rasterizer_storage_gles2.cpp 159 KB

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  1. /*************************************************************************/
  2. /* rasterizer_storage_gles2.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_gles2.h"
  31. #include "core/math/transform.h"
  32. #include "core/project_settings.h"
  33. #include "rasterizer_canvas_gles2.h"
  34. #include "rasterizer_scene_gles2.h"
  35. #include "servers/visual/shader_language.h"
  36. GLuint RasterizerStorageGLES2::system_fbo = 0;
  37. /* TEXTURE API */
  38. #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
  39. #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
  40. #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
  41. #define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
  42. #define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
  43. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  44. #define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
  45. #define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  46. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
  47. #define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
  48. #define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
  49. #define _EXT_ETC1_RGB8_OES 0x8D64
  50. #define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
  51. #define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
  52. #define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
  53. #define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
  54. #define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
  55. #define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
  56. #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
  57. #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
  58. #define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
  59. #define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
  60. #define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
  61. #define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
  62. #ifdef GLES_OVER_GL
  63. #define _GL_HALF_FLOAT_OES 0x140B
  64. #else
  65. #define _GL_HALF_FLOAT_OES 0x8D61
  66. #endif
  67. #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  68. #define _RED_OES 0x1903
  69. #define _DEPTH_COMPONENT24_OES 0x81A6
  70. void RasterizerStorageGLES2::bind_quad_array() const {
  71. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  72. glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
  73. glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
  74. glEnableVertexAttribArray(VS::ARRAY_VERTEX);
  75. glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
  76. }
  77. Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_will_need_resize) const {
  78. r_gl_format = 0;
  79. Ref<Image> image = p_image;
  80. r_compressed = false;
  81. r_real_format = p_format;
  82. bool need_decompress = false;
  83. switch (p_format) {
  84. case Image::FORMAT_L8: {
  85. r_gl_internal_format = GL_LUMINANCE;
  86. r_gl_format = GL_LUMINANCE;
  87. r_gl_type = GL_UNSIGNED_BYTE;
  88. } break;
  89. case Image::FORMAT_LA8: {
  90. r_gl_internal_format = GL_LUMINANCE_ALPHA;
  91. r_gl_format = GL_LUMINANCE_ALPHA;
  92. r_gl_type = GL_UNSIGNED_BYTE;
  93. } break;
  94. case Image::FORMAT_R8: {
  95. r_gl_internal_format = GL_ALPHA;
  96. r_gl_format = GL_ALPHA;
  97. r_gl_type = GL_UNSIGNED_BYTE;
  98. } break;
  99. case Image::FORMAT_RG8: {
  100. ERR_EXPLAIN("RG texture not supported");
  101. ERR_FAIL_V(image);
  102. } break;
  103. case Image::FORMAT_RGB8: {
  104. r_gl_internal_format = GL_RGB;
  105. r_gl_format = GL_RGB;
  106. r_gl_type = GL_UNSIGNED_BYTE;
  107. } break;
  108. case Image::FORMAT_RGBA8: {
  109. r_gl_format = GL_RGBA;
  110. r_gl_internal_format = GL_RGBA;
  111. r_gl_type = GL_UNSIGNED_BYTE;
  112. } break;
  113. case Image::FORMAT_RGBA4444: {
  114. r_gl_internal_format = GL_RGBA;
  115. r_gl_format = GL_RGBA;
  116. r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
  117. } break;
  118. case Image::FORMAT_RGBA5551: {
  119. r_gl_internal_format = GL_RGB5_A1;
  120. r_gl_format = GL_RGBA;
  121. r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
  122. } break;
  123. case Image::FORMAT_RF: {
  124. if (!config.float_texture_supported) {
  125. ERR_EXPLAIN("R float texture not supported");
  126. ERR_FAIL_V(image);
  127. }
  128. r_gl_internal_format = GL_ALPHA;
  129. r_gl_format = GL_ALPHA;
  130. r_gl_type = GL_FLOAT;
  131. } break;
  132. case Image::FORMAT_RGF: {
  133. ERR_EXPLAIN("RG float texture not supported");
  134. ERR_FAIL_V(image);
  135. } break;
  136. case Image::FORMAT_RGBF: {
  137. if (!config.float_texture_supported) {
  138. ERR_EXPLAIN("RGB float texture not supported");
  139. ERR_FAIL_V(image);
  140. }
  141. r_gl_internal_format = GL_RGB;
  142. r_gl_format = GL_RGB;
  143. r_gl_type = GL_FLOAT;
  144. } break;
  145. case Image::FORMAT_RGBAF: {
  146. if (!config.float_texture_supported) {
  147. ERR_EXPLAIN("RGBA float texture not supported");
  148. ERR_FAIL_V(image);
  149. }
  150. r_gl_internal_format = GL_RGBA;
  151. r_gl_format = GL_RGBA;
  152. r_gl_type = GL_FLOAT;
  153. } break;
  154. case Image::FORMAT_RH: {
  155. need_decompress = true;
  156. } break;
  157. case Image::FORMAT_RGH: {
  158. need_decompress = true;
  159. } break;
  160. case Image::FORMAT_RGBH: {
  161. need_decompress = true;
  162. } break;
  163. case Image::FORMAT_RGBAH: {
  164. need_decompress = true;
  165. } break;
  166. case Image::FORMAT_RGBE9995: {
  167. r_gl_internal_format = GL_RGB;
  168. r_gl_format = GL_RGB;
  169. r_gl_type = GL_UNSIGNED_BYTE;
  170. if (image.is_valid())
  171. image = image->rgbe_to_srgb();
  172. return image;
  173. } break;
  174. case Image::FORMAT_DXT1: {
  175. if (config.s3tc_supported && !p_will_need_resize) {
  176. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
  177. r_gl_format = GL_RGBA;
  178. r_gl_type = GL_UNSIGNED_BYTE;
  179. r_compressed = true;
  180. } else {
  181. need_decompress = true;
  182. }
  183. } break;
  184. case Image::FORMAT_DXT3: {
  185. if (config.s3tc_supported && !p_will_need_resize) {
  186. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
  187. r_gl_format = GL_RGBA;
  188. r_gl_type = GL_UNSIGNED_BYTE;
  189. r_compressed = true;
  190. } else {
  191. need_decompress = true;
  192. }
  193. } break;
  194. case Image::FORMAT_DXT5: {
  195. if (config.s3tc_supported && !p_will_need_resize) {
  196. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
  197. r_gl_format = GL_RGBA;
  198. r_gl_type = GL_UNSIGNED_BYTE;
  199. r_compressed = true;
  200. } else {
  201. need_decompress = true;
  202. }
  203. } break;
  204. case Image::FORMAT_RGTC_R: {
  205. if (config.rgtc_supported) {
  206. r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
  207. r_gl_format = GL_RGBA;
  208. r_gl_type = GL_UNSIGNED_BYTE;
  209. r_compressed = true;
  210. } else {
  211. need_decompress = true;
  212. }
  213. } break;
  214. case Image::FORMAT_RGTC_RG: {
  215. if (config.rgtc_supported) {
  216. r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
  217. r_gl_format = GL_RGBA;
  218. r_gl_type = GL_UNSIGNED_BYTE;
  219. r_compressed = true;
  220. } else {
  221. need_decompress = true;
  222. }
  223. } break;
  224. case Image::FORMAT_BPTC_RGBA: {
  225. if (config.bptc_supported) {
  226. r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
  227. r_gl_format = GL_RGBA;
  228. r_gl_type = GL_UNSIGNED_BYTE;
  229. r_compressed = true;
  230. } else {
  231. need_decompress = true;
  232. }
  233. } break;
  234. case Image::FORMAT_BPTC_RGBF: {
  235. if (config.bptc_supported) {
  236. r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
  237. r_gl_format = GL_RGB;
  238. r_gl_type = GL_FLOAT;
  239. r_compressed = true;
  240. } else {
  241. need_decompress = true;
  242. }
  243. } break;
  244. case Image::FORMAT_BPTC_RGBFU: {
  245. if (config.bptc_supported) {
  246. r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
  247. r_gl_format = GL_RGB;
  248. r_gl_type = GL_FLOAT;
  249. r_compressed = true;
  250. } else {
  251. need_decompress = true;
  252. }
  253. } break;
  254. case Image::FORMAT_PVRTC2: {
  255. if (config.pvrtc_supported) {
  256. r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  257. r_gl_format = GL_RGBA;
  258. r_gl_type = GL_UNSIGNED_BYTE;
  259. r_compressed = true;
  260. } else {
  261. need_decompress = true;
  262. }
  263. } break;
  264. case Image::FORMAT_PVRTC2A: {
  265. if (config.pvrtc_supported) {
  266. r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  267. r_gl_format = GL_RGBA;
  268. r_gl_type = GL_UNSIGNED_BYTE;
  269. r_compressed = true;
  270. } else {
  271. need_decompress = true;
  272. }
  273. } break;
  274. case Image::FORMAT_PVRTC4: {
  275. if (config.pvrtc_supported) {
  276. r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  277. r_gl_format = GL_RGBA;
  278. r_gl_type = GL_UNSIGNED_BYTE;
  279. r_compressed = true;
  280. } else {
  281. need_decompress = true;
  282. }
  283. } break;
  284. case Image::FORMAT_PVRTC4A: {
  285. if (config.pvrtc_supported) {
  286. r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  287. r_gl_format = GL_RGBA;
  288. r_gl_type = GL_UNSIGNED_BYTE;
  289. r_compressed = true;
  290. } else {
  291. need_decompress = true;
  292. }
  293. } break;
  294. case Image::FORMAT_ETC: {
  295. if (config.etc1_supported && !p_will_need_resize) {
  296. r_gl_internal_format = _EXT_ETC1_RGB8_OES;
  297. r_gl_format = GL_RGBA;
  298. r_gl_type = GL_UNSIGNED_BYTE;
  299. r_compressed = true;
  300. } else {
  301. need_decompress = true;
  302. }
  303. } break;
  304. case Image::FORMAT_ETC2_R11: {
  305. need_decompress = true;
  306. } break;
  307. case Image::FORMAT_ETC2_R11S: {
  308. need_decompress = true;
  309. } break;
  310. case Image::FORMAT_ETC2_RG11: {
  311. need_decompress = true;
  312. } break;
  313. case Image::FORMAT_ETC2_RG11S: {
  314. need_decompress = true;
  315. } break;
  316. case Image::FORMAT_ETC2_RGB8: {
  317. need_decompress = true;
  318. } break;
  319. case Image::FORMAT_ETC2_RGBA8: {
  320. need_decompress = true;
  321. } break;
  322. case Image::FORMAT_ETC2_RGB8A1: {
  323. need_decompress = true;
  324. } break;
  325. default: {
  326. ERR_FAIL_V(Ref<Image>());
  327. }
  328. }
  329. if (need_decompress) {
  330. if (!image.is_null()) {
  331. image = image->duplicate();
  332. image->decompress();
  333. ERR_FAIL_COND_V(image->is_compressed(), image);
  334. switch (image->get_format()) {
  335. case Image::FORMAT_RGB8: {
  336. r_gl_format = GL_RGB;
  337. r_gl_internal_format = GL_RGB;
  338. r_gl_type = GL_UNSIGNED_BYTE;
  339. r_real_format = Image::FORMAT_RGB8;
  340. r_compressed = false;
  341. } break;
  342. case Image::FORMAT_RGBA8: {
  343. r_gl_format = GL_RGBA;
  344. r_gl_internal_format = GL_RGBA;
  345. r_gl_type = GL_UNSIGNED_BYTE;
  346. r_real_format = Image::FORMAT_RGBA8;
  347. r_compressed = false;
  348. } break;
  349. default: {
  350. image->convert(Image::FORMAT_RGBA8);
  351. r_gl_format = GL_RGBA;
  352. r_gl_internal_format = GL_RGBA;
  353. r_gl_type = GL_UNSIGNED_BYTE;
  354. r_real_format = Image::FORMAT_RGBA8;
  355. r_compressed = false;
  356. } break;
  357. }
  358. }
  359. return image;
  360. }
  361. return p_image;
  362. }
  363. static const GLenum _cube_side_enum[6] = {
  364. GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
  365. GL_TEXTURE_CUBE_MAP_POSITIVE_X,
  366. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
  367. GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
  368. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
  369. GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
  370. };
  371. RID RasterizerStorageGLES2::texture_create() {
  372. Texture *texture = memnew(Texture);
  373. ERR_FAIL_COND_V(!texture, RID());
  374. glGenTextures(1, &texture->tex_id);
  375. texture->active = false;
  376. texture->total_data_size = 0;
  377. return texture_owner.make_rid(texture);
  378. }
  379. void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
  380. GLenum format;
  381. GLenum internal_format;
  382. GLenum type;
  383. bool compressed = false;
  384. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  385. p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
  386. }
  387. Texture *texture = texture_owner.getornull(p_texture);
  388. ERR_FAIL_COND(!texture);
  389. texture->width = p_width;
  390. texture->height = p_height;
  391. texture->format = p_format;
  392. texture->flags = p_flags;
  393. texture->stored_cube_sides = 0;
  394. texture->type = p_type;
  395. switch (p_type) {
  396. case VS::TEXTURE_TYPE_2D: {
  397. texture->target = GL_TEXTURE_2D;
  398. texture->images.resize(1);
  399. } break;
  400. case VS::TEXTURE_TYPE_CUBEMAP: {
  401. texture->target = GL_TEXTURE_CUBE_MAP;
  402. texture->images.resize(6);
  403. } break;
  404. case VS::TEXTURE_TYPE_2D_ARRAY: {
  405. texture->images.resize(p_depth_3d);
  406. } break;
  407. case VS::TEXTURE_TYPE_3D: {
  408. texture->images.resize(p_depth_3d);
  409. } break;
  410. default: {
  411. ERR_PRINT("Unknown texture type!");
  412. return;
  413. }
  414. }
  415. texture->alloc_width = texture->width;
  416. texture->alloc_height = texture->height;
  417. texture->resize_to_po2 = false;
  418. if (!config.support_npot_repeat_mipmap) {
  419. int po2_width = next_power_of_2(p_width);
  420. int po2_height = next_power_of_2(p_height);
  421. bool is_po2 = p_width == po2_width && p_height == po2_height;
  422. if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
  423. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  424. //not supported
  425. ERR_PRINTS("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
  426. texture->flags &= ~(VS::TEXTURE_FLAG_REPEAT | VS::TEXTURE_FLAG_MIPMAPS);
  427. } else {
  428. texture->alloc_height = po2_height;
  429. texture->alloc_width = po2_width;
  430. texture->resize_to_po2 = true;
  431. }
  432. }
  433. }
  434. Image::Format real_format;
  435. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
  436. texture->gl_format_cache = format;
  437. texture->gl_type_cache = type;
  438. texture->gl_internal_format_cache = internal_format;
  439. texture->data_size = 0;
  440. texture->mipmaps = 1;
  441. texture->compressed = compressed;
  442. glActiveTexture(GL_TEXTURE0);
  443. glBindTexture(texture->target, texture->tex_id);
  444. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  445. //prealloc if video
  446. glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
  447. }
  448. texture->active = true;
  449. }
  450. void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  451. Texture *texture = texture_owner.getornull(p_texture);
  452. ERR_FAIL_COND(!texture);
  453. ERR_FAIL_COND(!texture->active);
  454. ERR_FAIL_COND(texture->render_target);
  455. ERR_FAIL_COND(texture->format != p_image->get_format());
  456. ERR_FAIL_COND(p_image.is_null());
  457. GLenum type;
  458. GLenum format;
  459. GLenum internal_format;
  460. bool compressed = false;
  461. if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  462. texture->images.write[p_layer] = p_image;
  463. }
  464. Image::Format real_format;
  465. Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
  466. if (texture->resize_to_po2) {
  467. if (p_image->is_compressed()) {
  468. ERR_PRINTS("Texture '" + texture->path + "' was required to be a power of 2 (because it uses either mipmaps or repeat), so it was decompressed. This will hurt performance and memory usage.");
  469. }
  470. if (img == p_image) {
  471. img = img->duplicate();
  472. }
  473. img->resize_to_po2(false);
  474. }
  475. if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  476. texture->alloc_height = MAX(1, texture->alloc_height / 2);
  477. texture->alloc_width = MAX(1, texture->alloc_width / 2);
  478. if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
  479. img->shrink_x2();
  480. } else if (img->get_format() <= Image::FORMAT_RGBA8) {
  481. img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
  482. }
  483. };
  484. GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
  485. texture->data_size = img->get_data().size();
  486. PoolVector<uint8_t>::Read read = img->get_data().read();
  487. glActiveTexture(GL_TEXTURE0);
  488. glBindTexture(texture->target, texture->tex_id);
  489. texture->ignore_mipmaps = compressed && !img->has_mipmaps();
  490. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
  491. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  492. else {
  493. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  494. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  495. } else {
  496. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  497. }
  498. }
  499. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  500. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  501. } else {
  502. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  503. }
  504. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  505. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  506. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  507. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  508. } else {
  509. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  510. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  511. }
  512. } else {
  513. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  514. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  515. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  516. }
  517. int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
  518. int w = img->get_width();
  519. int h = img->get_height();
  520. int tsize = 0;
  521. for (int i = 0; i < mipmaps; i++) {
  522. int size, ofs;
  523. img->get_mipmap_offset_and_size(i, ofs, size);
  524. if (texture->compressed) {
  525. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  526. int bw = w;
  527. int bh = h;
  528. glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
  529. } else {
  530. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  531. if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  532. glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
  533. } else {
  534. glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
  535. }
  536. }
  537. tsize += size;
  538. w = MAX(1, w >> 1);
  539. h = MAX(1, h >> 1);
  540. }
  541. info.texture_mem -= texture->total_data_size;
  542. texture->total_data_size = tsize;
  543. info.texture_mem += texture->total_data_size;
  544. // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
  545. texture->stored_cube_sides |= (1 << p_layer);
  546. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
  547. //generate mipmaps if they were requested and the image does not contain them
  548. glGenerateMipmap(texture->target);
  549. }
  550. texture->mipmaps = mipmaps;
  551. }
  552. void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
  553. // TODO
  554. ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
  555. }
  556. Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const {
  557. Texture *texture = texture_owner.getornull(p_texture);
  558. ERR_FAIL_COND_V(!texture, Ref<Image>());
  559. ERR_FAIL_COND_V(!texture->active, Ref<Image>());
  560. ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
  561. if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
  562. return texture->images[p_layer];
  563. }
  564. #ifdef GLES_OVER_GL
  565. Image::Format real_format;
  566. GLenum gl_format;
  567. GLenum gl_internal_format;
  568. GLenum gl_type;
  569. bool compressed;
  570. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
  571. PoolVector<uint8_t> data;
  572. int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
  573. data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
