light_storage.h 39 KB

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  1. /*************************************************************************/
  2. /* light_storage.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef LIGHT_STORAGE_RD_H
  31. #define LIGHT_STORAGE_RD_H
  32. #include "core/templates/local_vector.h"
  33. #include "core/templates/paged_array.h"
  34. #include "core/templates/rid_owner.h"
  35. #include "core/templates/self_list.h"
  36. #include "servers/rendering/renderer_rd/cluster_builder_rd.h"
  37. #include "servers/rendering/renderer_rd/environment/sky.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
  39. #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
  40. #include "servers/rendering/storage/light_storage.h"
  41. #include "servers/rendering/storage/utilities.h"
  42. struct RenderDataRD;
  43. namespace RendererRD {
  44. class LightStorage : public RendererLightStorage {
  45. public:
  46. enum ShadowAtlastQuadrant {
  47. QUADRANT_SHIFT = 27,
  48. OMNI_LIGHT_FLAG = 1 << 26,
  49. SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
  50. SHADOW_INVALID = 0xFFFFFFFF
  51. };
  52. private:
  53. static LightStorage *singleton;
  54. uint32_t max_cluster_elements = 512;
  55. /* LIGHT */
  56. struct Light {
  57. RS::LightType type;
  58. float param[RS::LIGHT_PARAM_MAX];
  59. Color color = Color(1, 1, 1, 1);
  60. RID projector;
  61. bool shadow = false;
  62. bool negative = false;
  63. bool reverse_cull = false;
  64. RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
  65. uint32_t max_sdfgi_cascade = 2;
  66. uint32_t cull_mask = 0xFFFFFFFF;
  67. bool distance_fade = false;
  68. real_t distance_fade_begin = 40.0;
  69. real_t distance_fade_shadow = 50.0;
  70. real_t distance_fade_length = 10.0;
  71. RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  72. RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  73. bool directional_blend_splits = false;
  74. RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
  75. uint64_t version = 0;
  76. Dependency dependency;
  77. };
  78. mutable RID_Owner<Light, true> light_owner;
  79. /* LIGHT INSTANCE */
  80. struct LightInstance {
  81. struct ShadowTransform {
  82. Projection camera;
  83. Transform3D transform;
  84. float farplane;
  85. float split;
  86. float bias_scale;
  87. float shadow_texel_size;
  88. float range_begin;
  89. Rect2 atlas_rect;
  90. Vector2 uv_scale;
  91. };
  92. RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
  93. ShadowTransform shadow_transform[6];
  94. AABB aabb;
  95. RID self;
  96. RID light;
  97. Transform3D transform;
  98. Vector3 light_vector;
  99. Vector3 spot_vector;
  100. float linear_att = 0.0;
  101. uint64_t shadow_pass = 0;
  102. uint64_t last_scene_pass = 0;
  103. uint64_t last_scene_shadow_pass = 0;
  104. uint64_t last_pass = 0;
  105. uint32_t cull_mask = 0;
  106. uint32_t light_directional_index = 0;
  107. Rect2 directional_rect;
  108. HashSet<RID> shadow_atlases; //shadow atlases where this light is registered
  109. ForwardID forward_id = -1;
  110. LightInstance() {}
  111. };
  112. mutable RID_Owner<LightInstance> light_instance_owner;
  113. /* OMNI/SPOT LIGHT DATA */
  114. struct LightData {
  115. float position[3];
  116. float inv_radius;
  117. float direction[3]; // in omni, x and y are used for dual paraboloid offset
  118. float size;
  119. float color[3];
  120. float attenuation;
  121. float inv_spot_attenuation;
  122. float cos_spot_angle;
  123. float specular_amount;
  124. float shadow_opacity;
  125. float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
  126. float shadow_matrix[16];
  127. float shadow_bias;
  128. float shadow_normal_bias;
  129. float transmittance_bias;
  130. float soft_shadow_size;
  131. float soft_shadow_scale;
  132. uint32_t mask;
  133. float volumetric_fog_energy;
  134. uint32_t bake_mode;
  135. float projector_rect[4];
  136. };
  137. struct LightInstanceDepthSort {
  138. float depth;
  139. LightInstance *light_instance;
  140. Light *light;
  141. bool operator<(const LightInstanceDepthSort &p_sort) const {
  142. return depth < p_sort.depth;
  143. }
  144. };
  145. uint32_t max_lights;
  146. uint32_t omni_light_count = 0;
  147. uint32_t spot_light_count = 0;
  148. LightData *omni_lights = nullptr;
  149. LightData *spot_lights = nullptr;
  150. LightInstanceDepthSort *omni_light_sort = nullptr;
  151. LightInstanceDepthSort *spot_light_sort = nullptr;
  152. RID omni_light_buffer;
  153. RID spot_light_buffer;
  154. /* DIRECTIONAL LIGHT DATA */
  155. struct DirectionalLightData {
  156. float direction[3];
  157. float energy;
  158. float color[3];
  159. float size;
  160. float specular;
  161. uint32_t mask;
  162. float softshadow_angle;
  163. float soft_shadow_scale;
  164. uint32_t blend_splits;
  165. float shadow_opacity;
  166. float fade_from;
  167. float fade_to;
  168. uint32_t pad[2];
  169. uint32_t bake_mode;
  170. float volumetric_fog_energy;
  171. float shadow_bias[4];
