Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov 373439bc4b Merge pull request #64331 from asmaloney/doc-params-7 3 年之前
.github 49632bf993 Check also GLES3 in CI 3 年之前
core 9c4ad8191b Expose clear method for packed arrays 3 年之前
doc 373439bc4b Merge pull request #64331 from asmaloney/doc-params-7 3 年之前
drivers 65e0b266d1 Bind uniform buffer locations for lights even when no lights present to comply with strict webGL drivers 3 年之前
editor 9145420a65 Merge pull request #63872 from Chaosus/shader_branch_color 3 年之前
main c939f336d6 Only define `keep_screen_on` project setting once 3 年之前
misc c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 3 年之前
modules 3bbb50359d Document GLTFLight and GLTFSpecGloss 3 年之前
platform 45c7377556 Refactor the export checking logic to improve separation of concerns 3 年之前
scene 22df2c527b Implement coloring for disabled branches in the shader editor 3 年之前
servers 22df2c527b Implement coloring for disabled branches in the shader editor 3 年之前
tests 40a1d6d100 vector4 distance_squared_to and update csharp 3 年之前
thirdparty 557953d844 Merge pull request #62847 from RandomShaper/upgrade_spirv_reflect 3 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 年之前
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 年之前
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LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct e3876899d3 Merge pull request #63919 from Faless/scons/4.x_easy_deps 3 年之前
gles3_builders.py 455c06ecd4 Implement Vector4, Vector4i, Projection 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
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icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 4a3cb14473 Fix jumbled error output when using Windows spawn fix 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 2b61d02f7e Bump version to 4.0-alpha 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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