  574. PoolVector<uint8_t>::Write wb = data.write();
  575. glActiveTexture(GL_TEXTURE0);
  576. glBindTexture(texture->target, texture->tex_id);
  577. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  578. for (int i = 0; i < texture->mipmaps; i++) {
  579. int ofs = 0;
  580. if (i > 0) {
  581. ofs = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, i - 1);
  582. }
  583. if (texture->compressed) {
  584. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  585. glGetCompressedTexImage(texture->target, i, &wb[ofs]);
  586. } else {
  587. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  588. glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
  589. }
  590. }
  591. wb = PoolVector<uint8_t>::Write();
  592. data.resize(data_size);
  593. Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1 ? true : false, real_format, data));
  594. return Ref<Image>(img);
  595. #else
  596. Image::Format real_format;
  597. GLenum gl_format;
  598. GLenum gl_internal_format;
  599. GLenum gl_type;
  600. bool compressed;
  601. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
  602. PoolVector<uint8_t> data;
  603. int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
  604. data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
  605. PoolVector<uint8_t>::Write wb = data.write();
  606. GLuint temp_framebuffer;
  607. glGenFramebuffers(1, &temp_framebuffer);
  608. GLuint temp_color_texture;
  609. glGenTextures(1, &temp_color_texture);
  610. glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
  611. glBindTexture(GL_TEXTURE_2D, temp_color_texture);
  612. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  613. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  614. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  615. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
  616. glDepthMask(GL_FALSE);
  617. glDisable(GL_DEPTH_TEST);
  618. glDisable(GL_CULL_FACE);
  619. glDisable(GL_BLEND);
  620. glDepthFunc(GL_LEQUAL);
  621. glColorMask(1, 1, 1, 1);
  622. glActiveTexture(GL_TEXTURE0);
  623. glBindTexture(GL_TEXTURE_2D, texture->tex_id);
  624. glViewport(0, 0, texture->alloc_width, texture->alloc_height);
  625. shaders.copy.bind();
  626. glClearColor(0.0, 0.0, 0.0, 0.0);
  627. glClear(GL_COLOR_BUFFER_BIT);
  628. bind_quad_array();
  629. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  630. glBindBuffer(GL_ARRAY_BUFFER, 0);
  631. glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
  632. glDeleteTextures(1, &temp_color_texture);
  633. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  634. glDeleteFramebuffers(1, &temp_framebuffer);
  635. wb = PoolVector<uint8_t>::Write();
  636. data.resize(data_size);
  637. Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
  638. if (!texture->compressed) {
  639. img->convert(real_format);
  640. }
  641. return Ref<Image>(img);
  642. #endif
  643. }
  644. void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) {
  645. Texture *texture = texture_owner.getornull(p_texture);
  646. ERR_FAIL_COND(!texture);
  647. bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
  648. texture->flags = p_flags;
  649. glActiveTexture(GL_TEXTURE0);
  650. glBindTexture(texture->target, texture->tex_id);
  651. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  652. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  653. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  654. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  655. } else {
  656. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  657. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  658. }
  659. } else {
  660. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  661. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  662. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  663. }
  664. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
  665. if (!had_mipmaps && texture->mipmaps == 1) {
  666. glGenerateMipmap(texture->target);
  667. }
  668. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  669. } else {
  670. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  671. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  672. } else {
  673. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  674. }
  675. }
  676. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  677. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  678. } else {
  679. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  680. }
  681. }
  682. uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const {
  683. Texture *texture = texture_owner.getornull(p_texture);
  684. ERR_FAIL_COND_V(!texture, 0);
  685. return texture->flags;
  686. }
  687. Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
  688. Texture *texture = texture_owner.getornull(p_texture);
  689. ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
  690. return texture->format;
  691. }
  692. VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const {
  693. Texture *texture = texture_owner.getornull(p_texture);
  694. ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
  695. return texture->type;
  696. }
  697. uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
  698. Texture *texture = texture_owner.getornull(p_texture);
  699. ERR_FAIL_COND_V(!texture, 0);
  700. return texture->tex_id;
  701. }
  702. uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const {
  703. Texture *texture = texture_owner.getornull(p_texture);
  704. ERR_FAIL_COND_V(!texture, 0);
  705. return texture->width;
  706. }
  707. uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
  708. Texture *texture = texture_owner.getornull(p_texture);
  709. ERR_FAIL_COND_V(!texture, 0);
  710. return texture->height;
  711. }
  712. uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const {
  713. Texture *texture = texture_owner.getornull(p_texture);
  714. ERR_FAIL_COND_V(!texture, 0);
  715. return texture->depth;
  716. }
  717. void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
  718. Texture *texture = texture_owner.getornull(p_texture);
  719. ERR_FAIL_COND(!texture);
  720. ERR_FAIL_COND(texture->render_target);
  721. ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
  722. ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
  723. //real texture size is in alloc width and height
  724. texture->width = p_width;
  725. texture->height = p_height;
  726. }
  727. void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) {
  728. Texture *texture = texture_owner.getornull(p_texture);
  729. ERR_FAIL_COND(!texture);
  730. texture->path = p_path;
  731. }
  732. String RasterizerStorageGLES2::texture_get_path(RID p_texture) const {
  733. Texture *texture = texture_owner.getornull(p_texture);
  734. ERR_FAIL_COND_V(!texture, "");
  735. return texture->path;
  736. }
  737. void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) {
  738. List<RID> textures;
  739. texture_owner.get_owned_list(&textures);
  740. for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
  741. Texture *t = texture_owner.getornull(E->get());
  742. if (!t)
  743. continue;
  744. VS::TextureInfo tinfo;
  745. tinfo.path = t->path;
  746. tinfo.format = t->format;
  747. tinfo.width = t->alloc_width;
  748. tinfo.height = t->alloc_height;
  749. tinfo.depth = 0;
  750. tinfo.bytes = t->total_data_size;
  751. r_info->push_back(tinfo);
  752. }
  753. }
  754. void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
  755. config.shrink_textures_x2 = p_enable;
  756. }
  757. void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
  758. config.keep_original_textures = p_enable;
  759. }
  760. Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const {
  761. const Texture *texture = texture_owner.getornull(p_texture);
  762. ERR_FAIL_COND_V(!texture, Size2());
  763. if (texture->proxy) {
  764. return Size2(texture->proxy->width, texture->proxy->height);
  765. } else {
  766. return Size2(texture->width, texture->height);
  767. }
  768. }
  769. void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
  770. Texture *texture = texture_owner.getornull(p_texture);
  771. ERR_FAIL_COND(!texture);
  772. if (texture->proxy) {
  773. texture->proxy->proxy_owners.erase(texture);
  774. texture->proxy = NULL;
  775. }
  776. if (p_proxy.is_valid()) {
  777. Texture *proxy = texture_owner.get(p_proxy);
  778. ERR_FAIL_COND(!proxy);
  779. ERR_FAIL_COND(proxy == texture);
  780. proxy->proxy_owners.insert(texture);
  781. texture->proxy = proxy;
  782. }
  783. }
  784. void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  785. Texture *texture = texture_owner.getornull(p_texture);
  786. ERR_FAIL_COND(!texture);
  787. texture->redraw_if_visible = p_enable;
  788. }
  789. void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  790. Texture *texture = texture_owner.get(p_texture);
  791. ERR_FAIL_COND(!texture);
  792. texture->detect_3d = p_callback;
  793. texture->detect_3d_ud = p_userdata;
  794. }
  795. void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  796. Texture *texture = texture_owner.get(p_texture);
  797. ERR_FAIL_COND(!texture);
  798. texture->detect_srgb = p_callback;
  799. texture->detect_srgb_ud = p_userdata;
  800. }
  801. void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  802. Texture *texture = texture_owner.get(p_texture);
  803. ERR_FAIL_COND(!texture);
  804. texture->detect_normal = p_callback;
  805. texture->detect_normal_ud = p_userdata;
  806. }
  807. RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
  808. return RID();
  809. }
  810. RID RasterizerStorageGLES2::sky_create() {
  811. Sky *sky = memnew(Sky);
  812. sky->radiance = 0;
  813. return sky_owner.make_rid(sky);
  814. }
  815. void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
  816. Sky *sky = sky_owner.getornull(p_sky);
  817. ERR_FAIL_COND(!sky);
  818. if (sky->panorama.is_valid()) {
  819. sky->panorama = RID();
  820. glDeleteTextures(1, &sky->radiance);
  821. sky->radiance = 0;
  822. }
  823. sky->panorama = p_panorama;
  824. if (!sky->panorama.is_valid()) {
  825. return; // the panorama was cleared
  826. }
  827. Texture *texture = texture_owner.getornull(sky->panorama);
  828. if (!texture) {
  829. sky->panorama = RID();
  830. ERR_FAIL_COND(!texture);
  831. }
  832. // glBindVertexArray(0) and more
  833. {
  834. glBindBuffer(GL_ARRAY_BUFFER, 0);
  835. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  836. glDisable(GL_CULL_FACE);
  837. glDisable(GL_DEPTH_TEST);
  838. glDisable(GL_SCISSOR_TEST);
  839. glDisable(GL_BLEND);
  840. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  841. glDisableVertexAttribArray(i);
  842. }
  843. }
  844. glActiveTexture(GL_TEXTURE0);
  845. glBindTexture(texture->target, texture->tex_id);
  846. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  847. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  848. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  849. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling
  850. glActiveTexture(GL_TEXTURE1);
  851. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  852. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  853. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  854. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  855. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  856. // New cubemap that will hold the mipmaps with different roughness values
  857. glActiveTexture(GL_TEXTURE2);
  858. glGenTextures(1, &sky->radiance);
  859. glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
  860. int size = p_radiance_size / 4; //divide by four because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
  861. GLenum internal_format = GL_RGB;
  862. GLenum format = GL_RGB;
  863. GLenum type = GL_UNSIGNED_BYTE;
  864. // Set the initial (empty) mipmaps
  865. #if 1
  866. //Mobile hardware (PowerVR specially) prefers this approach, the other one kills the game
  867. for (int i = 0; i < 6; i++) {
  868. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, NULL);
  869. }
  870. glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
  871. //no filters for now
  872. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  873. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  874. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  875. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  876. #else
  877. while (size >= 1) {
  878. for (int i = 0; i < 6; i++) {
  879. glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL);
  880. }
  881. lod++;
  882. size >>= 1;
  883. }
  884. #endif
  885. //framebuffer
  886. glBindFramebuffer(GL_FRAMEBUFFER, resources.mipmap_blur_fbo);
  887. int mipmaps = 6;
  888. int lod = 0;
  889. int mm_level = mipmaps;
  890. size = p_radiance_size;
  891. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true);
  892. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true);
  893. shaders.cubemap_filter.bind();
  894. // third, render to the framebuffer using separate textures, then copy to mipmaps
  895. while (size >= 1) {
  896. //make framebuffer size the texture size, need to use a separate texture for compatibility
  897. glActiveTexture(GL_TEXTURE3);
  898. glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color);
  899. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
  900. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0);
  901. if (lod == 1) {
  902. //bind panorama for smaller lods
  903. glActiveTexture(GL_TEXTURE0);
  904. glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
  905. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
  906. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
  907. shaders.cubemap_filter.bind();
  908. }
  909. glViewport(0, 0, size, size);
  910. bind_quad_array();
  911. glActiveTexture(GL_TEXTURE2); //back to panorama
  912. for (int i = 0; i < 6; i++) {
  913. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
  914. float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1;
  915. roughness = MIN(1.0, roughness); //keep max at 1
  916. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
  917. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false);
  918. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  919. glCopyTexImage2D(_cube_side_enum[i], lod, GL_RGB, 0, 0, size, size, 0);
  920. }
  921. size >>= 1;
  922. mm_level--;
  923. lod++;
  924. }
  925. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
  926. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
  927. // restore ranges
  928. glActiveTexture(GL_TEXTURE2); //back to panorama
  929. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  930. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  931. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  932. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  933. glBindTexture(GL_TEXTURE_2D, 0);
  934. glActiveTexture(GL_TEXTURE3); //back to panorama
  935. glBindTexture(GL_TEXTURE_2D, 0);
  936. glActiveTexture(GL_TEXTURE1);
  937. glBindTexture(GL_TEXTURE_2D, 0);
  938. glActiveTexture(GL_TEXTURE0);
  939. glBindTexture(GL_TEXTURE_2D, 0);
  940. // Framebuffer did its job. thank mr framebuffer
  941. glActiveTexture(GL_TEXTURE0); //back to panorama
  942. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  943. }
  944. /* SHADER API */
  945. RID RasterizerStorageGLES2::shader_create() {
  946. Shader *shader = memnew(Shader);
  947. shader->mode = VS::SHADER_SPATIAL;
  948. shader->shader = &scene->state.scene_shader;
  949. RID rid = shader_owner.make_rid(shader);
  950. _shader_make_dirty(shader);
  951. shader->self = rid;
  952. return rid;
  953. }
  954. void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) {
  955. if (p_shader->dirty_list.in_list())
  956. return;
  957. _shader_dirty_list.add(&p_shader->dirty_list);
  958. }
  959. void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) {
  960. Shader *shader = shader_owner.getornull(p_shader);
  961. ERR_FAIL_COND(!shader);
  962. shader->code = p_code;
  963. String mode_string = ShaderLanguage::get_shader_type(p_code);
  964. VS::ShaderMode mode;
  965. if (mode_string == "canvas_item")
  966. mode = VS::SHADER_CANVAS_ITEM;
  967. else if (mode_string == "particles")
  968. mode = VS::SHADER_PARTICLES;
  969. else
  970. mode = VS::SHADER_SPATIAL;
  971. if (shader->custom_code_id && mode != shader->mode) {
  972. shader->shader->free_custom_shader(shader->custom_code_id);
  973. shader->custom_code_id = 0;
  974. }
  975. shader->mode = mode;
  976. // TODO handle all shader types
  977. if (mode == VS::SHADER_CANVAS_ITEM) {
  978. shader->shader = &canvas->state.canvas_shader;
  979. } else if (mode == VS::SHADER_SPATIAL) {
  980. shader->shader = &scene->state.scene_shader;
  981. } else {
  982. return;
  983. }
  984. if (shader->custom_code_id == 0) {
  985. shader->custom_code_id = shader->shader->create_custom_shader();
  986. }
  987. _shader_make_dirty(shader);
  988. }
  989. String RasterizerStorageGLES2::shader_get_code(RID p_shader) const {
  990. const Shader *shader = shader_owner.get(p_shader);
  991. ERR_FAIL_COND_V(!shader, "");
  992. return shader->code;
  993. }
  994. void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
  995. _shader_dirty_list.remove(&p_shader->dirty_list);
  996. p_shader->valid = false;
  997. p_shader->uniforms.clear();
  998. if (p_shader->code == String()) {
  999. return; //just invalid, but no error
  1000. }
  1001. ShaderCompilerGLES2::GeneratedCode gen_code;
  1002. ShaderCompilerGLES2::IdentifierActions *actions = NULL;
  1003. switch (p_shader->mode) {
  1004. case VS::SHADER_CANVAS_ITEM: {
  1005. p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL;
  1006. p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
  1007. p_shader->canvas_item.uses_screen_texture = false;
  1008. p_shader->canvas_item.uses_screen_uv = false;
  1009. p_shader->canvas_item.uses_time = false;
  1010. shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
  1011. shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
  1012. shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
  1013. shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
  1014. shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
  1015. shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
  1016. shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
  1017. shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
  1018. shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
  1019. shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
  1020. shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
  1021. actions = &shaders.actions_canvas;
  1022. actions->uniforms = &p_shader->uniforms;
  1023. } break;
  1024. case VS::SHADER_SPATIAL: {
  1025. p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
  1026. p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
  1027. p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
  1028. p_shader->spatial.uses_alpha = false;
  1029. p_shader->spatial.uses_alpha_scissor = false;
  1030. p_shader->spatial.uses_discard = false;
  1031. p_shader->spatial.unshaded = false;
  1032. p_shader->spatial.no_depth_test = false;
  1033. p_shader->spatial.uses_sss = false;
  1034. p_shader->spatial.uses_time = false;
  1035. p_shader->spatial.uses_vertex_lighting = false;
  1036. p_shader->spatial.uses_screen_texture = false;
  1037. p_shader->spatial.uses_depth_texture = false;
  1038. p_shader->spatial.uses_vertex = false;
  1039. p_shader->spatial.writes_modelview_or_projection = false;
  1040. p_shader->spatial.uses_world_coordinates = false;
  1041. shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
  1042. shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
  1043. shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
  1044. shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
  1045. shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
