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- /**************************************************************************/
- /* copy_effects.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "copy_effects.h"
- #include "core/config/project_settings.h"
- #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
- #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
- #include "thirdparty/misc/cubemap_coeffs.h"
- using namespace RendererRD;
- CopyEffects *CopyEffects::singleton = nullptr;
- CopyEffects *CopyEffects::get_singleton() {
- return singleton;
- }
- CopyEffects::CopyEffects(BitField<RasterEffects> p_raster_effects) {
- singleton = this;
- raster_effects = p_raster_effects;
- if (raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR)) {
- // init blur shader (on compute use copy shader)
- Vector<String> blur_modes;
- blur_modes.push_back("\n#define MODE_MIPMAP\n"); // BLUR_MIPMAP
- blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); // BLUR_MODE_GAUSSIAN_BLUR
- blur_modes.push_back("\n#define MODE_GLOW_GATHER\n"); // BLUR_MODE_GAUSSIAN_GLOW_GATHER
- blur_modes.push_back("\n#define MODE_GLOW_DOWNSAMPLE\n"); // BLUR_MODE_GAUSSIAN_GLOW_DOWNSAMPLE
- blur_modes.push_back("\n#define MODE_GLOW_UPSAMPLE\n"); // BLUR_MODE_GAUSSIAN_GLOW_UPSAMPLE
- blur_modes.push_back("\n#define MODE_COPY\n"); // BLUR_MODE_COPY
- blur_modes.push_back("\n#define MODE_SET_COLOR\n"); // BLUR_MODE_SET_COLOR
- blur_raster.shader.initialize(blur_modes);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- blur_raster.shader_version = blur_raster.shader.version_create();
- for (int i = 0; i < BLUR_MODE_MAX; i++) {
- blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
- RD::SamplerState sampler_state;
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER;
- sampler_state.border_color = RD::SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
- blur_raster.glow_sampler = RD::get_singleton()->sampler_create(sampler_state);
- } else {
- // not used in clustered
- for (int i = 0; i < BLUR_MODE_MAX; i++) {
- blur_raster.pipelines[i].clear();
- }
- }
- {
- Vector<String> copy_modes;
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
- copy_modes.push_back("\n#define MODE_SET_COLOR\n");
- copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_MIPMAP\n");
- copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
- copy_modes.push_back("\n#define MODE_OCTMAP_TO_PANORAMA\n");
- copy_modes.push_back("\n#define MODE_OCTMAP_ARRAY_TO_PANORAMA\n");
- copy.shader.initialize(copy_modes);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- copy.shader_version = copy.shader.version_create();
- for (int i = 0; i < COPY_MODE_MAX; i++) {
- if (copy.shader.is_variant_enabled(i)) {
- copy.pipelines[i].create_compute_pipeline(copy.shader.version_get_shader(copy.shader_version, i));
- }
- }
- }
- {
- Vector<String> copy_modes;
- copy_modes.push_back("\n"); // COPY_TO_FB_COPY
- copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n"); // COPY_TO_FB_COPY_PANORAMA_TO_DP
- copy_modes.push_back("\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_COPY2
- copy_modes.push_back("\n#define MODE_SET_COLOR\n"); // COPY_TO_FB_SET_COLOR
- copy_modes.push_back("\n#define USE_MULTIVIEW\n"); // COPY_TO_FB_MULTIVIEW
- copy_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_TWO_SOURCES\n"); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH
- copy_to_fb.shader.initialize(copy_modes);
- if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
- copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
- copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
- }
- copy_to_fb.shader_version = copy_to_fb.shader.version_create();
- //use additive
- for (int i = 0; i < COPY_TO_FB_MAX; i++) {
- if (copy_to_fb.shader.is_variant_enabled(i)) {
- copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- copy_to_fb.pipelines[i].clear();
- }
- }
- }
- {
- // Initialize copier
- Vector<String> copy_modes;
- copy_modes.push_back("\n");
- cube_to_dp.shader.initialize(copy_modes);
- cube_to_dp.shader_version = cube_to_dp.shader.version_create();
- RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
- RD::PipelineDepthStencilState dss;
- dss.enable_depth_test = true;
- dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS;
- dss.enable_depth_write = true;
- cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
- }
- {
- // Initialize cubemap to octmap copier.
