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effects
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db9dfb7233
Increase SSAO and SSIL bias to account for variance in mipmap generation
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2 лет назад |
environment
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 лет назад |
forward_clustered
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694c8ec273
Add render buffer support to screen space effects
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2 лет назад |
forward_mobile
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8c77aea9ab
Expose EYE_OFFSET to gdshader code
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2 лет назад |
SCsub
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02ea1de7d0
Extract shared scene data into a separate class
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3 лет назад |
blit.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
canvas.glsl
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390f83bf5a
fix normal map not flipping in sprite2D
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2 лет назад |
canvas_occlusion.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
canvas_sdf.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
canvas_uniforms_inc.glsl
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faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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2 лет назад |
cluster_data_inc.glsl
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58ff0dac1a
Create mobile renderer
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4 лет назад |
cluster_debug.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
cluster_render.glsl
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014fac8f28
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
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2 лет назад |
cluster_store.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
decal_data_inc.glsl
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700f9d916d
More fixes to mobile renderer
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4 лет назад |
giprobe_write.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
light_data_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 лет назад |
particles.glsl
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4d301ee21e
Check for disabled particle trail particle before initializing particle trail
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2 лет назад |
particles_copy.glsl
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0036a41a10
Revert "Fix particle trail glitch"
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3 лет назад |
roughness_limiter.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |
scene_data_inc.glsl
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 лет назад |
scene_forward_aa_inc.glsl
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81d8b502cc
Fix alpha hash by correcting typos and doing calculations in object space
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2 лет назад |
scene_forward_gi_inc.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 лет назад |
scene_forward_lights_inc.glsl
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4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
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2 лет назад |
skeleton.glsl
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 лет назад |
sort.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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3 лет назад |