  1046. shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
  1047. shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
  1048. shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
  1049. shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
  1050. shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
  1051. shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
  1052. shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
  1053. shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
  1054. shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
  1055. shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
  1056. shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
  1057. shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
  1058. shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
  1059. shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
  1060. shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
  1061. shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
  1062. shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
  1063. shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  1064. shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  1065. shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
  1066. actions = &shaders.actions_scene;
  1067. actions->uniforms = &p_shader->uniforms;
  1068. if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) {
  1069. ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
  1070. }
  1071. if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) {
  1072. ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail.");
  1073. }
  1074. } break;
  1075. default: {
  1076. return;
  1077. } break;
  1078. }
  1079. Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
  1080. ERR_FAIL_COND(err != OK);
  1081. p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines);
  1082. p_shader->texture_count = gen_code.texture_uniforms.size();
  1083. p_shader->texture_hints = gen_code.texture_hints;
  1084. p_shader->uses_vertex_time = gen_code.uses_vertex_time;
  1085. p_shader->uses_fragment_time = gen_code.uses_fragment_time;
  1086. p_shader->shader->set_custom_shader(p_shader->custom_code_id);
  1087. p_shader->shader->bind();
  1088. // cache uniform locations
  1089. for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
  1090. _material_make_dirty(E->self());
  1091. }
  1092. p_shader->valid = true;
  1093. p_shader->version++;
  1094. }
  1095. void RasterizerStorageGLES2::update_dirty_shaders() {
  1096. while (_shader_dirty_list.first()) {
  1097. _update_shader(_shader_dirty_list.first()->self());
  1098. }
  1099. }
  1100. void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1101. Shader *shader = shader_owner.get(p_shader);
  1102. ERR_FAIL_COND(!shader);
  1103. if (shader->dirty_list.in_list()) {
  1104. _update_shader(shader);
  1105. }
  1106. Map<int, StringName> order;
  1107. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
  1108. if (E->get().texture_order >= 0) {
  1109. order[E->get().texture_order + 100000] = E->key();
  1110. } else {
  1111. order[E->get().order] = E->key();
  1112. }
  1113. }
  1114. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  1115. PropertyInfo pi;
  1116. ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
  1117. pi.name = E->get();
  1118. switch (u.type) {
  1119. case ShaderLanguage::TYPE_VOID: {
  1120. pi.type = Variant::NIL;
  1121. } break;
  1122. case ShaderLanguage::TYPE_BOOL: {
  1123. pi.type = Variant::BOOL;
  1124. } break;
  1125. // bool vectors
  1126. case ShaderLanguage::TYPE_BVEC2: {
  1127. pi.type = Variant::INT;
  1128. pi.hint = PROPERTY_HINT_FLAGS;
  1129. pi.hint_string = "x,y";
  1130. } break;
  1131. case ShaderLanguage::TYPE_BVEC3: {
  1132. pi.type = Variant::INT;
  1133. pi.hint = PROPERTY_HINT_FLAGS;
  1134. pi.hint_string = "x,y,z";
  1135. } break;
  1136. case ShaderLanguage::TYPE_BVEC4: {
  1137. pi.type = Variant::INT;
  1138. pi.hint = PROPERTY_HINT_FLAGS;
  1139. pi.hint_string = "x,y,z,w";
  1140. } break;
  1141. // int stuff
  1142. case ShaderLanguage::TYPE_UINT:
  1143. case ShaderLanguage::TYPE_INT: {
  1144. pi.type = Variant::INT;
  1145. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
  1146. pi.hint = PROPERTY_HINT_RANGE;
  1147. pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
  1148. }
  1149. } break;
  1150. case ShaderLanguage::TYPE_IVEC2:
  1151. case ShaderLanguage::TYPE_UVEC2:
  1152. case ShaderLanguage::TYPE_IVEC3:
  1153. case ShaderLanguage::TYPE_UVEC3:
  1154. case ShaderLanguage::TYPE_IVEC4:
  1155. case ShaderLanguage::TYPE_UVEC4: {
  1156. pi.type = Variant::POOL_INT_ARRAY;
  1157. } break;
  1158. case ShaderLanguage::TYPE_FLOAT: {
  1159. pi.type = Variant::REAL;
  1160. } break;
  1161. case ShaderLanguage::TYPE_VEC2: {
  1162. pi.type = Variant::VECTOR2;
  1163. } break;
  1164. case ShaderLanguage::TYPE_VEC3: {
  1165. pi.type = Variant::VECTOR3;
  1166. } break;
  1167. case ShaderLanguage::TYPE_VEC4: {
  1168. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1169. pi.type = Variant::COLOR;
  1170. } else {
  1171. pi.type = Variant::PLANE;
  1172. }
  1173. } break;
  1174. case ShaderLanguage::TYPE_MAT2: {
  1175. pi.type = Variant::TRANSFORM2D;
  1176. } break;
  1177. case ShaderLanguage::TYPE_MAT3: {
  1178. pi.type = Variant::BASIS;
  1179. } break;
  1180. case ShaderLanguage::TYPE_MAT4: {
  1181. pi.type = Variant::TRANSFORM;
  1182. } break;
  1183. case ShaderLanguage::TYPE_SAMPLER2D:
  1184. case ShaderLanguage::TYPE_ISAMPLER2D:
  1185. case ShaderLanguage::TYPE_USAMPLER2D: {
  1186. pi.type = Variant::OBJECT;
  1187. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  1188. pi.hint_string = "Texture";
  1189. } break;
  1190. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  1191. pi.type = Variant::OBJECT;
  1192. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  1193. pi.hint_string = "CubeMap";
  1194. } break;
  1195. case ShaderLanguage::TYPE_SAMPLER2DARRAY:
  1196. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  1197. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  1198. case ShaderLanguage::TYPE_SAMPLER3D:
  1199. case ShaderLanguage::TYPE_ISAMPLER3D:
  1200. case ShaderLanguage::TYPE_USAMPLER3D: {
  1201. // Not implemented in GLES2
  1202. } break;
  1203. }
  1204. p_param_list->push_back(pi);
  1205. }
  1206. }
  1207. void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1208. Shader *shader = shader_owner.get(p_shader);
  1209. ERR_FAIL_COND(!shader);
  1210. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  1211. if (p_texture.is_valid()) {
  1212. shader->default_textures[p_name] = p_texture;
  1213. } else {
  1214. shader->default_textures.erase(p_name);
  1215. }
  1216. _shader_make_dirty(shader);
  1217. }
  1218. RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1219. const Shader *shader = shader_owner.get(p_shader);
  1220. ERR_FAIL_COND_V(!shader, RID());
  1221. const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
  1222. if (!E) {
  1223. return RID();
  1224. }
  1225. return E->get();
  1226. }
  1227. /* COMMON MATERIAL API */
  1228. void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
  1229. if (p_material->dirty_list.in_list())
  1230. return;
  1231. _material_dirty_list.add(&p_material->dirty_list);
  1232. }
  1233. RID RasterizerStorageGLES2::material_create() {
  1234. Material *material = memnew(Material);
  1235. return material_owner.make_rid(material);
  1236. }
  1237. void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) {
  1238. Material *material = material_owner.get(p_material);
  1239. ERR_FAIL_COND(!material);
  1240. Shader *shader = shader_owner.getornull(p_shader);
  1241. if (material->shader) {
  1242. // if a shader is present, remove the old shader
  1243. material->shader->materials.remove(&material->list);
  1244. }
  1245. material->shader = shader;
  1246. if (shader) {
  1247. shader->materials.add(&material->list);
  1248. }
  1249. _material_make_dirty(material);
  1250. }
  1251. RID RasterizerStorageGLES2::material_get_shader(RID p_material) const {
  1252. const Material *material = material_owner.get(p_material);
  1253. ERR_FAIL_COND_V(!material, RID());
  1254. if (material->shader) {
  1255. return material->shader->self;
  1256. }
  1257. return RID();
  1258. }
  1259. void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1260. Material *material = material_owner.get(p_material);
  1261. ERR_FAIL_COND(!material);
  1262. if (p_value.get_type() == Variant::NIL) {
  1263. material->params.erase(p_param);
  1264. } else {
  1265. material->params[p_param] = p_value;
  1266. }
  1267. _material_make_dirty(material);
  1268. }
  1269. Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const {
  1270. const Material *material = material_owner.get(p_material);
  1271. ERR_FAIL_COND_V(!material, RID());
  1272. if (material->params.has(p_param)) {
  1273. return material->params[p_param];
  1274. }
  1275. return material_get_param_default(p_material, p_param);
  1276. }
  1277. Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const {
  1278. const Material *material = material_owner.get(p_material);
  1279. ERR_FAIL_COND_V(!material, Variant());
  1280. if (material->shader) {
  1281. if (material->shader->uniforms.has(p_param)) {
  1282. ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
  1283. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  1284. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  1285. }
  1286. }
  1287. return Variant();
  1288. }
  1289. void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) {
  1290. Material *material = material_owner.getornull(p_material);
  1291. ERR_FAIL_COND(!material);
  1292. material->line_width = p_width;
  1293. }
  1294. void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) {
  1295. Material *material = material_owner.get(p_material);
  1296. ERR_FAIL_COND(!material);
  1297. material->next_pass = p_next_material;
  1298. }
  1299. bool RasterizerStorageGLES2::material_is_animated(RID p_material) {
  1300. Material *material = material_owner.get(p_material);
  1301. ERR_FAIL_COND_V(!material, false);
  1302. if (material->dirty_list.in_list()) {
  1303. _update_material(material);
  1304. }
  1305. bool animated = material->is_animated_cache;
  1306. if (!animated && material->next_pass.is_valid()) {
  1307. animated = material_is_animated(material->next_pass);
  1308. }
  1309. return animated;
  1310. }
  1311. bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) {
  1312. Material *material = material_owner.get(p_material);
  1313. ERR_FAIL_COND_V(!material, false);
  1314. if (material->dirty_list.in_list()) {
  1315. _update_material(material);
  1316. }
  1317. bool casts_shadows = material->can_cast_shadow_cache;
  1318. if (!casts_shadows && material->next_pass.is_valid()) {
  1319. casts_shadows = material_casts_shadows(material->next_pass);
  1320. }
  1321. return casts_shadows;
  1322. }
  1323. void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1324. Material *material = material_owner.getornull(p_material);
  1325. ERR_FAIL_COND(!material);
  1326. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1327. if (E) {
  1328. E->get()++;
  1329. } else {
  1330. material->instance_owners[p_instance] = 1;
  1331. }
  1332. }
  1333. void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1334. Material *material = material_owner.getornull(p_material);
  1335. ERR_FAIL_COND(!material);
  1336. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1337. ERR_FAIL_COND(!E);
  1338. E->get()--;
  1339. if (E->get() == 0) {
  1340. material->instance_owners.erase(E);
  1341. }
  1342. }
  1343. void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) {
  1344. ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN);
  1345. ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
  1346. Material *material = material_owner.get(p_material);
  1347. ERR_FAIL_COND(!material);
  1348. material->render_priority = priority;
  1349. }
  1350. void RasterizerStorageGLES2::_update_material(Material *p_material) {
  1351. if (p_material->dirty_list.in_list()) {
  1352. _material_dirty_list.remove(&p_material->dirty_list);
  1353. }
  1354. if (p_material->shader && p_material->shader->dirty_list.in_list()) {
  1355. _update_shader(p_material->shader);
  1356. }
  1357. if (p_material->shader && !p_material->shader->valid) {
  1358. return;
  1359. }
  1360. {
  1361. bool can_cast_shadow = false;
  1362. bool is_animated = false;
  1363. if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
  1364. if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
  1365. (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
  1366. can_cast_shadow = true;
  1367. }
  1368. if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
  1369. is_animated = true;
  1370. }
  1371. if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
  1372. is_animated = true;
  1373. }
  1374. if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
  1375. p_material->can_cast_shadow_cache = can_cast_shadow;
  1376. p_material->is_animated_cache = is_animated;
  1377. for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
  1378. E->key()->material_changed_notify();
  1379. }
  1380. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
  1381. E->key()->base_changed(false, true);
  1382. }
  1383. }
  1384. }
  1385. }
  1386. // uniforms and other things will be set in the use_material method in ShaderGLES2
  1387. if (p_material->shader && p_material->shader->texture_count > 0) {
  1388. p_material->textures.resize(p_material->shader->texture_count);
  1389. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
  1390. if (E->get().texture_order < 0)
  1391. continue; // not a texture, does not go here
  1392. RID texture;
  1393. Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
  1394. if (V) {
  1395. texture = V->get();
  1396. }
  1397. if (!texture.is_valid()) {
  1398. Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
  1399. if (W) {
  1400. texture = W->get();
  1401. }
  1402. }
  1403. p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
  1404. }
  1405. } else {
  1406. p_material->textures.clear();
  1407. }
  1408. }
  1409. void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) {
  1410. Material *material = material_owner.getornull(p_material);
  1411. ERR_FAIL_COND(!material);
  1412. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1413. if (I) {
  1414. I->get()++;
  1415. } else {
  1416. material->geometry_owners[p_geometry] = 1;
  1417. }
  1418. }
  1419. void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
  1420. Material *material = material_owner.getornull(p_material);
  1421. ERR_FAIL_COND(!material);
  1422. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1423. ERR_FAIL_COND(!I);
  1424. I->get()--;
  1425. if (I->get() == 0) {
  1426. material->geometry_owners.erase(I);
  1427. }
  1428. }
  1429. void RasterizerStorageGLES2::update_dirty_materials() {
  1430. while (_material_dirty_list.first()) {
  1431. Material *material = _material_dirty_list.first()->self();
  1432. _update_material(material);
  1433. }
  1434. }
  1435. /* MESH API */
  1436. RID RasterizerStorageGLES2::mesh_create() {
  1437. Mesh *mesh = memnew(Mesh);
  1438. return mesh_owner.make_rid(mesh);
  1439. }
  1440. static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, uint32_t &format, int p_vertices) {
  1441. uint32_t p_format = format;
  1442. static int src_size[VS::ARRAY_MAX];
  1443. static int dst_size[VS::ARRAY_MAX];
  1444. static int to_convert[VS::ARRAY_MAX];
  1445. int src_stride = 0;
  1446. int dst_stride = 0;
  1447. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1448. to_convert[i] = 0;
  1449. if (!(p_format & (1 << i))) {
  1450. src_size[i] = 0;
  1451. dst_size[i] = 0;
  1452. continue;
  1453. }
  1454. switch (i) {
  1455. case VS::ARRAY_VERTEX: {
  1456. if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
  1457. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1458. src_size[i] = 4;
  1459. dst_size[i] = 8;
  1460. to_convert[i] = 2;
  1461. } else {
  1462. src_size[i] = 8;
  1463. dst_size[i] = 12;
  1464. to_convert[i] = 3;
  1465. }
  1466. format &= ~VS::ARRAY_COMPRESS_VERTEX;
  1467. } else {
  1468. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1469. src_size[i] = 8;
  1470. dst_size[i] = 8;
  1471. } else {
  1472. src_size[i] = 12;
  1473. dst_size[i] = 12;
  1474. }
  1475. }
  1476. } break;
  1477. case VS::ARRAY_NORMAL: {
  1478. if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
  1479. src_size[i] = 4;
  1480. dst_size[i] = 4;
  1481. } else {
  1482. src_size[i] = 12;
  1483. dst_size[i] = 12;
  1484. }
  1485. } break;
  1486. case VS::ARRAY_TANGENT: {
  1487. if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
  1488. src_size[i] = 4;
  1489. dst_size[i] = 4;
  1490. } else {
  1491. src_size[i] = 16;
  1492. dst_size[i] = 16;
  1493. }
  1494. } break;
  1495. case VS::ARRAY_COLOR: {
  1496. if (p_format & VS::ARRAY_COMPRESS_COLOR) {
  1497. src_size[i] = 4;
  1498. dst_size[i] = 4;
  1499. } else {
  1500. src_size[i] = 16;
  1501. dst_size[i] = 16;
  1502. }
  1503. } break;
  1504. case VS::ARRAY_TEX_UV: {
  1505. if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
  1506. src_size[i] = 4;
  1507. to_convert[i] = 2;
  1508. format &= ~VS::ARRAY_COMPRESS_TEX_UV;
  1509. } else {
  1510. src_size[i] = 8;
  1511. }
  1512. dst_size[i] = 8;
  1513. } break;
  1514. case VS::ARRAY_TEX_UV2: {
  1515. if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
  1516. src_size[i] = 4;
  1517. to_convert[i] = 2;
  1518. format &= ~VS::ARRAY_COMPRESS_TEX_UV2;
  1519. } else {
  1520. src_size[i] = 8;
  1521. }
  1522. dst_size[i] = 8;
  1523. } break;
  1524. case VS::ARRAY_BONES: {
  1525. if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
  1526. src_size[i] = 8;
  1527. dst_size[i] = 8;
  1528. } else {
  1529. src_size[i] = 4;
  1530. dst_size[i] = 4;
  1531. }
  1532. } break;
  1533. case VS::ARRAY_WEIGHTS: {
  1534. if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
  1535. src_size[i] = 8;
  1536. dst_size[i] = 8;
  1537. } else {
  1538. src_size[i] = 16;
  1539. dst_size[i] = 16;
  1540. }
  1541. } break;
  1542. case VS::ARRAY_INDEX: {
  1543. src_size[i] = 0;
  1544. dst_size[i] = 0;
  1545. } break;
  1546. }
  1547. src_stride += src_size[i];
  1548. dst_stride += dst_size[i];
  1549. }
  1550. PoolVector<uint8_t> ret;
  1551. ret.resize(p_vertices * dst_stride);
  1552. PoolVector<uint8_t>::Read r = array.read();
  1553. PoolVector<uint8_t>::Write w = ret.write();
  1554. int src_offset = 0;
  1555. int dst_offset = 0;
  1556. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1557. if (src_size[i] == 0) {
  1558. continue; //no go
  1559. }
  1560. const uint8_t *rptr = r.ptr();
  1561. uint8_t *wptr = w.ptr();
  1562. if (to_convert[i]) { //converting
  1563. for (int j = 0; j < p_vertices; j++) {
  1564. const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset];
  1565. float *dst = (float *)&wptr[dst_stride * j + dst_offset];
  1566. for (int k = 0; k < to_convert[i]; k++) {
  1567. dst[k] = Math::half_to_float(src[k]);
  1568. }
  1569. }
  1570. } else {
  1571. //just copy
  1572. for (int j = 0; j < p_vertices; j++) {
  1573. for (int k = 0; k < src_size[i]; k++) {
  1574. wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k];
  1575. }
  1576. }
  1577. }
  1578. src_offset += src_size[i];
  1579. dst_offset += dst_size[i];
  1580. }
  1581. r = PoolVector<uint8_t>::Read();
  1582. w = PoolVector<uint8_t>::Write();
  1583. return ret;
  1584. }
  1585. void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
  1586. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1587. ERR_FAIL_COND(!mesh);
  1588. ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX));
  1589. //must have index and bones, both.
