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effects
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f84c3d4477
Avoid trying to free null RIDs in FSR2 teardown
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2 anos atrás |
environment
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d351d40e29
Merge pull request #82877 from tomissj2/master
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1 ano atrás |
forward_clustered
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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1 ano atrás |
forward_mobile
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f0a178cbdb
Fix Mobile renderer shader instance uniform access
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1 ano atrás |
shaders
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09b92a144d
Merge pull request #79921 from mandryskowski/ssr_transparency
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1 ano atrás |
spirv-reflect
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14e301467e
Refactor SPIR-V reflection into a generic RenderingDevice feature
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2 anos atrás |
storage_rd
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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1 ano atrás |
SCsub
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14e301467e
Refactor SPIR-V reflection into a generic RenderingDevice feature
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2 anos atrás |
cluster_builder_rd.cpp
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
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2 anos atrás |
cluster_builder_rd.h
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 anos atrás |
framebuffer_cache_rd.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
framebuffer_cache_rd.h
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
pipeline_cache_rd.cpp
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e970f5249c
Add Shader compile groups to RD Shader system
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2 anos atrás |
pipeline_cache_rd.h
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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1 ano atrás |
renderer_canvas_render_rd.cpp
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4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
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1 ano atrás |
renderer_canvas_render_rd.h
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407b16ab00
Debug CanvasItem redraw
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2 anos atrás |
renderer_compositor_rd.cpp
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77d8372285
Fix drawing of viewports without swapping buffers
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1 ano atrás |
renderer_compositor_rd.h
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57eb762bae
Add option to enable HDR rendering in 2D
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2 anos atrás |
renderer_scene_render_rd.cpp
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4890e96556
Add an extra backbuffer color texture that can be used when an upscaler is in use.
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1 ano atrás |
renderer_scene_render_rd.h
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9b91750fb1
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2 anos atrás |
shader_rd.cpp
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2 anos atrás |
shader_rd.h
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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2 anos atrás |
uniform_set_cache_rd.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |
uniform_set_cache_rd.h
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d95794ec8a
One Copyright Update to rule them all
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2 anos atrás |