| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699 | /*************************************************************************//*  texture.h                                                            *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef TEXTURE_H#define TEXTURE_H#include "core/io/resource_loader.h"#include "core/math/rect2.h"#include "core/os/mutex.h"#include "core/os/rw_lock.h"#include "core/os/thread_safe.h"#include "core/resource.h"#include "scene/resources/curve.h"#include "scene/resources/gradient.h"#include "servers/visual_server.h"/**	@author Juan Linietsky <[email protected]>*/class Texture : public Resource {	GDCLASS(Texture, Resource);	OBJ_SAVE_TYPE(Texture); //children are all saved as Texture, so they can be exchangedprotected:	static void _bind_methods();public:	enum Flags {		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,		FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,		FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,		FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,		FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,		FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT	};	virtual int get_width() const = 0;	virtual int get_height() const = 0;	virtual Size2 get_size() const;	virtual RID get_rid() const = 0;	virtual bool is_pixel_opaque(int p_x, int p_y) const;	virtual bool has_alpha() const = 0;	virtual void set_flags(uint32_t p_flags) = 0;	virtual uint32_t get_flags() const = 0;	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;	virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;	virtual Ref<Image> get_data() const { return Ref<Image>(); }	Texture();};VARIANT_ENUM_CAST(Texture::Flags);class BitMap;class ImageTexture : public Texture {	GDCLASS(ImageTexture, Texture);	RES_BASE_EXTENSION("tex");public:	enum Storage {		STORAGE_RAW,		STORAGE_COMPRESS_LOSSY,		STORAGE_COMPRESS_LOSSLESS	};private:	RID texture;	Image::Format format;	uint32_t flags;	int w, h;	Storage storage;	Size2 size_override;	float lossy_storage_quality;	mutable Ref<BitMap> alpha_cache;	bool image_stored;protected:	virtual void reload_from_file();	bool _set(const StringName &p_name, const Variant &p_value);	bool _get(const StringName &p_name, Variant &r_ret) const;	void _get_property_list(List<PropertyInfo> *p_list) const;	void _reload_hook(const RID &p_hook);	virtual void _resource_path_changed();	static void _bind_methods();	void _set_data(Dictionary p_data);public:	void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);	void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);	void set_flags(uint32_t p_flags);	uint32_t get_flags() const;	Image::Format get_format() const;#ifndef DISABLE_DEPRECATED	Error load(const String &p_path);#endif	void set_data(const Ref<Image> &p_image);	Ref<Image> get_data() const;	int get_width() const;	int get_height() const;	virtual RID get_rid() const;	bool has_alpha() const;	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;	void set_storage(Storage p_storage);	Storage get_storage() const;	bool is_pixel_opaque(int p_x, int p_y) const;	void set_lossy_storage_quality(float p_lossy_storage_quality);	float get_lossy_storage_quality() const;	void set_size_override(const Size2 &p_size);	virtual void set_path(const String &p_path, bool p_take_over = false);	ImageTexture();	~ImageTexture();};class StreamTexture : public Texture {	GDCLASS(StreamTexture, Texture);public:	enum DataFormat {		DATA_FORMAT_IMAGE,		DATA_FORMAT_LOSSLESS,		DATA_FORMAT_LOSSY	};	enum FormatBits {		FORMAT_MASK_IMAGE_FORMAT = (1 << 20) - 1,		FORMAT_BIT_LOSSLESS = 1 << 20,		FORMAT_BIT_LOSSY = 1 << 21,		FORMAT_BIT_STREAM = 1 << 22,		FORMAT_BIT_HAS_MIPMAPS = 1 << 23,		FORMAT_BIT_DETECT_3D = 1 << 24,		FORMAT_BIT_DETECT_SRGB = 1 << 25,		FORMAT_BIT_DETECT_NORMAL = 1 << 26,	};private:	Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);	String path_to_file;	RID texture;	Image::Format format;	uint32_t flags;	int w, h;	mutable Ref<BitMap> alpha_cache;	virtual void reload_from_file();	static void _requested_3d(void *p_ud);	static void _requested_srgb(void *p_ud);	static void _requested_normal(void *p_ud);protected:	static void _bind_methods();public:	typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);	static TextureFormatRequestCallback request_3d_callback;	static TextureFormatRequestCallback request_srgb_callback;	static TextureFormatRequestCallback request_normal_callback;	uint32_t get_flags() const;	Image::Format get_format() const;	Error load(const String &p_path);	String get_load_path() const;	int get_width() const;	int get_height() const;	virtual RID get_rid() const;	