  1590. {
  1591. uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
  1592. ERR_EXPLAIN("Array must have both bones and weights in format or none.");
  1593. ERR_FAIL_COND((p_format & bones_weight) && (p_format & bones_weight) != bones_weight);
  1594. }
  1595. //bool has_morph = p_blend_shapes.size();
  1596. Surface::Attrib attribs[VS::ARRAY_MAX];
  1597. int stride = 0;
  1598. bool uses_half_float = false;
  1599. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1600. attribs[i].index = i;
  1601. if (!(p_format & (1 << i))) {
  1602. attribs[i].enabled = false;
  1603. attribs[i].integer = false;
  1604. continue;
  1605. }
  1606. attribs[i].enabled = true;
  1607. attribs[i].offset = stride;
  1608. attribs[i].integer = false;
  1609. switch (i) {
  1610. case VS::ARRAY_VERTEX: {
  1611. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1612. attribs[i].size = 2;
  1613. } else {
  1614. attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3;
  1615. }
  1616. if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
  1617. attribs[i].type = _GL_HALF_FLOAT_OES;
  1618. stride += attribs[i].size * 2;
  1619. uses_half_float = true;
  1620. } else {
  1621. attribs[i].type = GL_FLOAT;
  1622. stride += attribs[i].size * 4;
  1623. }
  1624. attribs[i].normalized = GL_FALSE;
  1625. } break;
  1626. case VS::ARRAY_NORMAL: {
  1627. attribs[i].size = 3;
  1628. if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
  1629. attribs[i].type = GL_BYTE;
  1630. stride += 4; //pad extra byte
  1631. attribs[i].normalized = GL_TRUE;
  1632. } else {
  1633. attribs[i].type = GL_FLOAT;
  1634. stride += 12;
  1635. attribs[i].normalized = GL_FALSE;
  1636. }
  1637. } break;
  1638. case VS::ARRAY_TANGENT: {
  1639. attribs[i].size = 4;
  1640. if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
  1641. attribs[i].type = GL_BYTE;
  1642. stride += 4;
  1643. attribs[i].normalized = GL_TRUE;
  1644. } else {
  1645. attribs[i].type = GL_FLOAT;
  1646. stride += 16;
  1647. attribs[i].normalized = GL_FALSE;
  1648. }
  1649. } break;
  1650. case VS::ARRAY_COLOR: {
  1651. attribs[i].size = 4;
  1652. if (p_format & VS::ARRAY_COMPRESS_COLOR) {
  1653. attribs[i].type = GL_UNSIGNED_BYTE;
  1654. stride += 4;
  1655. attribs[i].normalized = GL_TRUE;
  1656. } else {
  1657. attribs[i].type = GL_FLOAT;
  1658. stride += 16;
  1659. attribs[i].normalized = GL_FALSE;
  1660. }
  1661. } break;
  1662. case VS::ARRAY_TEX_UV: {
  1663. attribs[i].size = 2;
  1664. if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
  1665. attribs[i].type = _GL_HALF_FLOAT_OES;
  1666. stride += 4;
  1667. uses_half_float = true;
  1668. } else {
  1669. attribs[i].type = GL_FLOAT;
  1670. stride += 8;
  1671. }
  1672. attribs[i].normalized = GL_FALSE;
  1673. } break;
  1674. case VS::ARRAY_TEX_UV2: {
  1675. attribs[i].size = 2;
  1676. if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
  1677. attribs[i].type = _GL_HALF_FLOAT_OES;
  1678. stride += 4;
  1679. uses_half_float = true;
  1680. } else {
  1681. attribs[i].type = GL_FLOAT;
  1682. stride += 8;
  1683. }
  1684. attribs[i].normalized = GL_FALSE;
  1685. } break;
  1686. case VS::ARRAY_BONES: {
  1687. attribs[i].size = 4;
  1688. if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
  1689. attribs[i].type = GL_UNSIGNED_SHORT;
  1690. stride += 8;
  1691. } else {
  1692. attribs[i].type = GL_UNSIGNED_BYTE;
  1693. stride += 4;
  1694. }
  1695. attribs[i].normalized = GL_FALSE;
  1696. attribs[i].integer = true;
  1697. } break;
  1698. case VS::ARRAY_WEIGHTS: {
  1699. attribs[i].size = 4;
  1700. if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
  1701. attribs[i].type = GL_UNSIGNED_SHORT;
  1702. stride += 8;
  1703. attribs[i].normalized = GL_TRUE;
  1704. } else {
  1705. attribs[i].type = GL_FLOAT;
  1706. stride += 16;
  1707. attribs[i].normalized = GL_FALSE;
  1708. }
  1709. } break;
  1710. case VS::ARRAY_INDEX: {
  1711. attribs[i].size = 1;
  1712. if (p_vertex_count >= (1 << 16)) {
  1713. attribs[i].type = GL_UNSIGNED_INT;
  1714. attribs[i].stride = 4;
  1715. } else {
  1716. attribs[i].type = GL_UNSIGNED_SHORT;
  1717. attribs[i].stride = 2;
  1718. }
  1719. attribs[i].normalized = GL_FALSE;
  1720. } break;
  1721. }
  1722. }
  1723. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  1724. attribs[i].stride = stride;
  1725. }
  1726. //validate sizes
  1727. PoolVector<uint8_t> array = p_array;
  1728. int array_size = stride * p_vertex_count;
  1729. int index_array_size = 0;
  1730. if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
  1731. //old format, convert
  1732. array = PoolVector<uint8_t>();
  1733. array.resize(p_array.size() + p_vertex_count * 2);
  1734. PoolVector<uint8_t>::Write w = array.write();
  1735. PoolVector<uint8_t>::Read r = p_array.read();
  1736. uint16_t *w16 = (uint16_t *)w.ptr();
  1737. const uint16_t *r16 = (uint16_t *)r.ptr();
  1738. uint16_t one = Math::make_half_float(1);
  1739. for (int i = 0; i < p_vertex_count; i++) {
  1740. *w16++ = *r16++;
  1741. *w16++ = *r16++;
  1742. *w16++ = *r16++;
  1743. *w16++ = one;
  1744. for (int j = 0; j < (stride / 2) - 4; j++) {
  1745. *w16++ = *r16++;
  1746. }
  1747. }
  1748. }
  1749. ERR_FAIL_COND(array.size() != array_size);
  1750. if (!config.support_half_float_vertices && uses_half_float) {
  1751. uint32_t new_format = p_format;
  1752. PoolVector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
  1753. mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
  1754. return; //do not go any further, above function used unpacked stuff will be used instead.
  1755. }
  1756. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1757. index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
  1758. }
  1759. ERR_FAIL_COND(p_index_array.size() != index_array_size);
  1760. ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count);
  1761. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1762. ERR_FAIL_COND(p_blend_shapes[i].size() != array_size);
  1763. }
  1764. // all valid, create stuff
  1765. Surface *surface = memnew(Surface);
  1766. surface->active = true;
  1767. surface->array_len = p_vertex_count;
  1768. surface->index_array_len = p_index_count;
  1769. surface->array_byte_size = array.size();
  1770. surface->index_array_byte_size = p_index_array.size();
  1771. surface->primitive = p_primitive;
  1772. surface->mesh = mesh;
  1773. surface->format = p_format;
  1774. surface->skeleton_bone_aabb = p_bone_aabbs;
  1775. surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
  1776. surface->aabb = p_aabb;
  1777. surface->max_bone = p_bone_aabbs.size();
  1778. #ifdef TOOLS_ENABLED
  1779. surface->blend_shape_data = p_blend_shapes;
  1780. if (surface->blend_shape_data.size()) {
  1781. ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
  1782. }
  1783. surface->data = array;
  1784. surface->index_data = p_index_array;
  1785. #endif
  1786. surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
  1787. for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
  1788. surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0);
  1789. }
  1790. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1791. surface->attribs[i] = attribs[i];
  1792. }
  1793. // Okay, now the OpenGL stuff, wheeeeey \o/
  1794. {
  1795. PoolVector<uint8_t>::Read vr = array.read();
  1796. glGenBuffers(1, &surface->vertex_id);
  1797. glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
  1798. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  1799. glBindBuffer(GL_ARRAY_BUFFER, 0);
  1800. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1801. PoolVector<uint8_t>::Read ir = p_index_array.read();
  1802. glGenBuffers(1, &surface->index_id);
  1803. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
  1804. glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW);
  1805. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  1806. } else {
  1807. surface->index_id = 0;
  1808. }
  1809. // TODO generate wireframes
  1810. }
  1811. {
  1812. // blend shapes
  1813. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1814. Surface::BlendShape mt;
  1815. PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
  1816. surface->total_data_size += array_size;
  1817. glGenBuffers(1, &mt.vertex_id);
  1818. glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
  1819. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
  1820. glBindBuffer(GL_ARRAY_BUFFER, 0);
  1821. surface->blend_shapes.push_back(mt);
  1822. }
  1823. }
  1824. mesh->surfaces.push_back(surface);
  1825. mesh->instance_change_notify(true, true);
  1826. info.vertex_mem += surface->total_data_size;
  1827. }
  1828. void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
  1829. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1830. ERR_FAIL_COND(!mesh);
  1831. ERR_FAIL_COND(mesh->surfaces.size() != 0);
  1832. ERR_FAIL_COND(p_amount < 0);
  1833. mesh->blend_shape_count = p_amount;
  1834. mesh->instance_change_notify(true, false);
  1835. }
  1836. int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
  1837. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1838. ERR_FAIL_COND_V(!mesh, 0);
  1839. return mesh->blend_shape_count;
  1840. }
  1841. void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
  1842. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1843. ERR_FAIL_COND(!mesh);
  1844. mesh->blend_shape_mode = p_mode;
  1845. }
  1846. VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const {
  1847. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1848. ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
  1849. return mesh->blend_shape_mode;
  1850. }
  1851. void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
  1852. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1853. ERR_FAIL_COND(!mesh);
  1854. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1855. int total_size = p_data.size();
  1856. ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
  1857. PoolVector<uint8_t>::Read r = p_data.read();
  1858. glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
  1859. glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
  1860. glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
  1861. }
  1862. void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1863. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1864. ERR_FAIL_COND(!mesh);
  1865. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1866. if (mesh->surfaces[p_surface]->material == p_material)
  1867. return;
  1868. if (mesh->surfaces[p_surface]->material.is_valid()) {
  1869. _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  1870. }
  1871. mesh->surfaces[p_surface]->material = p_material;
  1872. if (mesh->surfaces[p_surface]->material.is_valid()) {
  1873. _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  1874. }
  1875. mesh->instance_change_notify(false, true);
  1876. }
  1877. RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1878. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1879. ERR_FAIL_COND_V(!mesh, RID());
  1880. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
  1881. return mesh->surfaces[p_surface]->material;
  1882. }
  1883. int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
  1884. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1885. ERR_FAIL_COND_V(!mesh, 0);
  1886. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1887. return mesh->surfaces[p_surface]->array_len;
  1888. }
  1889. int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
  1890. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1891. ERR_FAIL_COND_V(!mesh, 0);
  1892. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1893. return mesh->surfaces[p_surface]->index_array_len;
  1894. }
  1895. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
  1896. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1897. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  1898. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  1899. Surface *surface = mesh->surfaces[p_surface];
  1900. #ifndef TOOLS_ENABLED
  1901. ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
  1902. #endif
  1903. return surface->data;
  1904. }
  1905. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
  1906. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1907. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  1908. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  1909. Surface *surface = mesh->surfaces[p_surface];
  1910. return surface->index_data;
  1911. }
  1912. uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const {
  1913. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1914. ERR_FAIL_COND_V(!mesh, 0);
  1915. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  1916. return mesh->surfaces[p_surface]->format;
  1917. }
  1918. VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
  1919. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1920. ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
  1921. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX);
  1922. return mesh->surfaces[p_surface]->primitive;
  1923. }
  1924. AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
  1925. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1926. ERR_FAIL_COND_V(!mesh, AABB());
  1927. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
  1928. return mesh->surfaces[p_surface]->aabb;
  1929. }
  1930. Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
  1931. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1932. ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
  1933. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
  1934. #ifndef TOOLS_ENABLED
  1935. ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
  1936. #endif
  1937. return mesh->surfaces[p_surface]->blend_shape_data;
  1938. }
  1939. Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
  1940. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1941. ERR_FAIL_COND_V(!mesh, Vector<AABB>());
  1942. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
  1943. return mesh->surfaces[p_surface]->skeleton_bone_aabb;
  1944. }
  1945. void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
  1946. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1947. ERR_FAIL_COND(!mesh);
  1948. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  1949. Surface *surface = mesh->surfaces[p_surface];
  1950. if (surface->material.is_valid()) {
  1951. _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
  1952. }
  1953. glDeleteBuffers(1, &surface->vertex_id);
  1954. if (surface->index_id) {
  1955. glDeleteBuffers(1, &surface->index_id);
  1956. }
  1957. for (int i = 0; i < surface->blend_shapes.size(); i++) {
  1958. glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id);
  1959. }
  1960. info.vertex_mem -= surface->total_data_size;
  1961. memdelete(surface);
  1962. mesh->surfaces.remove(p_surface);
  1963. mesh->instance_change_notify(true, true);
  1964. }
  1965. int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
  1966. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1967. ERR_FAIL_COND_V(!mesh, 0);
  1968. return mesh->surfaces.size();
  1969. }
  1970. void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1971. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1972. ERR_FAIL_COND(!mesh);
  1973. mesh->custom_aabb = p_aabb;
  1974. }
  1975. AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const {
  1976. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1977. ERR_FAIL_COND_V(!mesh, AABB());
  1978. return mesh->custom_aabb;
  1979. }
  1980. AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
  1981. Mesh *mesh = mesh_owner.get(p_mesh);
  1982. ERR_FAIL_COND_V(!mesh, AABB());
  1983. if (mesh->custom_aabb != AABB())
  1984. return mesh->custom_aabb;
  1985. Skeleton *sk = NULL;
  1986. if (p_skeleton.is_valid()) {
  1987. sk = skeleton_owner.get(p_skeleton);
  1988. }
  1989. AABB aabb;
  1990. if (sk && sk->size != 0) {
  1991. for (int i = 0; i < mesh->surfaces.size(); i++) {
  1992. AABB laabb;
  1993. if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
  1994. int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
  1995. const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
  1996. const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
  1997. int sbs = sk->size;
  1998. ERR_CONTINUE(bs > sbs);
  1999. const float *texture = sk->bone_data.ptr();
  2000. bool first = true;
  2001. if (sk->use_2d) {
  2002. for (int j = 0; j < bs; j++) {
  2003. if (!skused[j])
  2004. continue;
  2005. int base_ofs = j * 2 * 4;
  2006. Transform mtx;
  2007. mtx.basis[0].x = texture[base_ofs + 0];
  2008. mtx.basis[0].y = texture[base_ofs + 1];
  2009. mtx.origin.x = texture[base_ofs + 3];
  2010. base_ofs += 4;
  2011. mtx.basis[1].x = texture[base_ofs + 0];
  2012. mtx.basis[1].y = texture[base_ofs + 1];
  2013. mtx.origin.y = texture[base_ofs + 3];
  2014. AABB baabb = mtx.xform(skbones[j]);
  2015. if (first) {
  2016. laabb = baabb;
  2017. first = false;
  2018. } else {
  2019. laabb.merge_with(baabb);
  2020. }
  2021. }
  2022. } else {
  2023. for (int j = 0; j < bs; j++) {
  2024. if (!skused[j])
  2025. continue;
  2026. int base_ofs = j * 3 * 4;
  2027. Transform mtx;
  2028. mtx.basis[0].x = texture[base_ofs + 0];
  2029. mtx.basis[0].y = texture[base_ofs + 1];
  2030. mtx.basis[0].z = texture[base_ofs + 2];
  2031. mtx.origin.x = texture[base_ofs + 3];
  2032. base_ofs += 4;
  2033. mtx.basis[1].x = texture[base_ofs + 0];
  2034. mtx.basis[1].y = texture[base_ofs + 1];
  2035. mtx.basis[1].z = texture[base_ofs + 2];
  2036. mtx.origin.y = texture[base_ofs + 3];
  2037. base_ofs += 4;
  2038. mtx.basis[2].x = texture[base_ofs + 0];
  2039. mtx.basis[2].y = texture[base_ofs + 1];
  2040. mtx.basis[2].z = texture[base_ofs + 2];
  2041. mtx.origin.z = texture[base_ofs + 3];
  2042. AABB baabb = mtx.xform(skbones[j]);
  2043. if (first) {
  2044. laabb = baabb;
  2045. first = false;
  2046. } else {
  2047. laabb.merge_with(baabb);
  2048. }
  2049. }
  2050. }
  2051. } else {
  2052. laabb = mesh->surfaces[i]->aabb;
  2053. }
  2054. if (i == 0)
  2055. aabb = laabb;
  2056. else
  2057. aabb.merge_with(laabb);
  2058. }
  2059. } else {
  2060. for (int i = 0; i < mesh->surfaces.size(); i++) {
  2061. if (i == 0)
  2062. aabb = mesh->surfaces[i]->aabb;
  2063. else
  2064. aabb.merge_with(mesh->surfaces[i]->aabb);
  2065. }
  2066. }
  2067. return aabb;
  2068. }
  2069. void RasterizerStorageGLES2::mesh_clear(RID p_mesh) {
  2070. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2071. ERR_FAIL_COND(!mesh);
  2072. while (mesh->surfaces.size()) {
  2073. mesh_remove_surface(p_mesh, 0);
  2074. }
  2075. }
  2076. /* MULTIMESH API */
  2077. RID RasterizerStorageGLES2::multimesh_create() {
  2078. MultiMesh *multimesh = memnew(MultiMesh);
  2079. return multimesh_owner.make_rid(multimesh);
  2080. }
  2081. void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
  2082. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2083. ERR_FAIL_COND(!multimesh);
  2084. if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) {
  2085. return;
  2086. }
  2087. multimesh->size = p_instances;
  2088. multimesh->color_format = p_color_format;
  2089. multimesh->transform_format = p_transform_format;
  2090. multimesh->custom_data_format = p_data;
  2091. if (multimesh->size) {
  2092. multimesh->data.resize(0);
  2093. }
  2094. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2095. multimesh->xform_floats = 8;
  2096. } else {
  2097. multimesh->xform_floats = 12;
  2098. }
  2099. if (multimesh->color_format == VS::MULTIMESH_COLOR_NONE) {
  2100. multimesh->color_floats = 0;
  2101. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2102. multimesh->color_floats = 1;
  2103. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2104. multimesh->color_floats = 4;
  2105. }
  2106. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE) {
  2107. multimesh->custom_data_floats = 0;
  2108. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2109. multimesh->custom_data_floats = 1;
  2110. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2111. multimesh->custom_data_floats = 4;
  2112. }
  2113. int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2114. multimesh->data.resize(format_floats * p_instances);
  2115. for (int i = 0; i < p_instances * format_floats; i += format_floats) {