  172. float shadow_normal_bias[4];
  173. float shadow_transmittance_bias[4];
  174. float shadow_z_range[4];
  175. float shadow_range_begin[4];
  176. float shadow_split_offsets[4];
  177. float shadow_matrices[4][16];
  178. float uv_scale1[2];
  179. float uv_scale2[2];
  180. float uv_scale3[2];
  181. float uv_scale4[2];
  182. };
  183. uint32_t max_directional_lights;
  184. DirectionalLightData *directional_lights = nullptr;
  185. RID directional_light_buffer;
  186. /* REFLECTION PROBE */
  187. struct ReflectionProbe {
  188. RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
  189. int resolution = 256;
  190. float intensity = 1.0;
  191. RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
  192. Color ambient_color;
  193. float ambient_color_energy = 1.0;
  194. float max_distance = 0;
  195. Vector3 extents = Vector3(1, 1, 1);
  196. Vector3 origin_offset;
  197. bool interior = false;
  198. bool box_projection = false;
  199. bool enable_shadows = false;
  200. uint32_t cull_mask = (1 << 20) - 1;
  201. float mesh_lod_threshold = 0.01;
  202. float baked_exposure = 1.0;
  203. Dependency dependency;
  204. };
  205. mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
  206. /* REFLECTION ATLAS */
  207. struct ReflectionAtlas {
  208. int count = 0;
  209. int size = 0;
  210. RID reflection;
  211. RID depth_buffer;
  212. RID depth_fb;
  213. struct Reflection {
  214. RID owner;
  215. RendererRD::SkyRD::ReflectionData data;
  216. RID fbs[6];
  217. };
  218. Vector<Reflection> reflections;
  219. ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
  220. };
  221. mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
  222. /* REFLECTION PROBE INSTANCE */
  223. struct ReflectionProbeInstance {
  224. RID probe;
  225. int atlas_index = -1;
  226. RID atlas;
  227. bool dirty = true;
  228. bool rendering = false;
  229. int processing_layer = 1;
  230. int processing_side = 0;
  231. uint32_t render_step = 0;
  232. uint64_t last_pass = 0;
  233. uint32_t cull_mask = 0;
  234. RendererRD::ForwardID forward_id = -1;
  235. Transform3D transform;
  236. };
  237. mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
  238. /* REFLECTION DATA */
  239. enum {
  240. REFLECTION_AMBIENT_DISABLED = 0,
  241. REFLECTION_AMBIENT_ENVIRONMENT = 1,
  242. REFLECTION_AMBIENT_COLOR = 2,
  243. };
  244. struct ReflectionData {
  245. float box_extents[3];
  246. float index;
  247. float box_offset[3];
  248. uint32_t mask;
  249. float ambient[3]; // ambient color,
  250. float intensity;
  251. uint32_t exterior;
  252. uint32_t box_project;
  253. uint32_t ambient_mode;
  254. float exposure_normalization;
  255. float local_matrix[16]; // up to here for spot and omni, rest is for directional
  256. };
  257. struct ReflectionProbeInstanceSort {
  258. float depth;
  259. ReflectionProbeInstance *probe_instance;
  260. bool operator<(const ReflectionProbeInstanceSort &p_sort) const {
  261. return depth < p_sort.depth;
  262. }
  263. };
  264. uint32_t max_reflections;
  265. uint32_t reflection_count = 0;
  266. // uint32_t max_reflection_probes_per_instance = 0; // seems unused
  267. ReflectionData *reflections = nullptr;
  268. ReflectionProbeInstanceSort *reflection_sort = nullptr;
  269. RID reflection_buffer;
  270. /* LIGHTMAP */
  271. struct Lightmap {
  272. RID light_texture;
  273. bool uses_spherical_harmonics = false;
  274. bool interior = false;
  275. AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
  276. float baked_exposure = 1.0;
  277. int32_t array_index = -1; //unassigned
  278. PackedVector3Array points;
  279. PackedColorArray point_sh;
  280. PackedInt32Array tetrahedra;
  281. PackedInt32Array bsp_tree;
  282. struct BSP {
  283. static const int32_t EMPTY_LEAF = INT32_MIN;
  284. float plane[4];
  285. int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
  286. };
  287. Dependency dependency;
  288. };
  289. bool using_lightmap_array;
  290. Vector<RID> lightmap_textures;
  291. uint64_t lightmap_array_version = 0;
  292. float lightmap_probe_capture_update_speed = 4;
  293. mutable RID_Owner<Lightmap, true> lightmap_owner;
  294. /* LIGHTMAP INSTANCE */
  295. struct LightmapInstance {
  296. RID lightmap;
  297. Transform3D transform;
  298. };
  299. mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
  300. /* SHADOW ATLAS */
  301. uint64_t shadow_atlas_realloc_tolerance_msec = 500;
  302. struct ShadowShrinkStage {
  303. RID texture;
  304. RID filter_texture;
  305. uint32_t size = 0;
  306. };
  307. struct ShadowAtlas {
  308. struct Quadrant {
  309. uint32_t subdivision = 0;
  310. struct Shadow {
  311. RID owner;
  312. uint64_t version = 0;
  313. uint64_t fog_version = 0; // used for fog
  314. uint64_t alloc_tick = 0;
  315. Shadow() {}
  316. };
  317. Vector<Shadow> shadows;
  318. Quadrant() {}
  319. } quadrants[4];
  320. int size_order[4] = { 0, 1, 2, 3 };
  321. uint32_t smallest_subdiv = 0;
  322. int size = 0;
  323. bool use_16_bits = true;
  324. RID depth;
  325. RID fb; //for copying
