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 anni fa
render_scene_buffers_rd.h c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 anni fa
render_scene_data_rd.cpp 27a3014f50 Emulate double precision for regular rendering operation. 3 anni fa
render_scene_data_rd.h b04350828e Use radial distance for making LOD decisions. 3 anni fa
texture_storage.cpp 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 3 anni fa
texture_storage.h 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 3 anni fa
utilities.cpp 1778301cd0 Add call_deferred() method to Callable 3 anni fa
utilities.h f5a808192b Prevent windows from having a size greater than device limit 3 anni fa