  2116. int color_from = 0;
  2117. int custom_data_from = 0;
  2118. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2119. multimesh->data.write[i + 0] = 1.0;
  2120. multimesh->data.write[i + 1] = 0.0;
  2121. multimesh->data.write[i + 2] = 0.0;
  2122. multimesh->data.write[i + 3] = 0.0;
  2123. multimesh->data.write[i + 4] = 0.0;
  2124. multimesh->data.write[i + 5] = 1.0;
  2125. multimesh->data.write[i + 6] = 0.0;
  2126. multimesh->data.write[i + 7] = 0.0;
  2127. color_from = 8;
  2128. custom_data_from = 8;
  2129. } else {
  2130. multimesh->data.write[i + 0] = 1.0;
  2131. multimesh->data.write[i + 1] = 0.0;
  2132. multimesh->data.write[i + 2] = 0.0;
  2133. multimesh->data.write[i + 3] = 0.0;
  2134. multimesh->data.write[i + 4] = 0.0;
  2135. multimesh->data.write[i + 5] = 1.0;
  2136. multimesh->data.write[i + 6] = 0.0;
  2137. multimesh->data.write[i + 7] = 0.0;
  2138. multimesh->data.write[i + 8] = 0.0;
  2139. multimesh->data.write[i + 9] = 0.0;
  2140. multimesh->data.write[i + 10] = 1.0;
  2141. multimesh->data.write[i + 11] = 0.0;
  2142. color_from = 12;
  2143. custom_data_from = 12;
  2144. }
  2145. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2146. union {
  2147. uint32_t colu;
  2148. float colf;
  2149. } cu;
  2150. cu.colu = 0xFFFFFFFF;
  2151. multimesh->data.write[i + color_from + 0] = cu.colf;
  2152. custom_data_from = color_from + 1;
  2153. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2154. multimesh->data.write[i + color_from + 0] = 1.0;
  2155. multimesh->data.write[i + color_from + 1] = 1.0;
  2156. multimesh->data.write[i + color_from + 2] = 1.0;
  2157. multimesh->data.write[i + color_from + 3] = 1.0;
  2158. custom_data_from = color_from + 4;
  2159. }
  2160. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2161. union {
  2162. uint32_t colu;
  2163. float colf;
  2164. } cu;
  2165. cu.colu = 0;
  2166. multimesh->data.write[i + custom_data_from + 0] = cu.colf;
  2167. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2168. multimesh->data.write[i + custom_data_from + 0] = 0.0;
  2169. multimesh->data.write[i + custom_data_from + 1] = 0.0;
  2170. multimesh->data.write[i + custom_data_from + 2] = 0.0;
  2171. multimesh->data.write[i + custom_data_from + 3] = 0.0;
  2172. }
  2173. }
  2174. multimesh->dirty_aabb = true;
  2175. multimesh->dirty_data = true;
  2176. if (!multimesh->update_list.in_list()) {
  2177. multimesh_update_list.add(&multimesh->update_list);
  2178. }
  2179. }
  2180. int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
  2181. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2182. ERR_FAIL_COND_V(!multimesh, 0);
  2183. return multimesh->size;
  2184. }
  2185. void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2186. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2187. ERR_FAIL_COND(!multimesh);
  2188. if (multimesh->mesh.is_valid()) {
  2189. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  2190. if (mesh) {
  2191. mesh->multimeshes.remove(&multimesh->mesh_list);
  2192. }
  2193. }
  2194. multimesh->mesh = p_mesh;
  2195. if (multimesh->mesh.is_valid()) {
  2196. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  2197. if (mesh) {
  2198. mesh->multimeshes.add(&multimesh->mesh_list);
  2199. }
  2200. }
  2201. multimesh->dirty_aabb = true;
  2202. if (!multimesh->update_list.in_list()) {
  2203. multimesh_update_list.add(&multimesh->update_list);
  2204. }
  2205. }
  2206. void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  2207. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2208. ERR_FAIL_COND(!multimesh);
  2209. ERR_FAIL_INDEX(p_index, multimesh->size);
  2210. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
  2211. int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats;
  2212. float *dataptr = &multimesh->data.write[stride * p_index];
  2213. dataptr[0] = p_transform.basis.elements[0][0];
  2214. dataptr[1] = p_transform.basis.elements[0][1];
  2215. dataptr[2] = p_transform.basis.elements[0][2];
  2216. dataptr[3] = p_transform.origin.x;
  2217. dataptr[4] = p_transform.basis.elements[1][0];
  2218. dataptr[5] = p_transform.basis.elements[1][1];
  2219. dataptr[6] = p_transform.basis.elements[1][2];
  2220. dataptr[7] = p_transform.origin.y;
  2221. dataptr[8] = p_transform.basis.elements[2][0];
  2222. dataptr[9] = p_transform.basis.elements[2][1];
  2223. dataptr[10] = p_transform.basis.elements[2][2];
  2224. dataptr[11] = p_transform.origin.z;
  2225. multimesh->dirty_data = true;
  2226. multimesh->dirty_aabb = true;
  2227. if (!multimesh->update_list.in_list()) {
  2228. multimesh_update_list.add(&multimesh->update_list);
  2229. }
  2230. }
  2231. void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2232. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2233. ERR_FAIL_COND(!multimesh);
  2234. ERR_FAIL_INDEX(p_index, multimesh->size);
  2235. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
  2236. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2237. float *dataptr = &multimesh->data.write[stride * p_index];
  2238. dataptr[0] = p_transform.elements[0][0];
  2239. dataptr[1] = p_transform.elements[1][0];
  2240. dataptr[2] = 0;
  2241. dataptr[3] = p_transform.elements[2][0];
  2242. dataptr[4] = p_transform.elements[0][1];
  2243. dataptr[5] = p_transform.elements[1][1];
  2244. dataptr[6] = 0;
  2245. dataptr[7] = p_transform.elements[2][1];
  2246. multimesh->dirty_data = true;
  2247. multimesh->dirty_aabb = true;
  2248. if (!multimesh->update_list.in_list()) {
  2249. multimesh_update_list.add(&multimesh->update_list);
  2250. }
  2251. }
  2252. void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2253. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2254. ERR_FAIL_COND(!multimesh);
  2255. ERR_FAIL_INDEX(p_index, multimesh->size);
  2256. ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
  2257. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2258. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  2259. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2260. uint8_t *data8 = (uint8_t *)dataptr;
  2261. data8[0] = CLAMP(p_color.r * 255.0, 0, 255);
  2262. data8[1] = CLAMP(p_color.g * 255.0, 0, 255);
  2263. data8[2] = CLAMP(p_color.b * 255.0, 0, 255);
  2264. data8[3] = CLAMP(p_color.a * 255.0, 0, 255);
  2265. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2266. dataptr[0] = p_color.r;
  2267. dataptr[1] = p_color.g;
  2268. dataptr[2] = p_color.b;
  2269. dataptr[3] = p_color.a;
  2270. }
  2271. multimesh->dirty_data = true;
  2272. multimesh->dirty_aabb = true;
  2273. if (!multimesh->update_list.in_list()) {
  2274. multimesh_update_list.add(&multimesh->update_list);
  2275. }
  2276. }
  2277. void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
  2278. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2279. ERR_FAIL_COND(!multimesh);
  2280. ERR_FAIL_INDEX(p_index, multimesh->size);
  2281. ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
  2282. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2283. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  2284. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2285. uint8_t *data8 = (uint8_t *)dataptr;
  2286. data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
  2287. data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
  2288. data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
  2289. data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
  2290. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2291. dataptr[0] = p_custom_data.r;
  2292. dataptr[1] = p_custom_data.g;
  2293. dataptr[2] = p_custom_data.b;
  2294. dataptr[3] = p_custom_data.a;
  2295. }
  2296. multimesh->dirty_data = true;
  2297. multimesh->dirty_aabb = true;
  2298. if (!multimesh->update_list.in_list()) {
  2299. multimesh_update_list.add(&multimesh->update_list);
  2300. }
  2301. }
  2302. RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
  2303. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2304. ERR_FAIL_COND_V(!multimesh, RID());
  2305. return multimesh->mesh;
  2306. }
  2307. Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2308. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2309. ERR_FAIL_COND_V(!multimesh, Transform());
  2310. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
  2311. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
  2312. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2313. float *dataptr = &multimesh->data.write[stride * p_index];
  2314. Transform xform;
  2315. xform.basis.elements[0][0] = dataptr[0];
  2316. xform.basis.elements[0][1] = dataptr[1];
  2317. xform.basis.elements[0][2] = dataptr[2];
  2318. xform.origin.x = dataptr[3];
  2319. xform.basis.elements[1][0] = dataptr[4];
  2320. xform.basis.elements[1][1] = dataptr[5];
  2321. xform.basis.elements[1][2] = dataptr[6];
  2322. xform.origin.y = dataptr[7];
  2323. xform.basis.elements[2][0] = dataptr[8];
  2324. xform.basis.elements[2][1] = dataptr[9];
  2325. xform.basis.elements[2][2] = dataptr[10];
  2326. xform.origin.z = dataptr[11];
  2327. return xform;
  2328. }
  2329. Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2330. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2331. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2332. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
  2333. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
  2334. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2335. float *dataptr = &multimesh->data.write[stride * p_index];
  2336. Transform2D xform;
  2337. xform.elements[0][0] = dataptr[0];
  2338. xform.elements[1][0] = dataptr[1];
  2339. xform.elements[2][0] = dataptr[3];
  2340. xform.elements[0][1] = dataptr[4];
  2341. xform.elements[1][1] = dataptr[5];
  2342. xform.elements[2][1] = dataptr[7];
  2343. return xform;
  2344. }
  2345. Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2346. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2347. ERR_FAIL_COND_V(!multimesh, Color());
  2348. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  2349. ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
  2350. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2351. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  2352. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2353. union {
  2354. uint32_t colu;
  2355. float colf;
  2356. } cu;
  2357. cu.colf = dataptr[0];
  2358. return Color::hex(BSWAP32(cu.colu));
  2359. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2360. Color c;
  2361. c.r = dataptr[0];
  2362. c.g = dataptr[1];
  2363. c.b = dataptr[2];
  2364. c.a = dataptr[3];
  2365. return c;
  2366. }
  2367. return Color();
  2368. }
  2369. Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2370. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2371. ERR_FAIL_COND_V(!multimesh, Color());
  2372. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  2373. ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
  2374. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2375. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  2376. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2377. union {
  2378. uint32_t colu;
  2379. float colf;
  2380. } cu;
  2381. cu.colf = dataptr[0];
  2382. return Color::hex(BSWAP32(cu.colu));
  2383. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2384. Color c;
  2385. c.r = dataptr[0];
  2386. c.g = dataptr[1];
  2387. c.b = dataptr[2];
  2388. c.a = dataptr[3];
  2389. return c;
  2390. }
  2391. return Color();
  2392. }
  2393. void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
  2394. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2395. ERR_FAIL_COND(!multimesh);
  2396. int dsize = multimesh->data.size();
  2397. ERR_FAIL_COND(dsize != p_array.size());
  2398. PoolVector<float>::Read r = p_array.read();
  2399. copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
  2400. multimesh->dirty_data = true;
  2401. multimesh->dirty_aabb = true;
  2402. if (!multimesh->update_list.in_list()) {
  2403. multimesh_update_list.add(&multimesh->update_list);
  2404. }
  2405. }
  2406. void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2407. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2408. ERR_FAIL_COND(!multimesh);
  2409. multimesh->visible_instances = p_visible;
  2410. }
  2411. int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
  2412. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2413. ERR_FAIL_COND_V(!multimesh, -1);
  2414. return multimesh->visible_instances;
  2415. }
  2416. AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const {
  2417. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2418. ERR_FAIL_COND_V(!multimesh, AABB());
  2419. const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes();
  2420. return multimesh->aabb;
  2421. }
  2422. void RasterizerStorageGLES2::update_dirty_multimeshes() {
  2423. while (multimesh_update_list.first()) {
  2424. MultiMesh *multimesh = multimesh_update_list.first()->self();
  2425. if (multimesh->size && multimesh->dirty_aabb) {
  2426. AABB mesh_aabb;
  2427. if (multimesh->mesh.is_valid()) {
  2428. mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
  2429. }
  2430. mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides
  2431. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2432. int count = multimesh->data.size();
  2433. float *data = multimesh->data.ptrw();
  2434. AABB aabb;
  2435. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2436. for (int i = 0; i < count; i += stride) {
  2437. float *dataptr = &data[i];
  2438. Transform xform;
  2439. xform.basis[0][0] = dataptr[0];
  2440. xform.basis[0][1] = dataptr[1];
  2441. xform.origin[0] = dataptr[3];
  2442. xform.basis[1][0] = dataptr[4];
  2443. xform.basis[1][1] = dataptr[5];
  2444. xform.origin[1] = dataptr[7];
  2445. AABB laabb = xform.xform(mesh_aabb);
  2446. if (i == 0) {
  2447. aabb = laabb;
  2448. } else {
  2449. aabb.merge_with(laabb);
  2450. }
  2451. }
  2452. } else {
  2453. for (int i = 0; i < count; i += stride) {
  2454. float *dataptr = &data[i];
  2455. Transform xform;
  2456. xform.basis.elements[0][0] = dataptr[0];
  2457. xform.basis.elements[0][1] = dataptr[1];
  2458. xform.basis.elements[0][2] = dataptr[2];
  2459. xform.origin.x = dataptr[3];
  2460. xform.basis.elements[1][0] = dataptr[4];
  2461. xform.basis.elements[1][1] = dataptr[5];
  2462. xform.basis.elements[1][2] = dataptr[6];
  2463. xform.origin.y = dataptr[7];
  2464. xform.basis.elements[2][0] = dataptr[8];
  2465. xform.basis.elements[2][1] = dataptr[9];
  2466. xform.basis.elements[2][2] = dataptr[10];
  2467. xform.origin.z = dataptr[11];
  2468. AABB laabb = xform.xform(mesh_aabb);
  2469. if (i == 0) {
  2470. aabb = laabb;
  2471. } else {
  2472. aabb.merge_with(laabb);
  2473. }
  2474. }
  2475. }
  2476. multimesh->aabb = aabb;
  2477. }
  2478. multimesh->dirty_aabb = false;
  2479. multimesh->dirty_data = false;
  2480. multimesh->instance_change_notify(true, false);
  2481. multimesh_update_list.remove(multimesh_update_list.first());
  2482. }
  2483. }
  2484. /* IMMEDIATE API */
  2485. RID RasterizerStorageGLES2::immediate_create() {
  2486. Immediate *im = memnew(Immediate);
  2487. return immediate_owner.make_rid(im);
  2488. }
  2489. void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) {
  2490. Immediate *im = immediate_owner.get(p_immediate);
  2491. ERR_FAIL_COND(!im);
  2492. ERR_FAIL_COND(im->building);
  2493. Immediate::Chunk ic;
  2494. ic.texture = p_texture;
  2495. ic.primitive = p_primitive;
  2496. im->chunks.push_back(ic);
  2497. im->mask = 0;
  2498. im->building = true;
  2499. }
  2500. void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
  2501. Immediate *im = immediate_owner.get(p_immediate);
  2502. ERR_FAIL_COND(!im);
  2503. ERR_FAIL_COND(!im->building);
  2504. Immediate::Chunk *c = &im->chunks.back()->get();
  2505. if (c->vertices.empty() && im->chunks.size() == 1) {
  2506. im->aabb.position = p_vertex;
  2507. im->aabb.size = Vector3();
  2508. } else {
  2509. im->aabb.expand_to(p_vertex);
  2510. }
  2511. if (im->mask & VS::ARRAY_FORMAT_NORMAL)
  2512. c->normals.push_back(chunk_normal);
  2513. if (im->mask & VS::ARRAY_FORMAT_TANGENT)
  2514. c->tangents.push_back(chunk_tangent);
  2515. if (im->mask & VS::ARRAY_FORMAT_COLOR)
  2516. c->colors.push_back(chunk_color);
  2517. if (im->mask & VS::ARRAY_FORMAT_TEX_UV)
  2518. c->uvs.push_back(chunk_uv);
  2519. if (im->mask & VS::ARRAY_FORMAT_TEX_UV2)
  2520. c->uv2s.push_back(chunk_uv2);
  2521. im->mask |= VS::ARRAY_FORMAT_VERTEX;
  2522. c->vertices.push_back(p_vertex);
  2523. }
  2524. void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
  2525. Immediate *im = immediate_owner.get(p_immediate);
  2526. ERR_FAIL_COND(!im);
  2527. ERR_FAIL_COND(!im->building);
  2528. im->mask |= VS::ARRAY_FORMAT_NORMAL;
  2529. chunk_normal = p_normal;
  2530. }
  2531. void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
  2532. Immediate *im = immediate_owner.get(p_immediate);
  2533. ERR_FAIL_COND(!im);
  2534. ERR_FAIL_COND(!im->building);
  2535. im->mask |= VS::ARRAY_FORMAT_TANGENT;
  2536. chunk_tangent = p_tangent;
  2537. }
  2538. void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) {
  2539. Immediate *im = immediate_owner.get(p_immediate);
  2540. ERR_FAIL_COND(!im);
  2541. ERR_FAIL_COND(!im->building);
  2542. im->mask |= VS::ARRAY_FORMAT_COLOR;
  2543. chunk_color = p_color;
  2544. }
  2545. void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
  2546. Immediate *im = immediate_owner.get(p_immediate);
  2547. ERR_FAIL_COND(!im);
  2548. ERR_FAIL_COND(!im->building);
  2549. im->mask |= VS::ARRAY_FORMAT_TEX_UV;
  2550. chunk_uv = tex_uv;
  2551. }
  2552. void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
  2553. Immediate *im = immediate_owner.get(p_immediate);
  2554. ERR_FAIL_COND(!im);
  2555. ERR_FAIL_COND(!im->building);
  2556. im->mask |= VS::ARRAY_FORMAT_TEX_UV2;
  2557. chunk_uv2 = tex_uv;
  2558. }
  2559. void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
  2560. Immediate *im = immediate_owner.get(p_immediate);
  2561. ERR_FAIL_COND(!im);
  2562. ERR_FAIL_COND(!im->building);
  2563. im->building = false;
  2564. im->instance_change_notify(true, false);
  2565. }
  2566. void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
  2567. Immediate *im = immediate_owner.get(p_immediate);
  2568. ERR_FAIL_COND(!im);
  2569. ERR_FAIL_COND(im->building);
  2570. im->chunks.clear();
  2571. im->instance_change_notify(true, false);
  2572. }
  2573. AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
  2574. Immediate *im = immediate_owner.get(p_immediate);
  2575. ERR_FAIL_COND_V(!im, AABB());
  2576. return im->aabb;
  2577. }
  2578. void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) {
  2579. Immediate *im = immediate_owner.get(p_immediate);
  2580. ERR_FAIL_COND(!im);
  2581. im->material = p_material;
  2582. im->instance_change_notify(false, true);
  2583. }
  2584. RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
  2585. const Immediate *im = immediate_owner.get(p_immediate);
  2586. ERR_FAIL_COND_V(!im, RID());
  2587. return im->material;
  2588. }
  2589. /* SKELETON API */
  2590. RID RasterizerStorageGLES2::skeleton_create() {
  2591. Skeleton *skeleton = memnew(Skeleton);
  2592. return skeleton_owner.make_rid(skeleton);
  2593. }
  2594. void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2595. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2596. ERR_FAIL_COND(!skeleton);
  2597. ERR_FAIL_COND(p_bones < 0);
  2598. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  2599. return;
  2600. }
  2601. skeleton->size = p_bones;
  2602. skeleton->use_2d = p_2d_skeleton;
  2603. if (config.float_texture_supported) {
  2604. glGenTextures(1, &skeleton->tex_id);
  2605. glActiveTexture(GL_TEXTURE0);
  2606. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2607. #ifdef GLES_OVER_GL
  2608. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2609. #else
  2610. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2611. #endif
  2612. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  2613. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  2614. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  2615. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  2616. glBindTexture(GL_TEXTURE_2D, 0);