- cube_to_octmap.shader.initialize({ "" });
- cube_to_octmap.shader_version = cube_to_octmap.shader.version_create();
- RID shader = cube_to_octmap.shader.version_get_shader(cube_to_octmap.shader_version, 0);
- cube_to_octmap.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled());
- }
- {
- // Initialize octmap downsampler.
- if (raster_effects.has_flag(RASTER_EFFECT_OCTMAP)) {
- octmap_downsampler.raster_shader.initialize({ "" });
- octmap_downsampler.shader_version = octmap_downsampler.raster_shader.version_create();
- octmap_downsampler.raster_pipeline.setup(octmap_downsampler.raster_shader.version_get_shader(octmap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- Vector<String> downsampler_modes;
- for (int i = 0; i < DOWNSAMPLER_MODE_COMPUTE_MAX; i++) {
- String mode;
- if (i & DOWNSAMPLER_MODE_FLAG_RGB10_A2) {
- mode += "\n#define OCTMAP_FORMAT rgb10_a2\n";
- } else {
- mode += "\n#define OCTMAP_FORMAT rgba16f\n";
- }
- downsampler_modes.push_back(mode);
- }
- octmap_downsampler.compute_shader.initialize(downsampler_modes);
- octmap_downsampler.shader_version = octmap_downsampler.compute_shader.version_create();
- for (int i = 0; i < DOWNSAMPLER_MODE_COMPUTE_MAX; i++) {
- octmap_downsampler.compute_pipelines[i].create_compute_pipeline(octmap_downsampler.compute_shader.version_get_shader(octmap_downsampler.shader_version, i));
- }
- }
- }
- {
- // Initialize cubemap filter
- filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality");
- if (filter.use_high_quality) {
- filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
- RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]);
- } else {
- filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
- RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]);
- }
- Vector<String> cubemap_filter_modes;
- if (raster_effects.has_flag(RASTER_EFFECT_OCTMAP)) {
- for (int i = 0; i < FILTER_MODE_RASTER_MAX; i++) {
- String mode;
- if (i & FILTER_MODE_FLAG_HIGH_QUALITY) {
- mode += "\n#define USE_HIGH_QUALITY\n";
- } else {
- mode += "\n#define USE_LOW_QUALITY\n";
- }
- cubemap_filter_modes.push_back(mode);
- }
- filter.raster_shader.initialize(cubemap_filter_modes);
- filter.shader_version = filter.raster_shader.version_create();
- for (int i = 0; i < FILTER_MODE_RASTER_MAX; i++) {
- filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(filter.coefficient_buffer);
- uniforms.push_back(u);
- }
- filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
- } else {
- for (int i = 0; i < FILTER_MODE_COMPUTE_MAX; i++) {
- String mode;
- if (i & FILTER_MODE_FLAG_HIGH_QUALITY) {
- mode += "\n#define USE_HIGH_QUALITY\n";
- } else {
- mode += "\n#define USE_LOW_QUALITY\n";
- }
- if (i & FILTER_MODE_FLAG_ARRAY) {
- mode += "\n#define USE_TEXTURE_ARRAY\n";
- }
- if (i & FILTER_MODE_FLAG_RGB10_A2) {
- mode += "\n#define OCTMAP_FORMAT rgb10_a2\n";
- } else {
- mode += "\n#define OCTMAP_FORMAT rgba16f\n";
- }
- cubemap_filter_modes.push_back(mode);
- }
- filter.compute_shader.initialize(cubemap_filter_modes);
- filter.shader_version = filter.compute_shader.version_create();
- for (int i = 0; i < FILTER_MODE_COMPUTE_MAX; i++) {
- filter.compute_pipelines[i].create_compute_pipeline(filter.compute_shader.version_get_shader(filter.shader_version, i));
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(filter.coefficient_buffer);
- uniforms.push_back(u);
- }
- filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
- }
- }
- {
- // Initialize roughness
- Vector<String> cubemap_roughness_modes;
- if (raster_effects.has_flag(RASTER_EFFECT_OCTMAP)) {
- cubemap_roughness_modes.push_back("");
- roughness.raster_shader.initialize(cubemap_roughness_modes);
