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Martin Capitanio 29c5b4c7e6 Fix 2D-editor mouse wheel zoom (x11). před 8 roky
core 29c5b4c7e6 Fix 2D-editor mouse wheel zoom (x11). před 8 roky
doc e4eb093c62 Avoid overestimating the cost in AStar heuristics. před 8 roky
drivers 3768a3b2c5 More fixes for iOS Godot 3.0 před 8 roky
editor 86ef71fc95 Fix crash when interacting with the 2d editor před 8 roky
main 5b3709d309 Removal of InputEvent as built-in Variant type.. před 8 roky
misc 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom před 8 roky
modules f23b56e3ec [GDNative] fixed some functions that returned references před 8 roky
platform 40613221a4 Fix UWP compilation issues před 8 roky
scene afcce9eb12 -Fix the "set_val" call deferred, it was the only one.. closes #8742 před 8 roky
servers c51ce72702 Added texture_get_texid před 8 roky
thirdparty c8aea60324 Improve documentation of thirdparty code snippets před 8 roky
.clang-format 503c98ead4 Style: Add .clang-format based on LLVM style před 8 roky
.editorconfig 3288ce63d3 Add trim_trailing_whitespace to .editorconfig před 8 roky
.gitattributes 5c2ddb299b Formatting of mm files před 8 roky
.gitignore 156367e147 gitignore: Add version_generated.h před 8 roky
.travis.yml 6aee289b3e Travis: Run clang-format static check před 8 roky
AUTHORS.md afda71a2a6 Add recent contributors to AUTHORS před 8 roky
CONTRIBUTING.md 984aeffd79 Changed a link from http to https před 8 roky
COPYRIGHT.txt e776a1ebb2 Document exhaustive licensing info of all files před 8 roky
ISSUE_TEMPLATE.md f1e05d3144 Issue template: Stop discouraging bug reporting on master před 8 roky
LICENSE.txt f2d126809f Fix license formatting breaking GH detection před 8 roky
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets před 8 roky
README.md 519df0d34d Use new Godot icon consistently everywhere před 8 roky
SConstruct fccf2816d4 -Fix eternal black screen on Windows před 8 roky
icon.png 519df0d34d Use new Godot icon consistently everywhere před 8 roky
icon.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
logo.png 519df0d34d Use new Godot icon consistently everywhere před 8 roky
logo.svg 519df0d34d Use new Godot icon consistently everywhere před 8 roky
methods.py 8b01f9d28f Fix a few issues compiling windows and using VS2015 and earlier před 8 roky
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually před 8 roky
version.py 45c5c89de9 Bump version to 3.0-alpha před 8 roky

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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