  2617. }
  2618. if (skeleton->use_2d) {
  2619. skeleton->bone_data.resize(p_bones * 4 * 2);
  2620. } else {
  2621. skeleton->bone_data.resize(p_bones * 4 * 3);
  2622. }
  2623. }
  2624. int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const {
  2625. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2626. ERR_FAIL_COND_V(!skeleton, 0);
  2627. return skeleton->size;
  2628. }
  2629. void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2630. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2631. ERR_FAIL_COND(!skeleton);
  2632. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2633. ERR_FAIL_COND(skeleton->use_2d);
  2634. float *bone_data = skeleton->bone_data.ptrw();
  2635. int base_offset = p_bone * 4 * 3;
  2636. bone_data[base_offset + 0] = p_transform.basis[0].x;
  2637. bone_data[base_offset + 1] = p_transform.basis[0].y;
  2638. bone_data[base_offset + 2] = p_transform.basis[0].z;
  2639. bone_data[base_offset + 3] = p_transform.origin.x;
  2640. bone_data[base_offset + 4] = p_transform.basis[1].x;
  2641. bone_data[base_offset + 5] = p_transform.basis[1].y;
  2642. bone_data[base_offset + 6] = p_transform.basis[1].z;
  2643. bone_data[base_offset + 7] = p_transform.origin.y;
  2644. bone_data[base_offset + 8] = p_transform.basis[2].x;
  2645. bone_data[base_offset + 9] = p_transform.basis[2].y;
  2646. bone_data[base_offset + 10] = p_transform.basis[2].z;
  2647. bone_data[base_offset + 11] = p_transform.origin.z;
  2648. if (!skeleton->update_list.in_list()) {
  2649. skeleton_update_list.add(&skeleton->update_list);
  2650. }
  2651. }
  2652. Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2653. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2654. ERR_FAIL_COND_V(!skeleton, Transform());
  2655. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2656. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2657. const float *bone_data = skeleton->bone_data.ptr();
  2658. Transform ret;
  2659. int base_offset = p_bone * 4 * 3;
  2660. ret.basis[0].x = bone_data[base_offset + 0];
  2661. ret.basis[0].y = bone_data[base_offset + 1];
  2662. ret.basis[0].z = bone_data[base_offset + 2];
  2663. ret.origin.x = bone_data[base_offset + 3];
  2664. ret.basis[1].x = bone_data[base_offset + 4];
  2665. ret.basis[1].y = bone_data[base_offset + 5];
  2666. ret.basis[1].z = bone_data[base_offset + 6];
  2667. ret.origin.y = bone_data[base_offset + 7];
  2668. ret.basis[2].x = bone_data[base_offset + 8];
  2669. ret.basis[2].y = bone_data[base_offset + 9];
  2670. ret.basis[2].z = bone_data[base_offset + 10];
  2671. ret.origin.z = bone_data[base_offset + 11];
  2672. return ret;
  2673. }
  2674. void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2675. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2676. ERR_FAIL_COND(!skeleton);
  2677. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2678. ERR_FAIL_COND(!skeleton->use_2d);
  2679. float *bone_data = skeleton->bone_data.ptrw();
  2680. int base_offset = p_bone * 4 * 2;
  2681. bone_data[base_offset + 0] = p_transform[0][0];
  2682. bone_data[base_offset + 1] = p_transform[1][0];
  2683. bone_data[base_offset + 2] = 0;
  2684. bone_data[base_offset + 3] = p_transform[2][0];
  2685. bone_data[base_offset + 4] = p_transform[0][1];
  2686. bone_data[base_offset + 5] = p_transform[1][1];
  2687. bone_data[base_offset + 6] = 0;
  2688. bone_data[base_offset + 7] = p_transform[2][1];
  2689. if (!skeleton->update_list.in_list()) {
  2690. skeleton_update_list.add(&skeleton->update_list);
  2691. }
  2692. }
  2693. Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2694. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2695. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2696. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2697. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2698. const float *bone_data = skeleton->bone_data.ptr();
  2699. Transform2D ret;
  2700. int base_offset = p_bone * 4 * 2;
  2701. ret[0][0] = bone_data[base_offset + 0];
  2702. ret[1][0] = bone_data[base_offset + 1];
  2703. ret[2][0] = bone_data[base_offset + 3];
  2704. ret[0][1] = bone_data[base_offset + 4];
  2705. ret[1][1] = bone_data[base_offset + 5];
  2706. ret[2][1] = bone_data[base_offset + 7];
  2707. return ret;
  2708. }
  2709. void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2710. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2711. ERR_FAIL_COND(!skeleton);
  2712. skeleton->base_transform_2d = p_base_transform;
  2713. }
  2714. void RasterizerStorageGLES2::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
  2715. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2716. ERR_FAIL_COND(skeleton->use_2d);
  2717. skeleton->world_transform = p_world_transform;
  2718. skeleton->use_world_transform = p_enable;
  2719. if (p_enable) {
  2720. skeleton->world_transform_inverse = skeleton->world_transform.affine_inverse();
  2721. }
  2722. if (!skeleton->update_list.in_list()) {
  2723. skeleton_update_list.add(&skeleton->update_list);
  2724. }
  2725. }
  2726. void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
  2727. glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
  2728. if (p_size > resources.skeleton_transform_buffer_size) {
  2729. // new requested buffer is bigger, so resizing the GPU buffer
  2730. resources.skeleton_transform_buffer_size = p_size;
  2731. glBufferData(GL_ARRAY_BUFFER, p_size * sizeof(float), p_data.read().ptr(), GL_DYNAMIC_DRAW);
  2732. } else {
  2733. glBufferSubData(GL_ARRAY_BUFFER, 0, p_size * sizeof(float), p_data.read().ptr());
  2734. }
  2735. glBindBuffer(GL_ARRAY_BUFFER, 0);
  2736. }
  2737. void RasterizerStorageGLES2::update_dirty_skeletons() {
  2738. if (!config.float_texture_supported)
  2739. return;
  2740. glActiveTexture(GL_TEXTURE0);
  2741. while (skeleton_update_list.first()) {
  2742. Skeleton *skeleton = skeleton_update_list.first()->self();
  2743. if (skeleton->size) {
  2744. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2745. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
  2746. }
  2747. for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
  2748. E->get()->base_changed(true, false);
  2749. }
  2750. skeleton_update_list.remove(skeleton_update_list.first());
  2751. }
  2752. }
  2753. /* Light API */
  2754. RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
  2755. Light *light = memnew(Light);
  2756. light->type = p_type;
  2757. light->param[VS::LIGHT_PARAM_ENERGY] = 1.0;
  2758. light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2759. light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
  2760. light->param[VS::LIGHT_PARAM_RANGE] = 1.0;
  2761. light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2762. light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
  2763. light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2764. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2765. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2766. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2767. light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
  2768. light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
  2769. light->color = Color(1, 1, 1, 1);
  2770. light->shadow = false;
  2771. light->negative = false;
  2772. light->cull_mask = 0xFFFFFFFF;
  2773. light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  2774. light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  2775. light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
  2776. light->directional_blend_splits = false;
  2777. light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
  2778. light->reverse_cull = false;
  2779. light->version = 0;
  2780. return light_owner.make_rid(light);
  2781. }
  2782. void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) {
  2783. Light *light = light_owner.getornull(p_light);
  2784. ERR_FAIL_COND(!light);
  2785. light->color = p_color;
  2786. }
  2787. void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
  2788. Light *light = light_owner.getornull(p_light);
  2789. ERR_FAIL_COND(!light);
  2790. ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
  2791. switch (p_param) {
  2792. case VS::LIGHT_PARAM_RANGE:
  2793. case VS::LIGHT_PARAM_SPOT_ANGLE:
  2794. case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2795. case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2796. case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2797. case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2798. case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2799. case VS::LIGHT_PARAM_SHADOW_BIAS: {
  2800. light->version++;
  2801. light->instance_change_notify(true, false);
  2802. } break;
  2803. default: {}
  2804. }
  2805. light->param[p_param] = p_value;
  2806. }
  2807. void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
  2808. Light *light = light_owner.getornull(p_light);
  2809. ERR_FAIL_COND(!light);
  2810. light->shadow = p_enabled;
  2811. light->version++;
  2812. light->instance_change_notify(true, false);
  2813. }
  2814. void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
  2815. Light *light = light_owner.getornull(p_light);
  2816. ERR_FAIL_COND(!light);
  2817. light->shadow_color = p_color;
  2818. }
  2819. void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) {
  2820. Light *light = light_owner.getornull(p_light);
  2821. ERR_FAIL_COND(!light);
  2822. light->projector = p_texture;
  2823. }
  2824. void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) {
  2825. Light *light = light_owner.getornull(p_light);
  2826. ERR_FAIL_COND(!light);
  2827. light->negative = p_enable;
  2828. }
  2829. void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  2830. Light *light = light_owner.getornull(p_light);
  2831. ERR_FAIL_COND(!light);
  2832. light->cull_mask = p_mask;
  2833. light->version++;
  2834. light->instance_change_notify(true, false);
  2835. }
  2836. void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  2837. Light *light = light_owner.getornull(p_light);
  2838. ERR_FAIL_COND(!light);
  2839. light->reverse_cull = p_enabled;
  2840. light->version++;
  2841. light->instance_change_notify(true, false);
  2842. }
  2843. void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
  2844. Light *light = light_owner.getornull(p_light);
  2845. ERR_FAIL_COND(!light);
  2846. light->omni_shadow_mode = p_mode;
  2847. light->version++;
  2848. light->instance_change_notify(true, false);
  2849. }
  2850. VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
  2851. Light *light = light_owner.getornull(p_light);
  2852. ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
  2853. return light->omni_shadow_mode;
  2854. }
  2855. void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
  2856. Light *light = light_owner.getornull(p_light);
  2857. ERR_FAIL_COND(!light);
  2858. light->omni_shadow_detail = p_detail;
  2859. light->version++;
  2860. light->instance_change_notify(true, false);
  2861. }
  2862. void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
  2863. Light *light = light_owner.getornull(p_light);
  2864. ERR_FAIL_COND(!light);
  2865. light->directional_shadow_mode = p_mode;
  2866. light->version++;
  2867. light->instance_change_notify(true, false);
  2868. }
  2869. void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  2870. Light *light = light_owner.getornull(p_light);
  2871. ERR_FAIL_COND(!light);
  2872. light->directional_blend_splits = p_enable;
  2873. light->version++;
  2874. light->instance_change_notify(true, false);
  2875. }
  2876. bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
  2877. Light *light = light_owner.getornull(p_light);
  2878. ERR_FAIL_COND_V(!light, false);
  2879. return light->directional_blend_splits;
  2880. }
  2881. VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) {
  2882. Light *light = light_owner.getornull(p_light);
  2883. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2884. return light->directional_shadow_mode;
  2885. }
  2886. void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  2887. Light *light = light_owner.getornull(p_light);
  2888. ERR_FAIL_COND(!light);
  2889. light->directional_range_mode = p_range_mode;
  2890. }
  2891. VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  2892. Light *light = light_owner.getornull(p_light);
  2893. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  2894. return light->directional_range_mode;
  2895. }
  2896. VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const {
  2897. Light *light = light_owner.getornull(p_light);
  2898. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
  2899. return light->type;
  2900. }
  2901. float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) {
  2902. Light *light = light_owner.getornull(p_light);
  2903. ERR_FAIL_COND_V(!light, 0.0);
  2904. ERR_FAIL_INDEX_V(p_param, VS::LIGHT_PARAM_MAX, 0.0);
  2905. return light->param[p_param];
  2906. }
  2907. Color RasterizerStorageGLES2::light_get_color(RID p_light) {
  2908. Light *light = light_owner.getornull(p_light);
  2909. ERR_FAIL_COND_V(!light, Color());
  2910. return light->color;
  2911. }
  2912. bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
  2913. Light *light = light_owner.getornull(p_light);
  2914. ERR_FAIL_COND_V(!light, false);
  2915. return light->shadow;
  2916. }
  2917. uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const {
  2918. Light *light = light_owner.getornull(p_light);
  2919. ERR_FAIL_COND_V(!light, 0);
  2920. return light->version;
  2921. }
  2922. AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
  2923. Light *light = light_owner.getornull(p_light);
  2924. ERR_FAIL_COND_V(!light, AABB());
  2925. switch (light->type) {
  2926. case VS::LIGHT_SPOT: {
  2927. float len = light->param[VS::LIGHT_PARAM_RANGE];
  2928. float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  2929. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  2930. } break;
  2931. case VS::LIGHT_OMNI: {
  2932. float r = light->param[VS::LIGHT_PARAM_RANGE];
  2933. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  2934. } break;
  2935. case VS::LIGHT_DIRECTIONAL: {
  2936. return AABB();
  2937. } break;
  2938. }
  2939. ERR_FAIL_V(AABB());
  2940. return AABB();
  2941. }
  2942. /* PROBE API */
  2943. RID RasterizerStorageGLES2::reflection_probe_create() {
  2944. ReflectionProbe *reflection_probe = memnew(ReflectionProbe);
  2945. reflection_probe->intensity = 1.0;
  2946. reflection_probe->interior_ambient = Color();
  2947. reflection_probe->interior_ambient_energy = 1.0;
  2948. reflection_probe->interior_ambient_probe_contrib = 0.0;
  2949. reflection_probe->max_distance = 0;
  2950. reflection_probe->extents = Vector3(1, 1, 1);
  2951. reflection_probe->origin_offset = Vector3(0, 0, 0);
  2952. reflection_probe->interior = false;
  2953. reflection_probe->box_projection = false;
  2954. reflection_probe->enable_shadows = false;
  2955. reflection_probe->cull_mask = (1 << 20) - 1;
  2956. reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE;
  2957. reflection_probe->resolution = 128;
  2958. return reflection_probe_owner.make_rid(reflection_probe);
  2959. }
  2960. void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
  2961. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2962. ERR_FAIL_COND(!reflection_probe);
  2963. reflection_probe->update_mode = p_mode;
  2964. reflection_probe->instance_change_notify(true, false);
  2965. }
  2966. void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  2967. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2968. ERR_FAIL_COND(!reflection_probe);
  2969. reflection_probe->intensity = p_intensity;
  2970. }
  2971. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
  2972. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2973. ERR_FAIL_COND(!reflection_probe);
  2974. reflection_probe->interior_ambient = p_ambient;
  2975. }
  2976. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
  2977. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2978. ERR_FAIL_COND(!reflection_probe);
  2979. reflection_probe->interior_ambient_energy = p_energy;
  2980. }
  2981. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
  2982. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2983. ERR_FAIL_COND(!reflection_probe);
  2984. reflection_probe->interior_ambient_probe_contrib = p_contrib;
  2985. }
  2986. void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  2987. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2988. ERR_FAIL_COND(!reflection_probe);
  2989. reflection_probe->max_distance = p_distance;
  2990. reflection_probe->instance_change_notify(true, false);
  2991. }
  2992. void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  2993. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2994. ERR_FAIL_COND(!reflection_probe);
  2995. reflection_probe->extents = p_extents;
  2996. reflection_probe->instance_change_notify(true, false);
  2997. }
  2998. void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  2999. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3000. ERR_FAIL_COND(!reflection_probe);
  3001. reflection_probe->origin_offset = p_offset;
  3002. reflection_probe->instance_change_notify(true, false);
  3003. }
  3004. void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  3005. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3006. ERR_FAIL_COND(!reflection_probe);
  3007. reflection_probe->interior = p_enable;
  3008. reflection_probe->instance_change_notify(true, false);
  3009. }
  3010. void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  3011. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3012. ERR_FAIL_COND(!reflection_probe);
  3013. reflection_probe->box_projection = p_enable;
  3014. }
  3015. void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  3016. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3017. ERR_FAIL_COND(!reflection_probe);
  3018. reflection_probe->enable_shadows = p_enable;
  3019. reflection_probe->instance_change_notify(true, false);
  3020. }
  3021. void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  3022. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3023. ERR_FAIL_COND(!reflection_probe);
  3024. reflection_probe->cull_mask = p_layers;
  3025. reflection_probe->instance_change_notify(true, false);
  3026. }
  3027. void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  3028. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3029. ERR_FAIL_COND(!reflection_probe);
  3030. reflection_probe->resolution = p_resolution;
  3031. }
  3032. AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const {
  3033. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3034. ERR_FAIL_COND_V(!reflection_probe, AABB());
  3035. AABB aabb;
  3036. aabb.position = -reflection_probe->extents;
  3037. aabb.size = reflection_probe->extents * 2.0;
  3038. return aabb;
  3039. }
  3040. VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const {
  3041. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3042. ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
  3043. return reflection_probe->update_mode;
  3044. }
  3045. uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const {
  3046. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3047. ERR_FAIL_COND_V(!reflection_probe, 0);
  3048. return reflection_probe->cull_mask;
  3049. }
  3050. Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const {
  3051. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3052. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3053. return reflection_probe->extents;
  3054. }
  3055. Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const {
  3056. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3057. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3058. return reflection_probe->origin_offset;
  3059. }
  3060. bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const {
  3061. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3062. ERR_FAIL_COND_V(!reflection_probe, false);
  3063. return reflection_probe->enable_shadows;
  3064. }
  3065. float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const {
  3066. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3067. ERR_FAIL_COND_V(!reflection_probe, 0);
  3068. return reflection_probe->max_distance;
  3069. }
  3070. int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const {