- roughness.shader_version = roughness.raster_shader.version_create();
- roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- cubemap_roughness_modes.push_back("\n#define OCTMAP_FORMAT rgba16f\n");
- cubemap_roughness_modes.push_back("\n#define OCTMAP_FORMAT rgb10_a2\n");
- roughness.compute_shader.initialize(cubemap_roughness_modes);
- roughness.shader_version = roughness.compute_shader.version_create();
- for (int i = 0; i < ROUGHNESS_MODE_MAX; i++) {
- roughness.compute_pipelines[i].create_compute_pipeline(roughness.compute_shader.version_get_shader(roughness.shader_version, i));
- }
- }
- }
- {
- Vector<String> specular_modes;
- specular_modes.push_back("\n#define MODE_MERGE\n"); // SPECULAR_MERGE_ADD
- specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n"); // SPECULAR_MERGE_SSR
- specular_modes.push_back("\n"); // SPECULAR_MERGE_ADDITIVE_ADD
- specular_modes.push_back("\n#define MODE_SSR\n"); // SPECULAR_MERGE_ADDITIVE_SSR
- specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n"); // SPECULAR_MERGE_ADD_MULTIVIEW
- specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n#define MODE_SSR\n"); // SPECULAR_MERGE_SSR_MULTIVIEW
- specular_modes.push_back("\n#define USE_MULTIVIEW\n"); // SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW
- specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_SSR\n"); // SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW
- specular_merge.shader.initialize(specular_modes);
- if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) {
- specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false);
- specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false);
- specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false);
- specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, false);
- }
- specular_merge.shader_version = specular_merge.shader.version_create();
- //use additive
- RD::PipelineColorBlendState::Attachment ba;
- ba.enable_blend = true;
- ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
- ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
- ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
- ba.color_blend_op = RD::BLEND_OP_ADD;
- ba.alpha_blend_op = RD::BLEND_OP_ADD;
- RD::PipelineColorBlendState blend_additive;
- blend_additive.attachments.push_back(ba);
- for (int i = 0; i < SPECULAR_MERGE_MAX; i++) {
- if (specular_merge.shader.is_variant_enabled(i)) {
- RD::PipelineColorBlendState blend_state;
- if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR || i == SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW || i == SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW) {
- blend_state = blend_additive;
- } else {
- blend_state = RD::PipelineColorBlendState::create_disabled();
- }
- specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
- }
- }
- }
- }
- CopyEffects::~CopyEffects() {
- for (int i = 0; i < COPY_MODE_MAX; i++) {
- copy.pipelines[i].free();
- }
- if (raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR)) {
- blur_raster.shader.version_free(blur_raster.shader_version);
- RD::get_singleton()->free_rid(blur_raster.glow_sampler);
- }
- if (raster_effects.has_flag(RASTER_EFFECT_OCTMAP)) {
- octmap_downsampler.raster_shader.version_free(octmap_downsampler.shader_version);
- filter.raster_shader.version_free(filter.shader_version);
- roughness.raster_shader.version_free(roughness.shader_version);
- } else {
- // PipelineDeferredRD always needs to be freed before its corresponding shader since the pipeline may not have finished compiling before the shader is freed. This
- // ensures that we wait on the pipeline compilation before we free it.
