Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 24f8a5979c Merge pull request #56809 from aaronfranke/replace-num-real 3 年之前
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 年之前
core 24f8a5979c Merge pull request #56809 from aaronfranke/replace-num-real 3 年之前
doc b315295ffc Merge pull request #56865 from bruvzg/cmd_exec 3 年之前
drivers d9a4ff7583 Merge pull request #55020 from bruvzg/vlk_device_surface_check 3 年之前
editor 9d35ce1948 Merge pull request #56864 from pycbouh/editor-no-adoption-for-you 3 年之前
main d9a4ff7583 Merge pull request #55020 from bruvzg/vlk_device_surface_check 3 年之前
misc 8fce6166cb Merge pull request #56311 from Calinou/default-allow-hidpi 3 年之前
modules e02a097280 [TextServer] Implement locale and context sensitive case conversion functions. 3 年之前
platform 8bdef23f7f Merge pull request #56012 from bruvzg/wt🤎4 3 年之前
scene 57ad84537d Merge pull request #56860 from bruvzg/icu_case 3 年之前
servers 57ad84537d Merge pull request #56860 from bruvzg/icu_case 3 年之前
tests 13939734e0 Replace String::num_real code with a wrapper around String::num 3 年之前
thirdparty 40be15920f Remove support for PVRTC texture encoding and decoding 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 58712e96ae Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 40be15920f Remove support for PVRTC texture encoding and decoding 3 年之前
DONORS.md 58712e96ae Update AUTHORS and DONORS list 3 年之前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 年之前
gles3_builders.py 99064d57db New OpenGL batching canvas renderer 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py fe52458154 Update copyright statements to 2022 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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