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- /**************************************************************************/
- /* gltf_document_extension.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gltf_document_extension.h"
- void GLTFDocumentExtension::_bind_methods() {
- // Import process.
- GDVIRTUAL_BIND(_import_preflight, "state", "extensions");
- GDVIRTUAL_BIND(_get_supported_extensions);
- GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions");
- GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent");
- GDVIRTUAL_BIND(_import_post_parse, "state");
- GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node");
- GDVIRTUAL_BIND(_import_post, "state", "root");
- // Export process.
- GDVIRTUAL_BIND(_export_preflight, "state", "root");
- GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node");
- GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node");
- GDVIRTUAL_BIND(_export_post, "state");
- }
- // Import process.
- Error GLTFDocumentExtension::import_preflight(Ref<GLTFState> p_state, Vector<String> p_extensions) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err);
- return err;
- }
- Vector<String> GLTFDocumentExtension::get_supported_extensions() {
- Vector<String> ret;
- GDVIRTUAL_CALL(_get_supported_extensions, ret);
- return ret;
- }
- Error GLTFDocumentExtension::parse_node_extensions(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &p_extensions) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err);
- return err;
- }
- Node3D *GLTFDocumentExtension::generate_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
- ERR_FAIL_NULL_V(p_state, nullptr);
- ERR_FAIL_NULL_V(p_gltf_node, nullptr);
- ERR_FAIL_NULL_V(p_scene_parent, nullptr);
- Node3D *ret_node = nullptr;
- GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node);
- return ret_node;
- }
- Error GLTFDocumentExtension::import_post_parse(Ref<GLTFState> p_state) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_import_post_parse, p_state, err);
- return err;
- }
- Error GLTFDocumentExtension::import_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err);
- return err;
- }
- Error GLTFDocumentExtension::import_post(Ref<GLTFState> p_state, Node *p_root) {
- ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_import_post, p_state, p_root, err);
- return err;
- }
- // Export process.
- Error GLTFDocumentExtension::export_preflight(Ref<GLTFState> p_state, Node *p_root) {
- ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err);
- return err;
- }
- void GLTFDocumentExtension::convert_scene_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Node *p_scene_node) {
- ERR_FAIL_NULL(p_state);
- ERR_FAIL_NULL(p_gltf_node);
- ERR_FAIL_NULL(p_scene_node);
- GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node);
- }
- Error GLTFDocumentExtension::export_node(Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node, Dictionary &r_dict, Node *p_node) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER);
- ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err);
- return err;
- }
- Error GLTFDocumentExtension::export_post(Ref<GLTFState> p_state) {
- ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER);
- Error err = OK;
- GDVIRTUAL_CALL(_export_post, p_state, err);
- return err;
- }
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