- for (int i = 0; i < DOWNSAMPLER_MODE_COMPUTE_MAX; i++) {
- octmap_downsampler.compute_pipelines[i].free();
- }
- octmap_downsampler.compute_shader.version_free(octmap_downsampler.shader_version);
- for (int i = 0; i < FILTER_MODE_COMPUTE_MAX; i++) {
- filter.compute_pipelines[i].free();
- }
- filter.compute_shader.version_free(filter.shader_version);
- for (int i = 0; i < ROUGHNESS_MODE_MAX; i++) {
- roughness.compute_pipelines[i].free();
- }
- roughness.compute_shader.version_free(roughness.shader_version);
- }
- copy.shader.version_free(copy.shader_version);
- specular_merge.shader.version_free(specular_merge.shader_version);
- RD::get_singleton()->free_rid(filter.coefficient_buffer);
- if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
- RD::get_singleton()->free_rid(filter.image_uniform_set);
- }
- if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
- RD::get_singleton()->free_rid(filter.uniform_set);
- }
- copy_to_fb.shader.version_free(copy_to_fb.shader_version);
- cube_to_dp.shader.version_free(cube_to_dp.shader_version);
- cube_to_octmap.shader.version_free(cube_to_octmap.shader_version);
- singleton = nullptr;
- }
- void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one, bool p_sanitize_inf_nan) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
- if (p_force_luminance) {
- copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE;
- }
- if (p_all_source) {
- copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE;
- }
- if (p_alpha_to_one) {
- copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE;
- }
- if (p_sanitize_inf_nan) {
- copy.push_constant.flags |= COPY_FLAG_SANITIZE_INF_NAN;
- }
- copy.push_constant.section[0] = p_rect.position.x;
- copy.push_constant.section[1] = p_rect.position.y;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture);
- CopyMode mode = p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::copy_octmap_to_panorama(RID p_source_octmap, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array, const Size2 &p_source_octmap_border_size) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_panorama_size.width;
- copy.push_constant.section[3] = p_panorama_size.height;
- copy.push_constant.target[0] = 0;
- copy.push_constant.target[1] = 0;
- copy.push_constant.camera_z_far = p_lod;
- copy.push_constant.octmap_border_size[0] = p_source_octmap_border_size.x;
- copy.push_constant.octmap_border_size[1] = p_source_octmap_border_size.y;
- // TODO, if this is needed at the copy stage, then we need to pass in the multiplier.
- copy.push_constant.luminance_multiplier = raster_effects.has_flag(RASTER_EFFECT_COPY) ? 2.0 : 1.0;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_octmap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_octmap }));
- RD::Uniform u_dest_panorama(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_panorama);
- CopyMode mode = p_is_array ? COPY_MODE_OCTMAP_ARRAY_TO_PANORAMA : COPY_MODE_OCTMAP_TO_PANORAMA;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_octmap), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_panorama), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture);
- CopyMode mode = COPY_MODE_SIMPLY_COPY_DEPTH;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
- copy.push_constant.camera_z_far = p_z_far;
- copy.push_constant.camera_z_near = p_z_near;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture);
- CopyMode mode = COPY_MODE_LINEARIZE_DEPTH;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION;
- copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
- copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
- copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
- copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
- if (p_flip_y) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y;
- }
- copy_to_fb.push_constant.luminance_multiplier = 1.0;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- CopyToFBMode mode = p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY;
- RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = p_draw_list;
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- }
- void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear, bool p_normal, const Rect2 &p_src_rect, float p_linear_luminance_multiplier) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
- copy_to_fb.push_constant.luminance_multiplier = 1.0;
- if (p_flip_y) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y;
- }
- if (p_force_luminance) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE;
- }
- if (p_alpha_to_zero) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO;
- }
- if (p_srgb) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB;
- }
- if (p_alpha_to_one) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE;
- }
- if (p_linear) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR;
- copy_to_fb.push_constant.luminance_multiplier = p_linear_luminance_multiplier;
- }
- if (p_normal) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_NORMAL;
- }
- if (p_src_rect != Rect2()) {
- copy_to_fb.push_constant.section[0] = p_src_rect.position.x;
- copy_to_fb.push_constant.section[1] = p_src_rect.position.y;
- copy_to_fb.push_constant.section[2] = p_src_rect.size.x;
- copy_to_fb.push_constant.section[3] = p_src_rect.size.y;
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SRC_SECTION;
- }
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- CopyToFBMode mode;
- if (p_multiview) {
- mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW;
- } else {
- mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY;
- }
- RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- if (p_secondary.is_valid()) {
- // TODO may need to do this differently when reading from depth buffer for multiview
- RD::Uniform u_secondary(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_secondary }));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_secondary), 1);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::copy_to_drawlist(RD::DrawListID p_draw_list, RD::FramebufferFormatID p_fb_format, RID p_source_rd_texture, bool p_linear, float p_linear_luminance_multiplier) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
- copy_to_fb.push_constant.luminance_multiplier = 1.0;
- if (p_linear) {
- copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR;
- copy_to_fb.push_constant.luminance_multiplier = p_linear_luminance_multiplier;
- }
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- // Multiview not supported here!