  326. HashMap<RID, uint32_t> shadow_owners;
  327. };
  328. RID_Owner<ShadowAtlas> shadow_atlas_owner;
  329. void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
  330. void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
  331. bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  332. bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  333. /* DIRECTIONAL SHADOW */
  334. struct DirectionalShadow {
  335. RID depth;
  336. RID fb; //when renderign direct
  337. int light_count = 0;
  338. int size = 0;
  339. bool use_16_bits = true;
  340. int current_light = 0;
  341. } directional_shadow;
  342. /* SHADOW CUBEMAPS */
  343. struct ShadowCubemap {
  344. RID cubemap;
  345. RID side_fb[6];
  346. };
  347. HashMap<int, ShadowCubemap> shadow_cubemaps;
  348. ShadowCubemap *_get_shadow_cubemap(int p_size);
  349. public:
  350. static LightStorage *get_singleton();
  351. LightStorage();
  352. virtual ~LightStorage();
  353. bool free(RID p_rid);
  354. /* Settings */
  355. void set_max_cluster_elements(const uint32_t p_max_cluster_elements) {
  356. max_cluster_elements = p_max_cluster_elements;
  357. set_max_reflection_probes(p_max_cluster_elements);
  358. set_max_lights(p_max_cluster_elements);
  359. }
  360. uint32_t get_max_cluster_elements() const { return max_cluster_elements; }
  361. /* LIGHT */
  362. bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
  363. void _light_initialize(RID p_rid, RS::LightType p_type);
  364. virtual RID directional_light_allocate() override;
  365. virtual void directional_light_initialize(RID p_light) override;
  366. virtual RID omni_light_allocate() override;
  367. virtual void omni_light_initialize(RID p_light) override;
  368. virtual RID spot_light_allocate() override;
  369. virtual void spot_light_initialize(RID p_light) override;
  370. virtual void light_free(RID p_rid) override;
  371. virtual void light_set_color(RID p_light, const Color &p_color) override;
  372. virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
  373. virtual void light_set_shadow(RID p_light, bool p_enabled) override;
  374. virtual void light_set_projector(RID p_light, RID p_texture) override;
  375. virtual void light_set_negative(RID p_light, bool p_enable) override;
  376. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
  377. virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
  378. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
  379. virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
  380. virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
  381. virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
  382. virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
  383. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
  384. virtual bool light_directional_get_blend_splits(RID p_light) const override;
  385. virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
  386. virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
  387. virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
  388. virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
  389. virtual RS::LightType light_get_type(RID p_light) const override {
  390. const Light *light = light_owner.get_or_null(p_light);
  391. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  392. return light->type;
  393. }
  394. virtual AABB light_get_aabb(RID p_light) const override;
  395. virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
  396. const Light *light = light_owner.get_or_null(p_light);
  397. ERR_FAIL_COND_V(!light, 0);
  398. return light->param[p_param];
  399. }
  400. _FORCE_INLINE_ RID light_get_projector(RID p_light) {
  401. const Light *light = light_owner.get_or_null(p_light);
  402. ERR_FAIL_COND_V(!light, RID());
  403. return light->projector;
  404. }
  405. virtual Color light_get_color(RID p_light) override {
  406. const Light *light = light_owner.get_or_null(p_light);
  407. ERR_FAIL_COND_V(!light, Color());
  408. return light->color;
  409. }
  410. _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
  411. const Light *light = light_owner.get_or_null(p_light);
  412. ERR_FAIL_COND_V(!light, 0);
  413. return light->cull_mask;
  414. }
  415. _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
  416. const Light *light = light_owner.get_or_null(p_light);
  417. return light->distance_fade;
  418. }
  419. _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
  420. const Light *light = light_owner.get_or_null(p_light);
  421. return light->distance_fade_begin;
  422. }
  423. _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
  424. const Light *light = light_owner.get_or_null(p_light);
  425. return light->distance_fade_shadow;
  426. }
  427. _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
  428. const Light *light = light_owner.get_or_null(p_light);
  429. return light->distance_fade_length;
  430. }
  431. virtual bool light_has_shadow(RID p_light) const override {
  432. const Light *light = light_owner.get_or_null(p_light);
