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Hugo Locurcio 4b51e8a975 Improve the ResourcePreloader documentation 6 anos atrás
core 3233083f63 Mono: Lifetime fixes for CSharpInstance and instance binding data 6 anos atrás
doc 4b51e8a975 Improve the ResourcePreloader documentation 6 anos atrás
drivers 9bd9d21358 Fix OS_Unix::set_environment 6 anos atrás
editor 58de384978 Merge pull request #25540 from JFonS/remove_gizmo_errors 6 anos atrás
main 8ff00ca52d Make recursive nature of iteration not fail. 6 anos atrás
misc 8a5a24c6dd Travis: Fix accepting Android SDK licenses 6 anos atrás
modules 4aa4916b11 Mono: Workaround to fix 'flushing' errors when building at editor startup 6 anos atrás
platform 4e4e889c75 Merge pull request #25478 from neikeq/rr 6 anos atrás
scene a7a21bd9fe Fix particles animation on GLES2 6 anos atrás
servers 5876c3f089 Revert " Deprecated Godot 3D physics engine" 6 anos atrás
thirdparty 8c67b43ba1 theora: Add upstream patch to fix UB warning 6 anos atrás
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 anos atrás
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 anos atrás
.editorconfig e64391f47b Update zstd to 1.3.8 6 anos atrás
.gitattributes af1e945435 Initial version of VS natvis file 7 anos atrás
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties 6 anos atrás
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 anos atrás
.travis.yml ffc0792798 Travis: Use pip to install SCons on OSX 6 anos atrás
AUTHORS.md 9eb9335608 doc: Sync classref with current source + AUTHORS edit 6 anos atrás
CHANGELOG.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 anos atrás
CODEOWNERS 237c00be0b Fix and improve code owners 6 anos atrás
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 anos atrás
COPYRIGHT.txt b16c309f82 Update copyright statements to 2019 6 anos atrás
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 anos atrás
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 anos atrás
SConstruct 48935816dd Fix possible error in "disable_advanced_gui" flag's description 6 anos atrás
compat.py 27310974e0 fixed building using scons with python3 7 anos atrás
gles_builders.py 173b342ca7 Remove trailing whitespace 6 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py 577e547b6a [macOS] Fixed a problem sdk path could not be detected 6 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anos atrás
version.py bcecf56267 Bump version to 3.1-beta 6 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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