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- /**************************************************************************/
- /* nav_agent.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "nav_agent.h"
- #include "nav_map.h"
- void NavAgent::set_map(NavMap *p_map) {
- map = p_map;
- }
- bool NavAgent::is_map_changed() {
- if (map) {
- bool is_changed = map->get_map_update_id() != map_update_id;
- map_update_id = map->get_map_update_id();
- return is_changed;
- } else {
- return false;
- }
- }
- void NavAgent::set_callback(Callable p_callback) {
- callback = p_callback;
- }
- bool NavAgent::has_callback() const {
- return callback.is_valid();
- }
- void NavAgent::dispatch_callback() {
- if (!callback.is_valid()) {
- return;
- }
- Vector3 new_velocity = Vector3(agent.newVelocity_.x(), agent.newVelocity_.y(), agent.newVelocity_.z());
- // Invoke the callback with the new velocity.
- Variant args[] = { new_velocity };
- const Variant *args_p[] = { &args[0] };
- Variant return_value;
- Callable::CallError call_error;
- callback.callp(args_p, 1, return_value, call_error);
- }
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