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Martin Capitanio 29c5b4c7e6 Fix 2D-editor mouse wheel zoom (x11). 8 years ago
core 29c5b4c7e6 Fix 2D-editor mouse wheel zoom (x11). 8 years ago
doc e4eb093c62 Avoid overestimating the cost in AStar heuristics. 8 years ago
drivers 3768a3b2c5 More fixes for iOS Godot 3.0 8 years ago
editor 86ef71fc95 Fix crash when interacting with the 2d editor 8 years ago
main 5b3709d309 Removal of InputEvent as built-in Variant type.. 8 years ago
misc 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom 8 years ago
modules f23b56e3ec [GDNative] fixed some functions that returned references 8 years ago
platform 40613221a4 Fix UWP compilation issues 8 years ago
scene afcce9eb12 -Fix the "set_val" call deferred, it was the only one.. closes #8742 8 years ago
servers c51ce72702 Added texture_get_texid 8 years ago
thirdparty c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style 8 years ago
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig 8 years ago
.gitattributes 5c2ddb299b Formatting of mm files 8 years ago
.gitignore 156367e147 gitignore: Add version_generated.h 8 years ago
.travis.yml 6aee289b3e Travis: Run clang-format static check 8 years ago
AUTHORS.md afda71a2a6 Add recent contributors to AUTHORS 8 years ago
CONTRIBUTING.md 984aeffd79 Changed a link from http to https 8 years ago
COPYRIGHT.txt e776a1ebb2 Document exhaustive licensing info of all files 8 years ago
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master 8 years ago
LICENSE.txt f2d126809f Fix license formatting breaking GH detection 8 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 519df0d34d Use new Godot icon consistently everywhere 8 years ago
SConstruct fccf2816d4 -Fix eternal black screen on Windows 8 years ago
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier 8 years ago
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 years ago
version.py 45c5c89de9 Bump version to 3.0-alpha 8 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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