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Hugo Locurcio 34dba2f3cc Tweak the Hue Variation property hint to allow finer adjustments 6 jaren geleden
core 60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 6 jaren geleden
doc 35b421b695 Document use of spaces in ConfigFile 6 jaren geleden
drivers 455f297671 Properly reset canvas state after drawing, fixes #18860 6 jaren geleden
editor 7144e2fde4 Add more places to hide guides if relationship lines are enabled 6 jaren geleden
main 35e533f34f Merge pull request #23597 from vnen/network-fs-fix 6 jaren geleden
misc ccafdb5d05 [macOS] Fix file associations (for *.scn, *.tscn and project.godot). 6 jaren geleden
modules fafece44a2 Merge pull request #23789 from vnen/gdscript-empty-class-bug 6 jaren geleden
platform 4aa441591c [macOS] Disable setWantsLayer on macOS < 10.14 6 jaren geleden
scene 34dba2f3cc Tweak the Hue Variation property hint to allow finer adjustments 6 jaren geleden
servers 60ee61c7ff Merge pull request #23742 from JFonS/fix_23698 6 jaren geleden
thirdparty 3703655ce2 Update libwebsocket to 3.0.1 6 jaren geleden
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 jaren geleden
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 jaren geleden
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 jaren geleden
.gitattributes af1e945435 Initial version of VS natvis file 7 jaren geleden
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties 6 jaren geleden
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 jaren geleden
.travis.yml 611a476224 Support globs in csproj includes 7 jaren geleden
AUTHORS.md b23d7c3b66 Update AUTHORS and DONORS list 6 jaren geleden
CHANGELOG.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 jaren geleden
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 jaren geleden
CONTRIBUTING.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 jaren geleden
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc 7 jaren geleden
DONORS.md b23d7c3b66 Update AUTHORS and DONORS list 6 jaren geleden
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 jaren geleden
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 jaren geleden
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 jaren geleden
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 jaren geleden
SConstruct 0cd8b27b56 SCons: Corrects $LIBSUFFIXES environment variable for Windows 6 jaren geleden
compat.py 27310974e0 fixed building using scons with python3 7 jaren geleden
gles_builders.py edcca5f7ad Dont use equality operators with None singleton in python files 7 jaren geleden
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 jaren geleden
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 jaren geleden
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 jaren geleden
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 jaren geleden
methods.py edcca5f7ad Dont use equality operators with None singleton in python files 7 jaren geleden
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 jaren geleden
version.py 79c6a83c99 Bump version to 3.1-alpha 7 jaren geleden

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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