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Rémi Verschelde 4769aa4499 Merge pull request #64564 from timothyqiu/word-wrap-3.x преди 2 години
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modules 37ccdb201a Backport navigation crash fixes преди 2 години
platform d789ad4b20 fix exporting Android APPLICATION_ATTRIBS (3.X) преди 2 години
scene 4c26cac0e6 Improve collision exception error messages for easier understanding преди 2 години
servers aa0b91ca52 [3.x] Fix shader compiler asan out of bounds преди 2 години
thirdparty 00e686b8c1 libpng: Update to upstream 1.6.38 преди 3 години
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.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 преди 3 години
.gitignore 105e8a8111 Add ability to extend the set of Git pre-commit hooks преди 3 години
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CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects преди 3 години
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LICENSE.txt a627cdafc5 Update copyright statements to 2022 преди 3 години
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 преди 4 години
README.md d250d910bc README updates and improvements, link license page преди 3 години
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methods.py 3f407dc65c (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" преди 2 години
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black преди 5 години
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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