Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Josh Anthony 4b0772fd5d update messaging for focus to be less keyboard-specific пре 3 година
.github 267d267f3d Fix CODEOWNERS and fix missing quote in "Building for platform" message пре 3 година
core d598fff7c2 Merge pull request #66803 from akien-mga/core-remove-NO_THREADS пре 3 година
doc 4b0772fd5d update messaging for focus to be less keyboard-specific пре 3 година
drivers 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support пре 3 година
editor 380fba6272 Merge pull request #66713 from KoBeWi/remembuh_me пре 3 година
main 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support пре 3 година
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modules 4b52c6caef Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4 пре 3 година
platform 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support пре 3 година
scene a656dcec01 Fix boolean connection to ports of other types in visual shader пре 3 година
servers 0a2a050520 Merge pull request #66813 from Chaosus/fix_uniform_crash пре 3 година
tests 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support пре 3 година
thirdparty d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459 пре 3 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions пре 3 година
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` пре 3 година
.editorconfig 5f8275d9ac Add a simple C# .editorconfig пре 4 година
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) пре 3 година
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` пре 3 година
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks пре 3 година
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. пре 5 година
.mailmap 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
AUTHORS.md 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. пре 3 година
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] пре 3 година
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) пре 3 година
DONORS.md 28cba04cd2 Update AUTHORS and DONORS list пре 3 година
LICENSE.txt fe52458154 Update copyright statements to 2022 пре 3 година
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 пре 4 година
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SConstruct 267d267f3d Fix CODEOWNERS and fix missing quote in "Building for platform" message пре 3 година
gles3_builders.py c5bd2f9dce ci: add Python static analysis check via mypy пре 3 година
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy пре 3 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face пре 4 година
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md пре 4 година
methods.py 0e7b8cd356 fix methods.py ->NameError: name 'sys' is not defined пре 3 година
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] пре 3 година
version.py 20d6672846 Bump version to 4.0-beta \o/ пре 3 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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