virtual void set_path(const String &p_path, bool p_take_over);	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	bool is_pixel_opaque(int p_x, int p_y) const;	virtual Ref<Image> get_data() const;	StreamTexture();	~StreamTexture();};class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {	GDCLASS(ResourceFormatLoaderStreamTexture, ResourceFormatLoader)public:	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String &p_type) const;	virtual String get_resource_type(const String &p_path) const;};VARIANT_ENUM_CAST(ImageTexture::Storage);class AtlasTexture : public Texture {	GDCLASS(AtlasTexture, Texture);	RES_BASE_EXTENSION("atlastex");protected:	Ref<Texture> atlas;	Rect2 region;	Rect2 margin;	bool filter_clip;	static void _bind_methods();public:	virtual int get_width() const;	virtual int get_height() const;	virtual RID get_rid() const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	virtual uint32_t get_flags() const;	void set_atlas(const Ref<Texture> &p_atlas);	Ref<Texture> get_atlas() const;	void set_region(const Rect2 &p_region);	Rect2 get_region() const;	void set_margin(const Rect2 &p_margin);	Rect2 get_margin() const;	void set_filter_clip(const bool p_enable);	bool has_filter_clip() const;	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;	virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;	bool is_pixel_opaque(int p_x, int p_y) const;	AtlasTexture();};class LargeTexture : public Texture {	GDCLASS(LargeTexture, Texture);	RES_BASE_EXTENSION("largetex");protected:	struct Piece {		Point2 offset;		Ref<Texture> texture;	};	Vector<Piece> pieces;	Size2i size;	Array _get_data() const;	void _set_data(const Array &p_array);	static void _bind_methods();public:	virtual int get_width() const;	virtual int get_height() const;	virtual RID get_rid() const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	virtual uint32_t get_flags() const;	int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);	void set_piece_offset(int p_idx, const Point2 &p_offset);	void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);	void set_size(const Size2 &p_size);	void clear();	int get_piece_count() const;	Vector2 get_piece_offset(int p_idx) const;	Ref<Texture> get_piece_texture(int p_idx) const;	Ref<Image> to_image() const;	virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;	virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;	bool is_pixel_opaque(int p_x, int p_y) const;	LargeTexture();};class CubeMap : public Resource {	GDCLASS(CubeMap, Resource);	RES_BASE_EXTENSION("cubemap");public:	enum Storage {		STORAGE_RAW,		STORAGE_COMPRESS_LOSSY,		STORAGE_COMPRESS_LOSSLESS	};	enum Side {		SIDE_LEFT,		SIDE_RIGHT,		SIDE_BOTTOM,		SIDE_TOP,		SIDE_FRONT,		SIDE_BACK	};	enum Flags {		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,		FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,	};private:	bool valid[6];	RID cubemap;	Image::Format format;	uint32_t flags;	int w, h;	Storage storage;	Size2 size_override;	float lossy_storage_quality;	_FORCE_INLINE_ bool _is_valid() const {		for (int i = 0; i < 6; i++) {			if (valid[i]) return true;		}		return false;	}protected:	bool _set(const StringName &p_name, const Variant &p_value);	bool _get(const StringName &p_name, Variant &r_ret) const;	void _get_property_list(List<PropertyInfo> *p_list) const;	static void _bind_methods();public:	void set_flags(uint32_t p_flags);	uint32_t get_flags() const;	void set_side(Side p_side, const Ref<Image> &p_image);	Ref<Image> get_side(Side p_side) const;	Image::Format get_format() const;	int get_width() const;	int get_height() const;	virtual RID get_rid() const;	void set_storage(Storage p_storage);	Storage get_storage() const;	void set_lossy_storage_quality(float p_lossy_storage_quality);	float get_lossy_storage_quality() const;	virtual void set_path(const String &p_path, bool p_take_over = false);	CubeMap();	~CubeMap();};VARIANT_ENUM_CAST(CubeMap::Flags)VARIANT_ENUM_CAST(CubeMap::Side)VARIANT_ENUM_CAST(CubeMap::Storage)class TextureLayered : public Resource {	GDCLASS(TextureLayered, Resource)public:	enum Flags {		FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,		FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,		FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,		FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,		FLAGS_DEFAULT = FLAG_FILTER,	};private:	bool is_3d;	RID texture;	Image::Format format;	uint32_t flags;	int width;	int height;	int depth;	void _set_data(const Dictionary &p_data);	Dictionary _get_data() const;protected:	static void _bind_methods();public:	void set_flags(uint32_t p_flags);	uint32_t get_flags() const;	