  433. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  434. return light->shadow;
  435. }
  436. virtual bool light_has_projector(RID p_light) const override {
  437. const Light *light = light_owner.get_or_null(p_light);
  438. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  439. return TextureStorage::get_singleton()->owns_texture(light->projector);
  440. }
  441. _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
  442. const Light *light = light_owner.get_or_null(p_light);
  443. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
  444. return light->negative;
  445. }
  446. _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
  447. const Light *light = light_owner.get_or_null(p_light);
  448. ERR_FAIL_COND_V(!light, 0.0);
  449. return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  450. }
  451. virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
  452. virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
  453. virtual uint64_t light_get_version(RID p_light) const override;
  454. Dependency *light_get_dependency(RID p_light) const;
  455. /* LIGHT INSTANCE API */
  456. bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
  457. virtual RID light_instance_create(RID p_light) override;
  458. virtual void light_instance_free(RID p_light) override;
  459. virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
  460. virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
  461. virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
  462. virtual void light_instance_mark_visible(RID p_light_instance) override;
  463. _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
  464. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  465. return li->light;
  466. }
  467. _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
  468. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  469. return li->transform;
  470. }
  471. _FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) {
  472. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  473. return li->aabb;
  474. }
  475. _FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) {
  476. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  477. li->cull_mask = p_cull_mask;
  478. }
  479. _FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) {
  480. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  481. return li->cull_mask;
  482. }
  483. _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
  484. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  485. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  486. uint32_t key = shadow_atlas->shadow_owners[li->self];
  487. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  488. uint32_t shadow = key & SHADOW_INDEX_MASK;
  489. ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
  490. uint32_t atlas_size = shadow_atlas->size;
  491. uint32_t quadrant_size = atlas_size >> 1;
  492. uint32_t x = (quadrant & 1) * quadrant_size;
  493. uint32_t y = (quadrant >> 1) * quadrant_size;
  494. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  495. x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  496. y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  497. if (key & OMNI_LIGHT_FLAG) {
  498. if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
  499. r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
  500. r_omni_offset.y = 1;
  501. } else {
  502. r_omni_offset.x = 1;
  503. r_omni_offset.y = 0;
  504. }
  505. }
  506. uint32_t width = shadow_size;
  507. uint32_t height = shadow_size;
  508. return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
  509. }
  510. _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
  511. #ifdef DEBUG_ENABLED
  512. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  513. ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
  514. #endif
  515. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  516. ERR_FAIL_COND_V(!shadow_atlas, 0);
  517. #ifdef DEBUG_ENABLED
  518. ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
  519. #endif
  520. uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
  521. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  522. uint32_t quadrant_size = shadow_atlas->size >> 1;
  523. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  524. return float(1.0) / shadow_size;
  525. }
  526. _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
  527. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  528. return li->shadow_transform[p_index].camera;
  529. }
  530. _FORCE_INLINE_ Transform3D
  531. light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
  532. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  533. return li->shadow_transform[p_index].transform;
  534. }
  535. _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
  536. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  537. return li->shadow_transform[p_index].bias_scale;
  538. }
  539. _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
  540. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  541. return li->shadow_transform[p_index].farplane;
