Dario 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 ano atrás
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effects f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown 2 anos atrás
environment d351d40e29 Merge pull request #82877 from tomissj2/master 1 ano atrás
forward_clustered 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 ano atrás
forward_mobile f0a178cbdb Fix Mobile renderer shader instance uniform access 1 ano atrás
shaders 09b92a144d Merge pull request #79921 from mandryskowski/ssr_transparency 1 ano atrás
spirv-reflect 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 anos atrás
storage_rd 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 ano atrás
SCsub 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 anos atrás
cluster_builder_rd.cpp 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 2 anos atrás
cluster_builder_rd.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 anos atrás
framebuffer_cache_rd.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
framebuffer_cache_rd.h d95794ec8a One Copyright Update to rule them all 2 anos atrás
pipeline_cache_rd.cpp e970f5249c Add Shader compile groups to RD Shader system 2 anos atrás
pipeline_cache_rd.h 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 ano atrás
renderer_canvas_render_rd.cpp 4b7cc99bc1 Merge pull request #79169 from reduz/debug-canvas-item-redraw 1 ano atrás
renderer_canvas_render_rd.h 407b16ab00 Debug CanvasItem redraw 2 anos atrás
renderer_compositor_rd.cpp 77d8372285 Fix drawing of viewports without swapping buffers 1 ano atrás
renderer_compositor_rd.h 57eb762bae Add option to enable HDR rendering in 2D 2 anos atrás
renderer_scene_render_rd.cpp 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 ano atrás
renderer_scene_render_rd.h 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2 anos atrás
shader_rd.cpp fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 anos atrás
shader_rd.h fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 anos atrás
uniform_set_cache_rd.cpp d95794ec8a One Copyright Update to rule them all 2 anos atrás
uniform_set_cache_rd.h d95794ec8a One Copyright Update to rule them all 2 anos atrás