- CopyToFBMode mode = COPY_TO_FB_COPY;
- RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_fb_format));
- RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(p_draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(p_draw_list, true);
- }
- void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_COPY), "Can't use the raster version of the copy.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture }));
- RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, BLUR_MODE_COPY);
- ERR_FAIL_COND(shader.is_null());
- // Just copy it back (we use our blur raster shader here)..
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR), "Can't use the compute version of the gaussian blur.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- copy.push_constant.section[0] = p_region.position.x;
- copy.push_constant.section[1] = p_region.position.y;
- copy.push_constant.target[0] = p_region.position.x;
- copy.push_constant.target[1] = p_region.position.y;
- copy.push_constant.section[2] = p_size.width;
- copy.push_constant.section[3] = p_size.height;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_texture);
- CopyMode mode = p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR), "Can't use the raster version of the gaussian blur.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- BlurRasterMode blur_mode = BLUR_MODE_GAUSSIAN_BLUR;
- blur_raster.push_constant.dest_pixel_size[0] = 1.0 / float(p_size.x);
- blur_raster.push_constant.dest_pixel_size[1] = 1.0 / float(p_size.y);
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR), "Can't use the compute version of the gaussian glow.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
- uint32_t base_flags = 0;
- copy.push_constant.section[2] = p_size.x;
- copy.push_constant.section[3] = p_size.y;
- copy.push_constant.glow_strength = p_strength;
- copy.push_constant.glow_bloom = p_bloom;
- copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
- copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
- copy.push_constant.glow_exposure = p_exposure;
- copy.push_constant.glow_white = 0; //actually unused
- copy.push_constant.glow_luminance_cap = p_luminance_cap;
- copy.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_back_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_back_texture);
- RID shader = copy.shader.version_get_shader(copy.shader_version, copy_mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_back_texture), 3);
- if (p_auto_exposure.is_valid() && p_first_pass) {
- RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure }));
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1);
- }
- copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::gaussian_glow_downsample_raster(RID p_source_rd_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR), "Can't use the raster version of the gaussian glow.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- BlurRasterMode blur_mode = p_first_pass ? BLUR_MODE_GAUSSIAN_GLOW_GATHER : BLUR_MODE_GAUSSIAN_GLOW_DOWNSAMPLE;
- blur_raster.push_constant.source_pixel_size[0] = 1.0 / float(p_size.x);
- blur_raster.push_constant.source_pixel_size[1] = 1.0 / float(p_size.y);
- blur_raster.push_constant.glow_strength = p_strength;
- blur_raster.push_constant.glow_bloom = p_bloom;
- blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
- blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
- blur_raster.push_constant.glow_exposure = p_exposure;
- blur_raster.push_constant.glow_white = 0; //actually unused
- blur_raster.push_constant.glow_luminance_cap = p_luminance_cap;
- blur_raster.push_constant.luminance_multiplier = p_luminance_multiplier;
- // setup our uniforms
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ blur_raster.glow_sampler, p_source_rd_texture }));
- RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::gaussian_glow_upsample_raster(RID p_source_rd_texture, RID p_dest_texture, RID p_blend_texture, float p_luminance_multiplier, const Size2i &p_source_size, const Size2i &p_dest_size, float p_level, float p_base_strength, bool p_use_debanding) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_GAUSSIAN_BLUR), "Can't use the raster version of the gaussian glow.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- BlurRasterMode blur_mode = BLUR_MODE_GAUSSIAN_GLOW_UPSAMPLE;
- blur_raster.push_constant.source_pixel_size[0] = 1.0 / float(p_source_size.x);
- blur_raster.push_constant.source_pixel_size[1] = 1.0 / float(p_source_size.y);
- blur_raster.push_constant.dest_pixel_size[0] = 1.0 / float(p_dest_size.x);
- blur_raster.push_constant.dest_pixel_size[1] = 1.0 / float(p_dest_size.y);
- blur_raster.push_constant.luminance_multiplier = p_luminance_multiplier;
- blur_raster.push_constant.level = p_level * 0.5;
- blur_raster.push_constant.glow_strength = p_base_strength;
- uint32_t spec_constant = p_use_debanding ? 1 : 0;