  542. }
  543. _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
  544. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  545. return li->shadow_transform[p_index].range_begin;
  546. }
  547. _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
  548. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  549. return li->shadow_transform[p_index].uv_scale;
  550. }
  551. _FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) {
  552. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  553. li->shadow_transform[p_index].atlas_rect = p_atlas_rect;
  554. }
  555. _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
  556. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  557. return li->shadow_transform[p_index].atlas_rect;
  558. }
  559. _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
  560. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  561. return li->shadow_transform[p_index].split;
  562. }
  563. _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
  564. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  565. return li->shadow_transform[p_index].shadow_texel_size;
  566. }
  567. _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
  568. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  569. li->last_pass = p_pass;
  570. }
  571. _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
  572. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  573. return li->last_pass;
  574. }
  575. _FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) {
  576. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  577. li->last_scene_shadow_pass = p_pass;
  578. }
  579. _FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) {
  580. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  581. return li->last_scene_shadow_pass;
  582. }
  583. _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
  584. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  585. return li->forward_id;
  586. }
  587. _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
  588. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  589. return li->light_type;
  590. }
  591. _FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) {
  592. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  593. li->directional_rect = p_directional_rect;
  594. }
  595. _FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) {
  596. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  597. return li->directional_rect;
  598. }
  599. /* LIGHT DATA */
  600. void free_light_data();
  601. void set_max_lights(const uint32_t p_max_lights);
  602. RID get_omni_light_buffer() { return omni_light_buffer; }
  603. RID get_spot_light_buffer() { return spot_light_buffer; }
  604. RID get_directional_light_buffer() { return directional_light_buffer; }
  605. uint32_t get_max_directional_lights() { return max_directional_lights; }
  606. bool has_directional_shadows(const uint32_t p_directional_light_count) {
  607. for (uint32_t i = 0; i < p_directional_light_count; i++) {
  608. if (directional_lights[i].shadow_opacity > 0.001) {
  609. return true;
  610. }
  611. }
  612. return false;
  613. }
  614. void update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
  615. /* REFLECTION PROBE */
  616. bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
  617. virtual RID reflection_probe_allocate() override;
  618. virtual void reflection_probe_initialize(RID p_reflection_probe) override;
  619. virtual void reflection_probe_free(RID p_rid) override;
  620. virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
  621. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
  622. virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
  623. virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
  624. virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
  625. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
  626. virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
  627. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
  628. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
  629. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
  630. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
  631. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
  632. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
  633. virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
  634. void reflection_probe_set_baked_exposure(RID p_probe, float p_exposure);
  635. virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
  636. virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
  637. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
  638. virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
  639. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
  640. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
  641. virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
  642. int reflection_probe_get_resolution(RID p_probe) const;
  643. float reflection_probe_get_baked_exposure(RID p_probe) const;
