Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

kobewi 4aa1efb0fe Add set_value_no_signal() to Range 2 éve
.github 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 éve
core 0e9878b12a Merge pull request #67931 from bruvzg/locale_no_def 2 éve
doc 4aa1efb0fe Add set_value_no_signal() to Range 2 éve
drivers 5947f22be9 Merge pull request #67578 from KoBeWi/GEDITOR 2 éve
editor 778ffce1e3 Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish 2 éve
main 2bd9a6fe8d Merge pull request #68044 from ztc0611/ios-promotion 2 éve
misc 601c42be66 Add ProMotion Support to iOS Exports 2 éve
modules 397fa2fa7a [TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL tables). 2 éve
platform 2bd9a6fe8d Merge pull request #68044 from ztc0611/ios-promotion 2 éve
scene 4aa1efb0fe Add set_value_no_signal() to Range 2 éve
servers 9f46bf44cd [DisplayServer] Hide internal window creation/deletion methods and expose some missing methods. 2 éve
tests 1211f9d9b6 Merge pull request #67800 from jbcolli2/ArrayMesh-UnitTests 2 éve
thirdparty d43364e3cc Merge pull request #67968 from bruvzg/icu72.1 2 éve
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 éve
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 éve
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 éve
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 éve
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 éve
.gitignore 6946bc56ef Merge pull request #67309 from groud/implement_gdnative_interface_h_dump 2 éve
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 éve
.mailmap 28cba04cd2 Update AUTHORS and DONORS list 3 éve
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 éve
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 éve
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 éve
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 éve
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list 3 éve
LICENSE.txt fe52458154 Update copyright statements to 2022 3 éve
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 éve
README.md db687b1fcd Remove LGTM badge 3 éve
SConstruct 3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further 2 éve
gles3_builders.py 2cea42cc7f Rename Projection `matrix` to `columns` 2 éve
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 éve
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 éve
methods.py 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py 2 éve
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 éve
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 éve

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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