- spec_constant |= p_level > 0.01 ? 2 : 0;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_blend_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_blend_texture }));
- RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer), false, 0, spec_constant));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_blend_rd_texture), 1);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_COPY), "Can't use the compute version of the make_mipmap shader.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_size.width;
- copy.push_constant.section[3] = p_size.height;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture);
- CopyMode mode = COPY_MODE_MIPMAP;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_COPY), "Can't use the raster version of mipmap.");
- RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture);
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- BlurRasterMode mode = BLUR_MIPMAP;
- blur_raster.push_constant.dest_pixel_size[0] = 1.0 / float(p_size.x);
- blur_raster.push_constant.dest_pixel_size[1] = 1.0 / float(p_size.y);
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_COPY), "Can't use the compute version of the set_color shader.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- memset(©.push_constant, 0, sizeof(CopyPushConstant));
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_region.size.width;
- copy.push_constant.section[3] = p_region.size.height;
- copy.push_constant.target[0] = p_region.position.x;
- copy.push_constant.target[1] = p_region.position.y;
- copy.push_constant.set_color[0] = p_color.r;
- copy.push_constant.set_color[1] = p_color.g;
- copy.push_constant.set_color[2] = p_color.b;
- copy.push_constant.set_color[3] = p_color.a;
- // setup our uniforms
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture);
- CopyMode mode = p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR;
- RID shader = copy.shader.version_get_shader(copy.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_COPY), "Can't use the raster version of the set_color shader.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
- copy_to_fb.push_constant.set_color[0] = p_color.r;
- copy_to_fb.push_constant.set_color[1] = p_color.g;
- copy_to_fb.push_constant.set_color[2] = p_color.b;
- copy_to_fb.push_constant.set_color[3] = p_color.a;
- RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture);
- CopyToFBMode mode = COPY_TO_FB_SET_COLOR;
- RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, p_region);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- Rect2i screen_rect;
- float atlas_width = p_dst_size.width / p_rect.size.width;
- float atlas_height = p_dst_size.height / p_rect.size.height;
- screen_rect.position.x = (int32_t)(Math::round(p_rect.position.x * atlas_width));
- screen_rect.position.y = (int32_t)(Math::round(p_rect.position.y * atlas_height));
- screen_rect.size.width = (int32_t)(Math::round(p_dst_size.width));
- screen_rect.size.height = (int32_t)(Math::round(p_dst_size.height));
- CopyToDPPushConstant push_constant;
- push_constant.z_far = p_z_far;
- push_constant.z_near = p_z_near;
- push_constant.texel_size[0] = 1.0f / p_dst_size.width;
- push_constant.texel_size[1] = 1.0f / p_dst_size.height;
- push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::DRAW_DEFAULT_ALL, Vector<Color>(), 1.0f, 0, screen_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::copy_cubemap_to_octmap(RID p_source_rd_texture, RID p_dst_framebuffer, float p_border_size) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- RID shader = cube_to_octmap.shader.version_get_shader(cube_to_octmap.shader_version, 0);
- ERR_FAIL_COND(shader.is_null());
- cube_to_octmap.push_constant.border_size = 1.0f - p_border_size * 2.0f;
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_octmap.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array());
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &cube_to_octmap.push_constant, sizeof(CopyToOctmapPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::octmap_downsample(RID p_source_octmap, RID p_dest_octmap, const Size2i &p_size, float p_border_size) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use compute based octmap downsample.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- octmap_downsampler.push_constant.size = p_size.x;
- octmap_downsampler.push_constant.border_size = 1.0f - p_border_size * 2.0f;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_octmap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_octmap }));
- RD::Uniform u_dest_octmap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_octmap }));
- int mode = 0;
- RD::TextureFormat texture_format = RD::get_singleton()->texture_get_format(p_dest_octmap);
- switch (texture_format.format) {
- case RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32: {
- mode |= DOWNSAMPLER_MODE_FLAG_RGB10_A2;
- } break;
- case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
- // Absence of the flag indicates RGBA16F.