  644. virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
  645. float reflection_probe_get_intensity(RID p_probe) const;
  646. bool reflection_probe_is_interior(RID p_probe) const;
  647. bool reflection_probe_is_box_projection(RID p_probe) const;
  648. RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
  649. Color reflection_probe_get_ambient_color(RID p_probe) const;
  650. float reflection_probe_get_ambient_color_energy(RID p_probe) const;
  651. Dependency *reflection_probe_get_dependency(RID p_probe) const;
  652. /* REFLECTION ATLAS */
  653. bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); }
  654. virtual RID reflection_atlas_create() override;
  655. virtual void reflection_atlas_free(RID p_ref_atlas) override;
  656. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
  657. virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
  658. _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
  659. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
  660. ERR_FAIL_COND_V(!atlas, RID());
  661. return atlas->reflection;
  662. }
  663. /* REFLECTION PROBE INSTANCE */
  664. bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); }
  665. virtual RID reflection_probe_instance_create(RID p_probe) override;
  666. virtual void reflection_probe_instance_free(RID p_instance) override;
  667. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
  668. virtual void reflection_probe_release_atlas_index(RID p_instance) override;
  669. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
  670. virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
  671. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
  672. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
  673. uint32_t reflection_probe_instance_get_resolution(RID p_instance);
  674. RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
  675. RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
  676. _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
  677. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  678. ERR_FAIL_COND_V(!rpi, RID());
  679. return rpi->probe;
  680. }
  681. _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
  682. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  683. ERR_FAIL_COND_V(!rpi, 0);
  684. return rpi->forward_id;
  685. }
  686. _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) {
  687. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  688. ERR_FAIL_COND(!rpi);
  689. rpi->cull_mask = p_render_pass;
  690. }
  691. _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
  692. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  693. ERR_FAIL_COND(!rpi);
  694. rpi->last_pass = p_render_pass;
  695. }
  696. _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
  697. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  698. ERR_FAIL_COND_V(!rpi, 0);
  699. return rpi->last_pass;
  700. }
  701. _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
  702. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  703. ERR_FAIL_COND_V(!rpi, Transform3D());
  704. return rpi->transform;
  705. }
  706. _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
  707. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  708. ERR_FAIL_COND_V(!rpi, -1);
  709. return rpi->atlas_index;
  710. }
  711. ClusterBuilderRD *reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared);
  712. /* REFLECTION DATA */
  713. void free_reflection_data();
  714. void set_max_reflection_probes(const uint32_t p_max_reflection_probes);
  715. RID get_reflection_probe_buffer() { return reflection_buffer; }
  716. void update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
  717. /* LIGHTMAP */
  718. bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
  719. virtual RID lightmap_allocate() override;
  720. virtual void lightmap_initialize(RID p_lightmap) override;
  721. virtual void lightmap_free(RID p_rid) override;
  722. virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
  723. virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
  724. virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
  725. virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
  726. virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
  727. virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
  728. virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
  729. virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
  730. virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
  731. virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
  732. virtual bool lightmap_is_interior(RID p_lightmap) const override;
  733. virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
  734. virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
  735. Dependency *lightmap_get_dependency(RID p_lightmap) const;
  736. virtual float lightmap_get_probe_capture_update_speed() const override {
  737. return lightmap_probe_capture_update_speed;
  738. }
  739. _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
