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Fabio Alessandrelli 26677d5e0c Fix HTTPClient _get_http_data bug after #21976. před 7 roky
core 26677d5e0c Fix HTTPClient _get_http_data bug after #21976. před 7 roky
doc 82e69f38ee Merge pull request #21973 from guilhermefelipecgs/fix_default_cursor_shape před 7 roky
drivers 909c06ee0f Merge pull request #21806 from JFonS/inspector_uniform_defaults před 7 roky
editor 2cf024ed91 Merge pull request #22069 from scayze/fix_reload_scripts před 7 roky
main de644a628d Make boot splash background color always configurable před 7 roky
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders před 7 roky
modules c0e4d7efca Add GDScript slave keyword deprecation warning. před 7 roky
platform 04aef23585 Fix set_custom_mouse_cursor changing to incorrect cursor shape před 7 roky
scene c25e23317c Rename ScrollBar's drag_slave to drag_node před 7 roky
servers 3cedec5f75 Set uniform default values in inspector před 7 roky
thirdparty f12a1b8863 Add SimplexNoise and NoiseTexture as new resources před 7 roky
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor před 7 roky
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 před 7 roky
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. před 7 roky
.gitattributes 26a0cecdc7 Add .xml to .gitattributes před 8 roky
.gitignore d3a6960437 Add more IDE created files into .gitignore před 7 roky
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY před 7 roky
.travis.yml 1f3aa6890f Travis: Move Coverity module to x11-tools-mono-gcc build před 7 roky
AUTHORS.md bf286ed182 Update AUTHORS and DONORS list před 7 roky
CHANGELOG.md f00b2dfc55 Add a project changelog před 7 roky
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS před 7 roky
CONTRIBUTING.md efe2558519 fix some typos před 7 roky
COPYRIGHT.txt 9b31d2da1c Document provenance of Penner easing equations in Tween před 7 roky
DONORS.md bf286ed182 Update AUTHORS and DONORS list před 7 roky
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments před 7 roky
LICENSE.txt b50a9114b1 Update copyright statements to 2018 před 7 roky
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets před 8 roky
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) před 7 roky
SConstruct 277b24dfb7 Make core/ includes absolute, remove subfolders from include path před 7 roky
compat.py 27310974e0 fixed building using scons with python3 před 7 roky
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows před 7 roky
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` před 7 roky
icon.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` před 7 roky
logo.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
methods.py 35e5ba84d3 Fix #17843 inability to generate vs projects without being in a MSVC command prompt by guessing variables. před 7 roky
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms před 7 roky
version.py 79c6a83c99 Bump version to 3.1-alpha před 7 roky

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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