  3071. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3072. ERR_FAIL_COND_V(!reflection_probe, 0);
  3073. return reflection_probe->resolution;
  3074. }
  3075. RID RasterizerStorageGLES2::gi_probe_create() {
  3076. return RID();
  3077. }
  3078. void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
  3079. }
  3080. AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const {
  3081. return AABB();
  3082. }
  3083. void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) {
  3084. }
  3085. float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const {
  3086. return 0.0;
  3087. }
  3088. void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {
  3089. }
  3090. Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const {
  3091. return Transform();
  3092. }
  3093. void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
  3094. }
  3095. PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
  3096. return PoolVector<int>();
  3097. }
  3098. void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
  3099. }
  3100. int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const {
  3101. return 0;
  3102. }
  3103. void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) {
  3104. }
  3105. void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) {
  3106. }
  3107. void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) {
  3108. }
  3109. void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) {
  3110. }
  3111. void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) {
  3112. }
  3113. bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const {
  3114. return false;
  3115. }
  3116. void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) {
  3117. }
  3118. bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const {
  3119. return false;
  3120. }
  3121. float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const {
  3122. return 0;
  3123. }
  3124. float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const {
  3125. return 0;
  3126. }
  3127. float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const {
  3128. return 0;
  3129. }
  3130. float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const {
  3131. return 0;
  3132. }
  3133. uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) {
  3134. return 0;
  3135. }
  3136. RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const {
  3137. return GI_PROBE_UNCOMPRESSED;
  3138. }
  3139. RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
  3140. return RID();
  3141. }
  3142. void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
  3143. }
  3144. ///////
  3145. RID RasterizerStorageGLES2::lightmap_capture_create() {
  3146. LightmapCapture *capture = memnew(LightmapCapture);
  3147. return lightmap_capture_data_owner.make_rid(capture);
  3148. }
  3149. void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
  3150. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3151. ERR_FAIL_COND(!capture);
  3152. capture->bounds = p_bounds;
  3153. capture->instance_change_notify(true, false);
  3154. }
  3155. AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
  3156. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3157. ERR_FAIL_COND_V(!capture, AABB());
  3158. return capture->bounds;
  3159. }
  3160. void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
  3161. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3162. ERR_FAIL_COND(!capture);
  3163. ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0);
  3164. capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
  3165. if (p_octree.size()) {
  3166. PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
  3167. PoolVector<uint8_t>::Read r = p_octree.read();
  3168. copymem(w.ptr(), r.ptr(), p_octree.size());
  3169. }
  3170. capture->instance_change_notify(true, false);
  3171. }
  3172. PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
  3173. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3174. ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
  3175. if (capture->octree.size() == 0)
  3176. return PoolVector<uint8_t>();
  3177. PoolVector<uint8_t> ret;
  3178. ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
  3179. {
  3180. PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
  3181. PoolVector<uint8_t>::Write w = ret.write();
  3182. copymem(w.ptr(), r.ptr(), ret.size());
  3183. }
  3184. return ret;
  3185. }
  3186. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
  3187. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3188. ERR_FAIL_COND(!capture);
  3189. capture->cell_xform = p_xform;
  3190. }
  3191. Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
  3192. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3193. ERR_FAIL_COND_V(!capture, Transform());
  3194. return capture->cell_xform;
  3195. }
  3196. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
  3197. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3198. ERR_FAIL_COND(!capture);
  3199. capture->cell_subdiv = p_subdiv;
  3200. }
  3201. int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
  3202. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3203. ERR_FAIL_COND_V(!capture, 0);
  3204. return capture->cell_subdiv;
  3205. }
  3206. void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
  3207. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3208. ERR_FAIL_COND(!capture);
  3209. capture->energy = p_energy;
  3210. }
  3211. float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
  3212. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3213. ERR_FAIL_COND_V(!capture, 0);
  3214. return capture->energy;
  3215. }
  3216. const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
  3217. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3218. ERR_FAIL_COND_V(!capture, NULL);
  3219. return &capture->octree;
  3220. }
  3221. ///////
  3222. RID RasterizerStorageGLES2::particles_create() {
  3223. return RID();
  3224. }
  3225. void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) {
  3226. }
  3227. bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) {
  3228. return false;
  3229. }
  3230. void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) {
  3231. }
  3232. void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3233. }
  3234. void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3235. }
  3236. void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) {
  3237. }
  3238. void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3239. }
  3240. void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3241. }
  3242. void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3243. }
  3244. void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) {
  3245. }
  3246. void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3247. }
  3248. void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3249. }
  3250. void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3251. }
  3252. void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) {
  3253. }
  3254. void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {
  3255. }
  3256. void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) {
  3257. }
  3258. void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3259. }
  3260. void RasterizerStorageGLES2::particles_restart(RID p_particles) {
  3261. }
  3262. void RasterizerStorageGLES2::particles_request_process(RID p_particles) {
  3263. }
  3264. AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) {
  3265. return AABB();
  3266. }
  3267. AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const {
  3268. return AABB();
  3269. }
  3270. void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
  3271. }
  3272. int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const {
  3273. return 0;
  3274. }
  3275. RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3276. return RID();
  3277. }
  3278. void RasterizerStorageGLES2::update_particles() {
  3279. }
  3280. bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const {
  3281. return true;
  3282. }
  3283. ////////
  3284. void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3285. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3286. ERR_FAIL_COND(!skeleton);
  3287. skeleton->instances.insert(p_instance);
  3288. }
  3289. void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3290. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3291. ERR_FAIL_COND(!skeleton);
  3292. skeleton->instances.erase(p_instance);
  3293. }
  3294. void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3295. Instantiable *inst = NULL;
  3296. switch (p_instance->base_type) {
  3297. case VS::INSTANCE_MESH: {
  3298. inst = mesh_owner.getornull(p_base);
  3299. ERR_FAIL_COND(!inst);
  3300. } break;
  3301. case VS::INSTANCE_MULTIMESH: {
  3302. inst = multimesh_owner.getornull(p_base);
  3303. ERR_FAIL_COND(!inst);
  3304. } break;
  3305. case VS::INSTANCE_IMMEDIATE: {
  3306. inst = immediate_owner.getornull(p_base);
  3307. ERR_FAIL_COND(!inst);
  3308. } break;
  3309. /*case VS::INSTANCE_PARTICLES: {
  3310. inst = particles_owner.getornull(p_base);
  3311. ERR_FAIL_COND(!inst);
  3312. } break;*/
  3313. case VS::INSTANCE_REFLECTION_PROBE: {
  3314. inst = reflection_probe_owner.getornull(p_base);
  3315. ERR_FAIL_COND(!inst);
  3316. } break;
  3317. case VS::INSTANCE_LIGHT: {
  3318. inst = light_owner.getornull(p_base);
  3319. ERR_FAIL_COND(!inst);
  3320. } break;
  3321. /*case VS::INSTANCE_GI_PROBE: {
  3322. inst = gi_probe_owner.getornull(p_base);
  3323. ERR_FAIL_COND(!inst);
  3324. } break;*/
  3325. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  3326. inst = lightmap_capture_data_owner.getornull(p_base);
  3327. ERR_FAIL_COND(!inst);
  3328. } break;
  3329. default: {
  3330. if (!inst) {
  3331. ERR_FAIL();
  3332. }
  3333. }
  3334. }
  3335. inst->instance_list.add(&p_instance->dependency_item);
  3336. }
  3337. void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3338. Instantiable *inst = NULL;
  3339. switch (p_instance->base_type) {
  3340. case VS::INSTANCE_MESH: {
  3341. inst = mesh_owner.getornull(p_base);
  3342. ERR_FAIL_COND(!inst);
  3343. } break;
  3344. case VS::INSTANCE_MULTIMESH: {
  3345. inst = multimesh_owner.getornull(p_base);
  3346. ERR_FAIL_COND(!inst);
  3347. } break;
  3348. case VS::INSTANCE_IMMEDIATE: {
  3349. inst = immediate_owner.getornull(p_base);
  3350. ERR_FAIL_COND(!inst);
  3351. } break;
  3352. /*case VS::INSTANCE_PARTICLES: {
  3353. inst = particles_owner.getornull(p_base);
  3354. ERR_FAIL_COND(!inst);
  3355. } break;*/
  3356. case VS::INSTANCE_REFLECTION_PROBE: {
  3357. inst = reflection_probe_owner.getornull(p_base);
  3358. ERR_FAIL_COND(!inst);
  3359. } break;
  3360. case VS::INSTANCE_LIGHT: {
  3361. inst = light_owner.getornull(p_base);
  3362. ERR_FAIL_COND(!inst);
  3363. } break;
  3364. /*case VS::INSTANCE_GI_PROBE: {
  3365. inst = gi_probe_owner.getornull(p_base);
  3366. ERR_FAIL_COND(!inst);
  3367. } break; */
  3368. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  3369. inst = lightmap_capture_data_owner.getornull(p_base);
  3370. ERR_FAIL_COND(!inst);
  3371. } break;
  3372. default: {
  3373. if (!inst) {
  3374. ERR_FAIL();
  3375. }
  3376. }
  3377. }
  3378. ERR_FAIL_COND(!inst);
  3379. inst->instance_list.remove(&p_instance->dependency_item);
  3380. }
  3381. /* RENDER TARGET */
  3382. void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
  3383. if (rt->width <= 0 || rt->height <= 0)
  3384. return;
  3385. Texture *texture = texture_owner.getornull(rt->texture);
  3386. ERR_FAIL_COND(!texture);
  3387. // create fbo
  3388. glGenFramebuffers(1, &rt->fbo);
  3389. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  3390. // color
  3391. glGenTextures(1, &rt->color);
  3392. glBindTexture(GL_TEXTURE_2D, rt->color);
  3393. if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
  3394. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  3395. } else {
  3396. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
  3397. }
  3398. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  3399. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3400. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  3401. } else {
  3402. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3403. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3404. }
  3405. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3406. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3407. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
  3408. // depth
  3409. if (config.support_depth_texture) {
  3410. glGenTextures(1, &rt->depth);
  3411. glBindTexture(GL_TEXTURE_2D, rt->depth);
  3412. glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
  3413. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3414. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3415. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3416. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3417. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
  3418. } else {
  3419. glGenRenderbuffers(1, &rt->depth);
  3420. glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
  3421. glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, rt->width, rt->height);
  3422. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
  3423. }
  3424. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3425. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3426. glDeleteFramebuffers(1, &rt->fbo);
  3427. if (config.support_depth_texture) {
  3428. glDeleteTextures(1, &rt->depth);
  3429. } else {
  3430. glDeleteRenderbuffers(1, &rt->depth);
  3431. }
  3432. glDeleteTextures(1, &rt->color);
  3433. rt->fbo = 0;
  3434. rt->width = 0;
  3435. rt->height = 0;
  3436. rt->color = 0;
  3437. rt->depth = 0;
  3438. texture->tex_id = 0;
  3439. texture->active = false;
  3440. WARN_PRINT("Could not create framebuffer!!");
  3441. return;
  3442. }
  3443. texture->format = Image::FORMAT_RGBA8;
  3444. texture->gl_format_cache = GL_RGBA;
  3445. texture->gl_type_cache = GL_UNSIGNED_BYTE;
  3446. texture->gl_internal_format_cache = GL_RGBA;
  3447. texture->tex_id = rt->color;
  3448. texture->width = rt->width;
  3449. texture->alloc_width = rt->width;
  3450. texture->height = rt->height;
  3451. texture->alloc_height = rt->height;
  3452. texture->active = true;
  3453. texture_set_flags(rt->texture, texture->flags);
  3454. glClearColor(0, 0, 0, 0);
  3455. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  3456. // copy texscreen buffers
  3457. if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) {
  3458. glGenTextures(1, &rt->copy_screen_effect.color);
  3459. glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
  3460. if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
  3461. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  3462. } else {
  3463. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
  3464. }
  3465. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3466. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  3467. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3468. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3469. glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
  3470. glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
  3471. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
  3472. glClearColor(0, 0, 0, 0);
  3473. glClear(GL_COLOR_BUFFER_BIT);
  3474. status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3475. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3476. _render_target_clear(rt);
  3477. ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
  3478. }
  3479. }
  3480. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  3481. }
  3482. void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
  3483. if (rt->fbo) {
  3484. glDeleteFramebuffers(1, &rt->fbo);
  3485. glDeleteTextures(1, &rt->color);
  3486. rt->fbo = 0;
  3487. }
  3488. if (rt->depth) {
  3489. if (config.support_depth_texture) {
  3490. glDeleteTextures(1, &rt->depth);
  3491. } else {
  3492. glDeleteRenderbuffers(1, &rt->depth);
  3493. }
  3494. rt->depth = 0;
  3495. }
  3496. Texture *tex = texture_owner.get(rt->texture);
  3497. tex->alloc_height = 0;
  3498. tex->alloc_width = 0;
  3499. tex->width = 0;
  3500. tex->height = 0;
  3501. tex->active = false;
  3502. if (rt->copy_screen_effect.color) {
  3503. glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
  3504. rt->copy_screen_effect.fbo = 0;
  3505. glDeleteTextures(1, &rt->copy_screen_effect.color);
  3506. rt->copy_screen_effect.color = 0;
  3507. }
  3508. }
  3509. RID RasterizerStorageGLES2::render_target_create() {
  3510. RenderTarget *rt = memnew(RenderTarget);
  3511. Texture *t = memnew(Texture);
  3512. t->type = VS::TEXTURE_TYPE_2D;
  3513. t->flags = 0;
  3514. t->width = 0;
  3515. t->height = 0;
  3516. t->alloc_height = 0;
  3517. t->alloc_width = 0;
  3518. t->format = Image::FORMAT_R8;
  3519. t->target = GL_TEXTURE_2D;
  3520. t->gl_format_cache = 0;
  3521. t->gl_internal_format_cache = 0;
  3522. t->gl_type_cache = 0;
  3523. t->data_size = 0;
  3524. t->total_data_size = 0;
  3525. t->ignore_mipmaps = false;
  3526. t->compressed = false;
  3527. t->mipmaps = 1;
  3528. t->active = true;
  3529. t->tex_id = 0;
  3530. t->render_target = rt;
  3531. rt->texture = texture_owner.make_rid(t);
  3532. return render_target_owner.make_rid(rt);
  3533. }
  3534. void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  3535. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3536. ERR_FAIL_COND(!rt);
  3537. if (p_width == rt->width && p_height == rt->height)
  3538. return;
  3539. _render_target_clear(rt);
  3540. rt->width = p_width;
  3541. rt->height = p_height;
  3542. _render_target_allocate(rt);
  3543. }
  3544. RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const {
  3545. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3546. ERR_FAIL_COND_V(!rt, RID());
  3547. return rt->texture;
  3548. }
  3549. void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  3550. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3551. ERR_FAIL_COND(!rt);
  3552. rt->flags[p_flag] = p_value;
  3553. switch (p_flag) {
  3554. case RENDER_TARGET_HDR:
  3555. case RENDER_TARGET_NO_3D:
  3556. case RENDER_TARGET_NO_SAMPLING:
  3557. case RENDER_TARGET_NO_3D_EFFECTS: {
  3558. //must reset for these formats
  3559. _render_target_clear(rt);
  3560. _render_target_allocate(rt);
  3561. } break;
  3562. default: {}
  3563. }
  3564. }
  3565. bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) {
  3566. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3567. ERR_FAIL_COND_V(!rt, false);
  3568. return rt->used_in_frame;
  3569. }
  3570. void RasterizerStorageGLES2::render_target_clear_used(RID p_render_target) {
  3571. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3572. ERR_FAIL_COND(!rt);
  3573. rt->used_in_frame = false;
  3574. }
  3575. void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {
  3576. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3577. ERR_FAIL_COND(!rt);
  3578. if (rt->msaa == p_msaa)
  3579. return;
  3580. _render_target_clear(rt);
  3581. rt->msaa = p_msaa;
  3582. _render_target_allocate(rt);
  3583. }
  3584. /* CANVAS SHADOW */
  3585. RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
  3586. CanvasLightShadow *cls = memnew(CanvasLightShadow);
  3587. if (p_width > config.max_texture_size)
  3588. p_width = config.max_texture_size;
  3589. cls->size = p_width;
  3590. cls->height = 16;
  3591. glActiveTexture(GL_TEXTURE0);
  3592. glGenFramebuffers(1, &cls->fbo);
  3593. glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
  3594. glGenRenderbuffers(1, &cls->depth);
  3595. glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
  3596. glRenderbufferStorage(GL_RENDERBUFFER, config.depth_internalformat, cls->size, cls->height);
  3597. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
  3598. glGenTextures(1, &cls->distance);
  3599. glBindTexture(GL_TEXTURE_2D, cls->distance);
  3600. if (config.use_rgba_2d_shadows) {
  3601. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  3602. } else {
  3603. #ifdef GLES_OVER_GL
  3604. glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
  3605. #else
  3606. glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
  3607. #endif
  3608. }