- } break;
- default: {
- ERR_FAIL_MSG("Unrecognized octmap format.");
- }
- }
- RID shader = octmap_downsampler.compute_shader.version_get_shader(octmap_downsampler.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, octmap_downsampler.compute_pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_octmap), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_octmap), 1);
- int x_groups = Math::division_round_up(p_size.x, 8);
- int y_groups = Math::division_round_up(p_size.y, 8);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &octmap_downsampler.push_constant, sizeof(OctmapDownsamplerPushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::octmap_downsample_raster(RID p_source_octmap, RID p_dest_framebuffer, const Size2i &p_size, float p_border_size) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use raster based octmap downsample.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- octmap_downsampler.push_constant.size = p_size.x;
- octmap_downsampler.push_constant.border_size = 1.0f - p_border_size * 2.0f;
- // setup our uniforms
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_octmap }));
- RID shader = octmap_downsampler.raster_shader.version_get_shader(octmap_downsampler.shader_version, 0);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, octmap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &octmap_downsampler.push_constant, sizeof(OctmapDownsamplerPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- static constexpr int _compute_dispatch_size(bool p_use_array) {
- constexpr int SIZE = 320;
- constexpr int GROUP = 64;
- constexpr int LEVELS = 6; // One less than Sky::REAL_TIME_ROUGHNESS_LAYERS.
- int size = 0;
- if (p_use_array) {
- size = SIZE * SIZE * LEVELS;
- } else {
- int dim = SIZE;
- for (int i = 0; i < LEVELS && dim >= 2; i++) {
- size += dim * dim;
- dim >>= 1;
- }
- }
- return (size + GROUP - 1) / GROUP;
- }
- void CopyEffects::octmap_filter(RID p_source_octmap, const Vector<RID> &p_dest_octmap, bool p_use_array, float p_border_size) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use compute based octmap filter.");
- ERR_FAIL_COND(p_dest_octmap.is_empty());
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- OctmapFilterPushConstant push_constant;
- push_constant.border_size[0] = p_border_size;
- push_constant.border_size[1] = 1.0f - p_border_size * 2.0f;
- push_constant.size = 320;
- Vector<RD::Uniform> uniforms;
- for (int i = 0; i < p_dest_octmap.size(); i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = i;
- u.append_id(p_dest_octmap[i]);
- uniforms.push_back(u);
- }
- if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
- RD::get_singleton()->free_rid(filter.image_uniform_set);
- }
- filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2);
- // setup our uniforms
- RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_octmap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_octmap }));
- int mode = 0;
- if (p_use_array) {
- mode |= FILTER_MODE_FLAG_ARRAY;
- }
- if (filter.use_high_quality) {
- mode |= FILTER_MODE_FLAG_HIGH_QUALITY;
- }
- RD::TextureFormat texture_format = RD::get_singleton()->texture_get_format(p_dest_octmap[0]);
- switch (texture_format.format) {
- case RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32: {
- mode |= FILTER_MODE_FLAG_RGB10_A2;
- } break;
- case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
- // Absence of the flag indicates RGBA16F.
- } break;
- default: {
- ERR_FAIL_MSG("Unrecognized octmap format.");
- }
- }
- RID shader = filter.compute_shader.version_get_shader(filter.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_octmap), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(OctmapFilterPushConstant));
- RD::get_singleton()->compute_list_dispatch(compute_list, _compute_dispatch_size(p_use_array), 1, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::octmap_filter_raster(RID p_source_octmap, RID p_dest_framebuffer, uint32_t p_mip_level, float p_border_size) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use raster based octmap filter.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- OctmapFilterRasterPushConstant push_constant;
- push_constant.border_size[0] = p_border_size;
- push_constant.border_size[1] = 1.0f - p_border_size * 2.0f;
- push_constant.mip_level = p_mip_level;
- // setup our uniforms
- RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_octmap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_octmap }));
- int mode = 0;
- if (filter.use_high_quality) {
- mode |= FILTER_MODE_FLAG_HIGH_QUALITY;
- }
- RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_octmap), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(OctmapFilterRasterPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::octmap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_sample_count, float p_roughness, uint32_t p_source_size, uint32_t p_dest_size, float p_border_size) {
- ERR_FAIL_COND_MSG(raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use compute based octmap roughness.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(&roughness.push_constant, 0, sizeof(OctmapRoughnessPushConstant));
- // Remap to perceptual-roughness^2 to create more detail in lower mips and match the mapping of octmap_filter.
