Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 3860f2e366 [MP] Fix watch properties not being correctly removed 2 years ago
.github 5eb8253fc0 CI: Propagated error code when glue generation fails 2 years ago
core acf9d4e4de Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2 years ago
doc e538843930 Merge pull request #80936 from curious-broccoli/fix-array-doc 2 years ago
drivers fef62a6860 Merge pull request #80781 from bitsawer/fix_vulkan_texture_upload 2 years ago
editor 6da4ad1662 Merge pull request #80968 from rakkarage/alternative-icon-scale 2 years ago
main 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 years ago
misc 6f1152bdbe Add a `--audio-output-latency` command-line argument 2 years ago
modules 3860f2e366 [MP] Fix watch properties not being correctly removed 2 years ago
platform d476cdff34 Merge pull request #80918 from bruvzg/scons_wrp_deps 2 years ago
scene 88177a5a58 [RTL] Use list iterators for item/paragraph removal. 2 years ago
servers 8449331f13 Fix missing decal mask in mobile renderer 2 years ago
tests 0954ed0283 Suppress expected errors in navi-related unit tests, #80616 2 years ago
thirdparty 969a35ae2b SCons: Make ktx module require basis_universal 2 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 years ago
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 years ago
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 years ago
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 years ago
COPYRIGHT.txt a00cf02241 Add support for KTX & KTX2 image format 2 years ago
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 years ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 491ded1898 Minor typo and docs URL fixes 2 years ago
SConstruct 30bdb23f03 SCons: Enable `/WX` on LINKFLAGS for MSVC with `werror=yes` 2 years ago
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 years ago
methods.py cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default. 2 years ago
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 years ago
scu_builders.py 7b830ebdc1 SCons : Add "scu_limit" argument 2 years ago
version.py 346f1ab86b Bump version to 4.2-dev 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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