Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde 970459615f Bump version to 4.1-stable \o/ 2 년 전
.github 8c564cd974 CI: Use SCU build for Linux w/ sanitizers build 2 년 전
core cdd2313ba2 Merge pull request #78977 from RandomShaper/workaround_tls_shutdown 2 년 전
doc d28f9afdc6 i18n: Sync translations with Weblate 2 년 전
drivers 7c37a32897 Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer 2 년 전
editor d28f9afdc6 i18n: Sync translations with Weblate 2 년 전
main e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails 2 년 전
misc 9159208ed1 Ensure `RID`, `Callable`, and `Signal` are stored as strings 2 년 전
modules 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread 2 년 전
platform 0b19ec3498 Display a message about missing C# support on Android/iOS/Web platforms 2 년 전
scene 1b38e9258b Merge pull request #78975 from YuriSizov/rtl-fix-refactoring-typo 2 년 전
servers 8bd14e5ca3 Add missing default Callables for new NavigationServer geometry parse and bake functions 2 년 전
tests 100082b3ac Merge pull request #74760 from lassade/unicode-err-uses-replacement-char 2 년 전
thirdparty d0c1dd16ee Revert "Update RVO2 to git 2022.09" 2 년 전
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 년 전
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 년 전
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 년 전
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 년 전
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 년 전
.gitignore a6fda19e85 add venv and .venv to the .gitignore 2 년 전
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 년 전
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 년 전
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 년 전
CHANGELOG.md 198b23eee4 Add Godot 4.1 changelog 2 년 전
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 년 전
COPYRIGHT.txt d0c1dd16ee Revert "Update RVO2 to git 2022.09" 2 년 전
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 년 전
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 년 전
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
README.md 491ded1898 Minor typo and docs URL fixes 2 년 전
SConstruct 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 년 전
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 년 전
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 년 전
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 년 전
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 년 전
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 년 전
methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 년 전
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 년 전
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 년 전
version.py 970459615f Bump version to 4.1-stable \o/ 2 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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