- roughness.push_constant.roughness = p_roughness * p_roughness;
- roughness.push_constant.sample_count = MIN(p_sample_count, 64u);
- roughness.push_constant.source_size = p_source_size;
- roughness.push_constant.dest_size = p_dest_size;
- roughness.push_constant.use_direct_write = p_roughness == 0.0;
- roughness.push_constant.border_size[0] = p_border_size;
- roughness.push_constant.border_size[1] = 1.0f - p_border_size * 2.0;
- // setup our uniforms
- RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture }));
- RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture }));
- OctmapRoughnessMode mode;
- RD::TextureFormat texture_format = RD::get_singleton()->texture_get_format(p_dest_texture);
- switch (texture_format.format) {
- case RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32: {
- mode = ROUGHNESS_MODE_RGB10_A2;
- } break;
- case RD::DATA_FORMAT_R16G16B16A16_SFLOAT: {
- mode = ROUGHNESS_MODE_RGBA16F;
- } break;
- default: {
- ERR_FAIL_MSG("Unrecognized octmap format.");
- }
- }
- RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, mode);
- ERR_FAIL_COND(shader.is_null());
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipelines[mode].get_rid());
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_texture), 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(OctmapRoughnessPushConstant));
- int x_groups = (p_dest_size + 7) / 8;
- int y_groups = x_groups;
- RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
- RD::get_singleton()->compute_list_end();
- }
- void CopyEffects::octmap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_sample_count, float p_roughness, uint32_t p_source_size, uint32_t p_dest_size, float p_border_size) {
- ERR_FAIL_COND_MSG(!raster_effects.has_flag(RASTER_EFFECT_OCTMAP), "Can't use raster based octmap roughness.");
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- memset(&roughness.push_constant, 0, sizeof(OctmapRoughnessPushConstant));
- roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in.
- roughness.push_constant.sample_count = MAX(uint32_t(float(p_sample_count * 4u) * roughness.push_constant.roughness), 4u);
- roughness.push_constant.source_size = p_source_size;
- roughness.push_constant.dest_size = p_dest_size;
- roughness.push_constant.use_direct_write = p_roughness == 0.0;
- roughness.push_constant.border_size[0] = p_border_size;
- roughness.push_constant.border_size[1] = 1.0f - p_border_size * 2.0;
- // Setup our uniforms.
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
- RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0);
- ERR_FAIL_COND(shader.is_null());
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::DRAW_IGNORE_COLOR_ALL);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(OctmapRoughnessPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- }
- void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count) {
- UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
- ERR_FAIL_NULL(uniform_set_cache);
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- ERR_FAIL_NULL(material_storage);
- RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- RD::get_singleton()->draw_command_begin_label("Merge Specular");
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer);
- int mode;
- if (p_reflection.is_valid()) {
- if (p_base.is_valid()) {
- mode = SPECULAR_MERGE_SSR;
- } else {
- mode = SPECULAR_MERGE_ADDITIVE_SSR;
- }
- } else {
- if (p_base.is_valid()) {
- mode = SPECULAR_MERGE_ADD;
- } else {
- mode = SPECULAR_MERGE_ADDITIVE_ADD;
- }
- }
- if (p_view_count > 1) {
- mode += SPECULAR_MERGE_ADD_MULTIVIEW;
- }
- RID shader = specular_merge.shader.version_get_shader(specular_merge.shader_version, mode);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- if (p_base.is_valid()) {
- RD::Uniform u_base(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_base }));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_base), 2);
- }
- RD::Uniform u_specular(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_specular }));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_specular), 0);
- if (p_reflection.is_valid()) {
- RD::Uniform u_reflection(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_reflection }));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_reflection), 1);
- }
- RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
- RD::get_singleton()->draw_list_end();
- RD::get_singleton()->draw_command_end_label();
- }
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