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kleonc 44f1ca7ea9 [C#] Fix `Transform3D.InterpolateWith` applying rotation before scale 1 年間 前
.github 702206aebf CI: Update actions to latest versions 1 年間 前
core b320fe6c39 Update `year` property in `version.py` to 2024 1 年間 前
doc 1f94c48da0 Fix the documentation of Bone2D::apply_rest (squashed, backport) 1 年間 前
drivers 3c50662d33 [3.x] Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 1 年間 前
editor 78cb71354a Fix some Clang -Wunused-but-set-variable warnings 1 年間 前
main e564bfaa60 Sync controller mappings DB with SDL 2 community repo 1 年間 前
misc 4442c488a5 Style: Mark clang-format 16 as supported for pre-commit hook 1 年間 前
modules 44f1ca7ea9 [C#] Fix `Transform3D.InterpolateWith` applying rotation before scale 1 年間 前
platform cc4a47251c [macOS] Enabled secure restorable state. 1 年間 前
scene 78c0ae05db Fix cursor after last character in line counting as a character outside of the viewing area 2 年 前
servers e7b750b0f9 Fix various GCC 13 warnings 1 年間 前
thirdparty 235168ebd5 certs: Sync with Mozilla bundle as of Mar 11, 2024 1 年間 前
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年 前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年 前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年 前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年 前
.gitignore 771447914d Add basic Emacs .gitignore entries 1 年間 前
.mailmap bbb5aa56ad Update AUTHORS and DONORS list 1 年間 前
AUTHORS.md bbb5aa56ad Update AUTHORS and DONORS list 1 年間 前
CHANGELOG.md 7dc083cc6a Update changelog for 3.5.4 1 年間 前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年 前
COPYRIGHT.txt 7d6240cc1c libpng: Update to 1.6.43 1 年間 前
DONORS.md 81b93b2e6b Donors: Change tiers to match Dev Fund, sync latest data 1 年間 前
LICENSE.txt 16f6a5b139 One Copyright Update to rule them all 2 年 前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年 前
README.md d250d910bc README updates and improvements, link license page 3 年 前
SConstruct 1b48e17ab8 SCons: Fix compilation database generation with MSVC 3 年 前
compat.py 7fe3a0694b CI: Sync configuration with master branch 3 年 前
gles_builders.py 7fe3a0694b CI: Sync configuration with master branch 3 年 前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo_outlined.png 7eba9094e8 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg 7eba9094e8 Convert the logo's text outlines into paths 2 年 前
methods.py 5db85e3e9f Fix generating vsproj with SCons 4.6.0+ 1 年間 前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年 前
version.py b320fe6c39 Update `year` property in `version.py` to 2024 1 年間 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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