clayjohn db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 2 лет назад
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effects db9dfb7233 Increase SSAO and SSIL bias to account for variance in mipmap generation 2 лет назад
environment a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 лет назад
forward_clustered 694c8ec273 Add render buffer support to screen space effects 2 лет назад
forward_mobile 8c77aea9ab Expose EYE_OFFSET to gdshader code 2 лет назад
SCsub 02ea1de7d0 Extract shared scene data into a separate class 3 лет назад
blit.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
canvas.glsl 390f83bf5a fix normal map not flipping in sprite2D 2 лет назад
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
canvas_uniforms_inc.glsl faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 лет назад
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 лет назад
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
cluster_render.glsl 014fac8f28 Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2 лет назад
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 4 лет назад
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
particles.glsl 4d301ee21e Check for disabled particle trail particle before initializing particle trail 2 лет назад
particles_copy.glsl 0036a41a10 Revert "Fix particle trail glitch" 3 лет назад
roughness_limiter.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад
scene_data_inc.glsl 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 лет назад
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 лет назад
scene_forward_gi_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
scene_forward_lights_inc.glsl 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 лет назад
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 лет назад
sort.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 лет назад