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Rémi Verschelde 32c726f7cd Merge pull request #17344 from poke1024/multi-add-clear-script 7 anos atrás
core bbd21c2203 Fix for clang warning at distance_to 7 anos atrás
doc 7d18334ad2 [DOCS] minor ParticlesMaterial docs fix Linear -> Radial 7 anos atrás
drivers baa092e99d Merge pull request #17653 from eska014/rwlock-dummy 7 anos atrás
editor 32c726f7cd Merge pull request #17344 from poke1024/multi-add-clear-script 7 anos atrás
main 10fa69285c Add --print-fps option to output FPS to stdout 7 anos atrás
misc 87290ba4cd Merge pull request #17666 from akien-mga/editor-fps-verbose 7 anos atrás
modules ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 7 anos atrás
platform d6c6a65438 Revert "Implement OS_OSX::execute" 7 anos atrás
scene f720d86b0b Merge pull request #17555 from poke1024/add-worldenv-warning 7 anos atrás
servers c537107af9 Merge pull request #17680 from beniwtv/master 7 anos atrás
thirdparty cd63e699ca Updated thekla_atlas to support arm64 7 anos atrás
.appveyor.yml e7965b0f8a Add GDnative wrapper lib on CI build 7 anos atrás
.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 anos atrás
.editorconfig 6861886f70 Enforce insert_final_newline in the editorconfig. 7 anos atrás
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 anos atrás
.gitignore 8af597847e Added Geany/geany_plugins files to the ".gitignore". 7 anos atrás
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 anos atrás
.travis.yml 6fcc8b7e1f Deleting OpenSSL module and library 7 anos atrás
AUTHORS.md 741af0652d Update AUTHORS and DONORS list 7 anos atrás
CHANGELOG.md f00b2dfc55 Add a project changelog 7 anos atrás
CONTRIBUTING.md efe2558519 fix some typos 7 anos atrás
COPYRIGHT.txt b021f13849 Remove OpenSSL license, add Mbed TLS 7 anos atrás
DONORS.md 741af0652d Update AUTHORS and DONORS list 7 anos atrás
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 anos atrás
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 91adb58d3d Add screenshot to the README 8 anos atrás
SConstruct 955397dfd5 Merge pull request #17194 from garyo/scons_find_msvc 7 anos atrás
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 anos atrás
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py 272ecddb28 Properly closing all files in Python code 7 anos atrás
version.py 9f3138eea9 Bump version to 3.1-dev 7 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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