Image::Format get_format() const;	uint32_t get_width() const;	uint32_t get_height() const;	uint32_t get_depth() const;	void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);	void set_layer_data(const Ref<Image> &p_image, int p_layer);	Ref<Image> get_layer_data(int p_layer) const;	void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);	virtual RID get_rid() const;	virtual void set_path(const String &p_path, bool p_take_over = false);	TextureLayered(bool p_3d = false);	~TextureLayered();};VARIANT_ENUM_CAST(TextureLayered::Flags)class Texture3D : public TextureLayered {	GDCLASS(Texture3D, TextureLayered)public:	Texture3D() :			TextureLayered(true) {}};class TextureArray : public TextureLayered {	GDCLASS(TextureArray, TextureLayered)public:	TextureArray() :			TextureLayered(false) {}};class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {	GDCLASS(ResourceFormatLoaderTextureLayered, ResourceFormatLoader)public:	enum Compression {		COMPRESSION_LOSSLESS,		COMPRESSION_VRAM,		COMPRESSION_UNCOMPRESSED	};	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);	virtual void get_recognized_extensions(List<String> *p_extensions) const;	virtual bool handles_type(const String &p_type) const;	virtual String get_resource_type(const String &p_path) const;};class CurveTexture : public Texture {	GDCLASS(CurveTexture, Texture)	RES_BASE_EXTENSION("curvetex")private:	RID _texture;	Ref<Curve> _curve;	int _width;	void _update();protected:	static void _bind_methods();public:	void set_width(int p_width);	int get_width() const;	void ensure_default_setup(float p_min = 0, float p_max = 1);	void set_curve(Ref<Curve> p_curve);	Ref<Curve> get_curve() const;	virtual RID get_rid() const;	virtual int get_height() const { return 1; }	virtual bool has_alpha() const { return false; }	virtual void set_flags(uint32_t p_flags) {}	virtual uint32_t get_flags() const { return FLAG_FILTER; }	CurveTexture();	~CurveTexture();};/*	enum CubeMapSide {		CUBEMAP_LEFT,		CUBEMAP_RIGHT,		CUBEMAP_BOTTOM,		CUBEMAP_TOP,		CUBEMAP_FRONT,		CUBEMAP_BACK,	};*///VARIANT_ENUM_CAST( Texture::CubeMapSide );class GradientTexture : public Texture {	GDCLASS(GradientTexture, Texture)public:	struct Point {		float offset;		Color color;		bool operator<(const Point &p_ponit) const {			return offset < p_ponit.offset;		}	};private:	Ref<Gradient> gradient;	bool update_pending;	RID texture;	int width;	void _queue_update();	void _update();protected:	static void _bind_methods();public:	void set_gradient(Ref<Gradient> p_gradient);	Ref<Gradient> get_gradient() const;	void set_width(int p_width);	int get_width() const;	virtual RID get_rid() const { return texture; }	virtual int get_height() const { return 1; }	virtual bool has_alpha() const { return true; }	virtual void set_flags(uint32_t p_flags) {}	virtual uint32_t get_flags() const { return FLAG_FILTER; }	virtual Ref<Image> get_data() const;	GradientTexture();	virtual ~GradientTexture();};class ProxyTexture : public Texture {	GDCLASS(ProxyTexture, Texture)private:	RID proxy;	Ref<Texture> base;protected:	static void _bind_methods();public:	void set_base(const Ref<Texture> &p_texture);	Ref<Texture> get_base() const;	virtual int get_width() const;	virtual int get_height() const;	virtual RID get_rid() const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	virtual uint32_t get_flags() const;	ProxyTexture();	~ProxyTexture();};class AnimatedTexture : public Texture {	GDCLASS(AnimatedTexture, Texture)	//use readers writers lock for this, since its far more times read than written to	RWLock *rw_lock;private:	enum {		MAX_FRAMES = 256	};	RID proxy;	struct Frame {		Ref<Texture> texture;		float delay_sec;		Frame() {			delay_sec = 0;		}	};	Frame frames[MAX_FRAMES];	int frame_count;	int current_frame;	float fps;	float time;	uint64_t prev_ticks;	void _update_proxy();protected:	static void _bind_methods();	void _validate_property(PropertyInfo &property) const;public:	void set_frames(int p_frames);	int get_frames() const;	void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);	Ref<Texture> get_frame_texture(int p_frame) const;	void set_frame_delay(int p_frame, float p_delay_sec);	float get_frame_delay(int p_frame) const;	void set_fps(float p_fps);	float get_fps() const;	virtual int get_width() const;	virtual int get_height() const;	virtual RID get_rid() const;	virtual bool has_alpha() const;	virtual void set_flags(uint32_t p_flags);	virtual uint32_t get_flags() const;	virtual Ref<Image> get_data() const;	bool is_pixel_opaque(int p_x, int p_y) const;	AnimatedTexture();	~AnimatedTexture();};#endif
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