  740. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  741. ERR_FAIL_COND_V(!lm, RID());
  742. return lm->light_texture;
  743. }
  744. _FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const {
  745. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  746. ERR_FAIL_COND_V(!lm, 1.0);
  747. return lm->baked_exposure;
  748. }
  749. _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
  750. ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
  751. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  752. return lm->array_index;
  753. }
  754. _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
  755. ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
  756. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  757. return lm->uses_spherical_harmonics;
  758. }
  759. _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
  760. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  761. return lightmap_array_version;
  762. }
  763. _FORCE_INLINE_ int lightmap_array_get_size() const {
  764. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  765. return lightmap_textures.size();
  766. }
  767. _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
  768. ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
  769. return lightmap_textures;
  770. }
  771. /* LIGHTMAP INSTANCE */
  772. bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); };
  773. virtual RID lightmap_instance_create(RID p_lightmap) override;
  774. virtual void lightmap_instance_free(RID p_lightmap) override;
  775. virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
  776. _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
  777. return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
  778. }
  779. _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
  780. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  781. return li->lightmap;
  782. }
  783. _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
  784. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  785. return li->transform;
  786. }
  787. /* SHADOW ATLAS API */
  788. bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); };
  789. virtual RID shadow_atlas_create() override;
  790. virtual void shadow_atlas_free(RID p_atlas) override;
  791. virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
  792. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
  793. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
  794. _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_intance) {
  795. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  796. ERR_FAIL_COND_V(!atlas, false);
  797. return atlas->shadow_owners.has(p_light_intance);
  798. }
  799. _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_intance) {
  800. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  801. ERR_FAIL_COND_V(!atlas, -1);
  802. return atlas->shadow_owners[p_light_intance];
  803. }
  804. _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
  805. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  806. ERR_FAIL_COND_V(!atlas, RID());
  807. return atlas->depth;
  808. }
  809. _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {
  810. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  811. ERR_FAIL_COND_V(!atlas, 0);
  812. return atlas->size;
  813. }
  814. _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {
  815. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  816. ERR_FAIL_COND_V(!atlas, 0);
  817. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  818. return atlas->quadrants[p_quadrant].shadows.size();
  819. }
  820. _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {
  821. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  822. ERR_FAIL_COND_V(!atlas, 0);
  823. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  824. return atlas->quadrants[p_quadrant].subdivision;
  825. }
  826. _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) {
  827. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  828. ERR_FAIL_COND_V(!atlas, RID());
  829. return atlas->fb;
  830. }
  831. virtual void shadow_atlas_update(RID p_atlas) override;
  832. /* DIRECTIONAL SHADOW */
  833. virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
  834. virtual int get_directional_light_shadow_size(RID p_light_intance) override;
  835. virtual void set_directional_shadow_count(int p_count) override;
  836. Rect2i get_directional_shadow_rect();
  837. void update_directional_shadow_atlas();
  838. _FORCE_INLINE_ RID directional_shadow_get_texture() {
  839. return directional_shadow.depth;
  840. }
  841. _FORCE_INLINE_ int directional_shadow_get_size() {
  842. return directional_shadow.size;
  843. }
  844. _FORCE_INLINE_ RID direction_shadow_get_fb() {
  845. return directional_shadow.fb;
  846. }
  847. _FORCE_INLINE_ void directional_shadow_increase_current_light() {
  848. directional_shadow.current_light++;
  849. }
  850. /* SHADOW CUBEMAPS */
  851. RID get_cubemap(int p_size);
  852. RID get_cubemap_fb(int p_size, int p_pass);
  853. };
  854. } // namespace RendererRD
  855. #endif // LIGHT_STORAGE_RD_H