  3609. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3610. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3611. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3612. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3613. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
  3614. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3615. //printf("errnum: %x\n",status);
  3616. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  3617. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3618. memdelete(cls);
  3619. ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
  3620. }
  3621. return canvas_light_shadow_owner.make_rid(cls);
  3622. }
  3623. /* LIGHT SHADOW MAPPING */
  3624. RID RasterizerStorageGLES2::canvas_light_occluder_create() {
  3625. CanvasOccluder *co = memnew(CanvasOccluder);
  3626. co->index_id = 0;
  3627. co->vertex_id = 0;
  3628. co->len = 0;
  3629. return canvas_occluder_owner.make_rid(co);
  3630. }
  3631. void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
  3632. CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
  3633. ERR_FAIL_COND(!co);
  3634. co->lines = p_lines;
  3635. if (p_lines.size() != co->len) {
  3636. if (co->index_id)
  3637. glDeleteBuffers(1, &co->index_id);
  3638. if (co->vertex_id)
  3639. glDeleteBuffers(1, &co->vertex_id);
  3640. co->index_id = 0;
  3641. co->vertex_id = 0;
  3642. co->len = 0;
  3643. }
  3644. if (p_lines.size()) {
  3645. PoolVector<float> geometry;
  3646. PoolVector<uint16_t> indices;
  3647. int lc = p_lines.size();
  3648. geometry.resize(lc * 6);
  3649. indices.resize(lc * 3);
  3650. PoolVector<float>::Write vw = geometry.write();
  3651. PoolVector<uint16_t>::Write iw = indices.write();
  3652. PoolVector<Vector2>::Read lr = p_lines.read();
  3653. const int POLY_HEIGHT = 16384;
  3654. for (int i = 0; i < lc / 2; i++) {
  3655. vw[i * 12 + 0] = lr[i * 2 + 0].x;
  3656. vw[i * 12 + 1] = lr[i * 2 + 0].y;
  3657. vw[i * 12 + 2] = POLY_HEIGHT;
  3658. vw[i * 12 + 3] = lr[i * 2 + 1].x;
  3659. vw[i * 12 + 4] = lr[i * 2 + 1].y;
  3660. vw[i * 12 + 5] = POLY_HEIGHT;
  3661. vw[i * 12 + 6] = lr[i * 2 + 1].x;
  3662. vw[i * 12 + 7] = lr[i * 2 + 1].y;
  3663. vw[i * 12 + 8] = -POLY_HEIGHT;
  3664. vw[i * 12 + 9] = lr[i * 2 + 0].x;
  3665. vw[i * 12 + 10] = lr[i * 2 + 0].y;
  3666. vw[i * 12 + 11] = -POLY_HEIGHT;
  3667. iw[i * 6 + 0] = i * 4 + 0;
  3668. iw[i * 6 + 1] = i * 4 + 1;
  3669. iw[i * 6 + 2] = i * 4 + 2;
  3670. iw[i * 6 + 3] = i * 4 + 2;
  3671. iw[i * 6 + 4] = i * 4 + 3;
  3672. iw[i * 6 + 5] = i * 4 + 0;
  3673. }
  3674. //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
  3675. if (!co->vertex_id) {
  3676. glGenBuffers(1, &co->vertex_id);
  3677. glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
  3678. glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
  3679. } else {
  3680. glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
  3681. glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
  3682. }
  3683. glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
  3684. if (!co->index_id) {
  3685. glGenBuffers(1, &co->index_id);
  3686. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
  3687. glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
  3688. } else {
  3689. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
  3690. glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
  3691. }
  3692. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
  3693. co->len = lc;
  3694. }
  3695. }
  3696. VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
  3697. if (mesh_owner.owns(p_rid)) {
  3698. return VS::INSTANCE_MESH;
  3699. } else if (light_owner.owns(p_rid)) {
  3700. return VS::INSTANCE_LIGHT;
  3701. } else if (multimesh_owner.owns(p_rid)) {
  3702. return VS::INSTANCE_MULTIMESH;
  3703. } else if (immediate_owner.owns(p_rid)) {
  3704. return VS::INSTANCE_IMMEDIATE;
  3705. } else if (reflection_probe_owner.owns(p_rid)) {
  3706. return VS::INSTANCE_REFLECTION_PROBE;
  3707. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  3708. return VS::INSTANCE_LIGHTMAP_CAPTURE;
  3709. } else {
  3710. return VS::INSTANCE_NONE;
  3711. }
  3712. }
  3713. bool RasterizerStorageGLES2::free(RID p_rid) {
  3714. if (render_target_owner.owns(p_rid)) {
  3715. RenderTarget *rt = render_target_owner.getornull(p_rid);
  3716. _render_target_clear(rt);
  3717. Texture *t = texture_owner.get(rt->texture);
  3718. texture_owner.free(rt->texture);
  3719. memdelete(t);
  3720. render_target_owner.free(p_rid);
  3721. memdelete(rt);
  3722. return true;
  3723. } else if (texture_owner.owns(p_rid)) {
  3724. Texture *t = texture_owner.get(p_rid);
  3725. // can't free a render target texture
  3726. ERR_FAIL_COND_V(t->render_target, true);
  3727. info.texture_mem -= t->total_data_size;
  3728. texture_owner.free(p_rid);
  3729. memdelete(t);
  3730. return true;
  3731. } else if (sky_owner.owns(p_rid)) {
  3732. Sky *sky = sky_owner.get(p_rid);
  3733. sky_set_texture(p_rid, RID(), 256);
  3734. sky_owner.free(p_rid);
  3735. memdelete(sky);
  3736. return true;
  3737. } else if (shader_owner.owns(p_rid)) {
  3738. Shader *shader = shader_owner.get(p_rid);
  3739. if (shader->shader && shader->custom_code_id) {
  3740. shader->shader->free_custom_shader(shader->custom_code_id);
  3741. }
  3742. if (shader->dirty_list.in_list()) {
  3743. _shader_dirty_list.remove(&shader->dirty_list);
  3744. }
  3745. while (shader->materials.first()) {
  3746. Material *m = shader->materials.first()->self();
  3747. m->shader = NULL;
  3748. _material_make_dirty(m);
  3749. shader->materials.remove(shader->materials.first());
  3750. }
  3751. shader_owner.free(p_rid);
  3752. memdelete(shader);
  3753. return true;
  3754. } else if (material_owner.owns(p_rid)) {
  3755. Material *m = material_owner.get(p_rid);
  3756. if (m->shader) {
  3757. m->shader->materials.remove(&m->list);
  3758. }
  3759. for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
  3760. Geometry *g = E->key();
  3761. g->material = RID();
  3762. }
  3763. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
  3764. RasterizerScene::InstanceBase *ins = E->key();
  3765. if (ins->material_override == p_rid) {
  3766. ins->material_override = RID();
  3767. }
  3768. for (int i = 0; i < ins->materials.size(); i++) {
  3769. if (ins->materials[i] == p_rid) {
  3770. ins->materials.write[i] = RID();
  3771. }
  3772. }
  3773. }
  3774. material_owner.free(p_rid);
  3775. memdelete(m);
  3776. return true;
  3777. } else if (skeleton_owner.owns(p_rid)) {
  3778. Skeleton *s = skeleton_owner.get(p_rid);
  3779. if (s->update_list.in_list()) {
  3780. skeleton_update_list.remove(&s->update_list);
  3781. }
  3782. for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) {
  3783. E->get()->skeleton = RID();
  3784. }
  3785. skeleton_allocate(p_rid, 0, false);
  3786. if (s->tex_id) {
  3787. glDeleteTextures(1, &s->tex_id);
  3788. }
  3789. skeleton_owner.free(p_rid);
  3790. memdelete(s);
  3791. return true;
  3792. } else if (mesh_owner.owns(p_rid)) {
  3793. Mesh *mesh = mesh_owner.get(p_rid);
  3794. mesh->instance_remove_deps();
  3795. mesh_clear(p_rid);
  3796. while (mesh->multimeshes.first()) {
  3797. MultiMesh *multimesh = mesh->multimeshes.first()->self();
  3798. multimesh->mesh = RID();
  3799. multimesh->dirty_aabb = true;
  3800. mesh->multimeshes.remove(mesh->multimeshes.first());
  3801. if (!multimesh->update_list.in_list()) {
  3802. multimesh_update_list.add(&multimesh->update_list);
  3803. }
  3804. }
  3805. mesh_owner.free(p_rid);
  3806. memdelete(mesh);
  3807. return true;
  3808. } else if (multimesh_owner.owns(p_rid)) {
  3809. MultiMesh *multimesh = multimesh_owner.get(p_rid);
  3810. multimesh->instance_remove_deps();
  3811. if (multimesh->mesh.is_valid()) {
  3812. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  3813. if (mesh) {
  3814. mesh->multimeshes.remove(&multimesh->mesh_list);
  3815. }
  3816. }
  3817. multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
  3818. update_dirty_multimeshes();
  3819. multimesh_owner.free(p_rid);
  3820. memdelete(multimesh);
  3821. return true;
  3822. } else if (immediate_owner.owns(p_rid)) {
  3823. Immediate *im = immediate_owner.get(p_rid);
  3824. im->instance_remove_deps();
  3825. immediate_owner.free(p_rid);
  3826. memdelete(im);
  3827. return true;
  3828. } else if (light_owner.owns(p_rid)) {
  3829. Light *light = light_owner.get(p_rid);
  3830. light->instance_remove_deps();
  3831. light_owner.free(p_rid);
  3832. memdelete(light);
  3833. return true;
  3834. } else if (reflection_probe_owner.owns(p_rid)) {
  3835. // delete the texture
  3836. ReflectionProbe *reflection_probe = reflection_probe_owner.get(p_rid);
  3837. reflection_probe->instance_remove_deps();
  3838. reflection_probe_owner.free(p_rid);
  3839. memdelete(reflection_probe);
  3840. return true;
  3841. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  3842. // delete the texture
  3843. LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
  3844. lightmap_capture->instance_remove_deps();
  3845. lightmap_capture_data_owner.free(p_rid);
  3846. memdelete(lightmap_capture);
  3847. return true;
  3848. } else if (canvas_occluder_owner.owns(p_rid)) {
  3849. CanvasOccluder *co = canvas_occluder_owner.get(p_rid);
  3850. if (co->index_id)
  3851. glDeleteBuffers(1, &co->index_id);
  3852. if (co->vertex_id)
  3853. glDeleteBuffers(1, &co->vertex_id);
  3854. canvas_occluder_owner.free(p_rid);
  3855. memdelete(co);
  3856. return true;
  3857. } else if (canvas_light_shadow_owner.owns(p_rid)) {
  3858. CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
  3859. glDeleteFramebuffers(1, &cls->fbo);
  3860. glDeleteRenderbuffers(1, &cls->depth);
  3861. glDeleteTextures(1, &cls->distance);
  3862. canvas_light_shadow_owner.free(p_rid);
  3863. memdelete(cls);
  3864. return true;
  3865. } else {
  3866. return false;
  3867. }
  3868. }
  3869. bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
  3870. if (p_feature == "pvrtc")
  3871. return config.pvrtc_supported;
  3872. if (p_feature == "s3tc")
  3873. return config.s3tc_supported;
  3874. if (p_feature == "etc")
  3875. return config.etc1_supported;
  3876. return false;
  3877. }
  3878. ////////////////////////////////////////////
  3879. void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
  3880. }
  3881. void RasterizerStorageGLES2::render_info_begin_capture() {
  3882. }
  3883. void RasterizerStorageGLES2::render_info_end_capture() {
  3884. }
  3885. int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
  3886. return get_render_info(p_info);
  3887. }
  3888. int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
  3889. return 0;
  3890. }
  3891. void RasterizerStorageGLES2::initialize() {
  3892. RasterizerStorageGLES2::system_fbo = 0;
  3893. {
  3894. const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
  3895. Vector<String> extensions = String((const char *)extension_string).split(" ");
  3896. for (int i = 0; i < extensions.size(); i++) {
  3897. config.extensions.insert(extensions[i]);
  3898. }
  3899. }
  3900. config.keep_original_textures = false;
  3901. config.shrink_textures_x2 = false;
  3902. #ifdef GLES_OVER_GL
  3903. config.float_texture_supported = true;
  3904. config.s3tc_supported = true;
  3905. config.pvrtc_supported = false;
  3906. config.etc1_supported = false;
  3907. config.support_npot_repeat_mipmap = true;
  3908. config.depth_internalformat = GL_DEPTH_COMPONENT;
  3909. config.depth_type = GL_UNSIGNED_INT;
  3910. #else
  3911. config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
  3912. config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
  3913. config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
  3914. config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
  3915. config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
  3916. #endif
  3917. #ifdef GLES_OVER_GL
  3918. config.use_rgba_2d_shadows = false;
  3919. config.support_depth_texture = true;
  3920. config.use_rgba_3d_shadows = false;
  3921. config.support_depth_cubemaps = true;
  3922. #else
  3923. config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
  3924. config.support_depth_texture = config.extensions.has("GL_OES_depth_texture");
  3925. config.use_rgba_3d_shadows = !config.support_depth_texture;
  3926. config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map");
  3927. #endif
  3928. #ifdef GLES_OVER_GL
  3929. config.support_32_bits_indices = true;
  3930. #else
  3931. config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
  3932. #endif
  3933. #ifdef GLES_OVER_GL
  3934. config.support_write_depth = true;
  3935. #elif defined(JAVASCRIPT_ENABLED)
  3936. config.support_write_depth = false;
  3937. #else
  3938. config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
  3939. #endif
  3940. #ifdef JAVASCRIPT_ENABLED
  3941. config.support_half_float_vertices = false;
  3942. #else
  3943. //every other platform, be it mobile or desktop, supports this (even if not in the GLES2 spec).
  3944. config.support_half_float_vertices = true;
  3945. #endif
  3946. config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
  3947. config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
  3948. //determine formats for depth textures (or renderbuffers)
  3949. if (config.support_depth_texture) {
  3950. // Will use texture for depth
  3951. // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
  3952. // as there is no extension to test for this.
  3953. GLuint fbo;
  3954. glGenFramebuffers(1, &fbo);
  3955. glBindFramebuffer(GL_FRAMEBUFFER, fbo);
  3956. GLuint depth;
  3957. glGenTextures(1, &depth);
  3958. glBindTexture(GL_TEXTURE_2D, depth);
  3959. glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
  3960. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3961. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3962. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3963. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3964. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
  3965. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3966. if (status == GL_FRAMEBUFFER_COMPLETE) {
  3967. config.depth_internalformat = GL_DEPTH_COMPONENT;
  3968. config.depth_type = GL_UNSIGNED_INT;
  3969. } else {
  3970. config.depth_internalformat = GL_DEPTH_COMPONENT16;
  3971. config.depth_type = GL_UNSIGNED_SHORT;
  3972. }
  3973. glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
  3974. glDeleteFramebuffers(1, &fbo);
  3975. glBindTexture(GL_TEXTURE_2D, 0);
  3976. glDeleteTextures(1, &depth);
  3977. } else {
  3978. // Will use renderbuffer for depth
  3979. if (config.extensions.has("GL_OES_depth24")) {
  3980. config.depth_internalformat = _DEPTH_COMPONENT24_OES;
  3981. config.depth_type = GL_UNSIGNED_INT;
  3982. } else {
  3983. config.depth_internalformat = GL_DEPTH_COMPONENT16;
  3984. config.depth_type = GL_UNSIGNED_SHORT;
  3985. }
  3986. }
  3987. //picky requirements for these
  3988. config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
  3989. frame.count = 0;
  3990. frame.delta = 0;
  3991. frame.current_rt = NULL;
  3992. frame.clear_request = false;
  3993. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
  3994. glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
  3995. shaders.copy.init();
  3996. shaders.cubemap_filter.init();
  3997. bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
  3998. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq);
  3999. {
  4000. // quad for copying stuff
  4001. glGenBuffers(1, &resources.quadie);
  4002. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  4003. {
  4004. const float qv[16] = {
  4005. -1,
  4006. -1,
  4007. 0,
  4008. 0,
  4009. -1,
  4010. 1,
  4011. 0,
  4012. 1,
  4013. 1,
  4014. 1,
  4015. 1,
  4016. 1,
  4017. 1,
  4018. -1,
  4019. 1,
  4020. 0,
  4021. };
  4022. glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
  4023. }
  4024. glBindBuffer(GL_ARRAY_BUFFER, 0);
  4025. }
  4026. {
  4027. //default textures
  4028. glGenTextures(1, &resources.white_tex);
  4029. unsigned char whitetexdata[8 * 8 * 3];
  4030. for (int i = 0; i < 8 * 8 * 3; i++) {
  4031. whitetexdata[i] = 255;
  4032. }
  4033. glActiveTexture(GL_TEXTURE0);
  4034. glBindTexture(GL_TEXTURE_2D, resources.white_tex);
  4035. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
  4036. glGenerateMipmap(GL_TEXTURE_2D);
  4037. glBindTexture(GL_TEXTURE_2D, 0);
  4038. glGenTextures(1, &resources.black_tex);
  4039. unsigned char blacktexdata[8 * 8 * 3];
  4040. for (int i = 0; i < 8 * 8 * 3; i++) {
  4041. blacktexdata[i] = 0;
  4042. }
  4043. glActiveTexture(GL_TEXTURE0);
  4044. glBindTexture(GL_TEXTURE_2D, resources.black_tex);
  4045. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata);
  4046. glGenerateMipmap(GL_TEXTURE_2D);
  4047. glBindTexture(GL_TEXTURE_2D, 0);
  4048. glGenTextures(1, &resources.normal_tex);
  4049. unsigned char normaltexdata[8 * 8 * 3];
  4050. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  4051. normaltexdata[i + 0] = 128;
  4052. normaltexdata[i + 1] = 128;
  4053. normaltexdata[i + 2] = 255;
  4054. }
  4055. glActiveTexture(GL_TEXTURE0);
  4056. glBindTexture(GL_TEXTURE_2D, resources.normal_tex);
  4057. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata);
  4058. glGenerateMipmap(GL_TEXTURE_2D);
  4059. glBindTexture(GL_TEXTURE_2D, 0);
  4060. glGenTextures(1, &resources.aniso_tex);
  4061. unsigned char anisotexdata[8 * 8 * 3];
  4062. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  4063. anisotexdata[i + 0] = 255;
  4064. anisotexdata[i + 1] = 128;
  4065. anisotexdata[i + 2] = 0;
  4066. }
  4067. glActiveTexture(GL_TEXTURE0);
  4068. glBindTexture(GL_TEXTURE_2D, resources.aniso_tex);
  4069. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
  4070. glGenerateMipmap(GL_TEXTURE_2D);
  4071. glBindTexture(GL_TEXTURE_2D, 0);
  4072. }
  4073. // skeleton buffer
  4074. {
  4075. resources.skeleton_transform_buffer_size = 0;
  4076. glGenBuffers(1, &resources.skeleton_transform_buffer);
  4077. }
  4078. // radical inverse vdc cache texture
  4079. // used for cubemap filtering
  4080. if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere
  4081. glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
  4082. glActiveTexture(GL_TEXTURE0);
  4083. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  4084. uint8_t radical_inverse[512];
  4085. for (uint32_t i = 0; i < 512; i++) {
  4086. uint32_t bits = i;
  4087. bits = (bits << 16) | (bits >> 16);
  4088. bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
  4089. bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
  4090. bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
  4091. bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
  4092. float value = float(bits) * 2.3283064365386963e-10;
  4093. radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
  4094. }
  4095. glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
  4096. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  4097. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  4098. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  4099. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
  4100. glBindTexture(GL_TEXTURE_2D, 0);
  4101. }
  4102. {
  4103. glGenFramebuffers(1, &resources.mipmap_blur_fbo);
  4104. glGenTextures(1, &resources.mipmap_blur_color);
  4105. }
  4106. #ifdef GLES_OVER_GL
  4107. //this needs to be enabled manually in OpenGL 2.1
  4108. glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
  4109. glEnable(GL_POINT_SPRITE);
  4110. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
  4111. #endif
  4112. config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
  4113. config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
  4114. }
  4115. void RasterizerStorageGLES2::finalize() {
  4116. }
  4117. void RasterizerStorageGLES2::_copy_screen() {
  4118. bind_quad_array();
  4119. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  4120. }
  4121. void RasterizerStorageGLES2::update_dirty_resources() {
  4122. update_dirty_shaders();
  4123. update_dirty_materials();
  4124. update_dirty_skeletons();
  4125. update_dirty_multimeshes();
  4126. }
  4127. RasterizerStorageGLES2::RasterizerStorageGLES2() {
  4128. RasterizerStorageGLES2::system_fbo = 0;
  4129. }