Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

joined72 4df39dc140 Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. vor 1 Jahr
.github fa81e12588 Fix lint errors in WebXR module vor 1 Jahr
core 491cd402cc Merge pull request #88706 from RandomShaper/no_spammy_wtp vor 1 Jahr
doc 04d43947bf Add ufbx for FBX importing vor 1 Jahr
drivers 4df39dc140 Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. vor 1 Jahr
editor 04d43947bf Add ufbx for FBX importing vor 1 Jahr
main f06222e487 [Physics] Fix export with 3D disabled vor 1 Jahr
misc 04d43947bf Add ufbx for FBX importing vor 1 Jahr
modules fa81e12588 Fix lint errors in WebXR module vor 1 Jahr
platform 9e6158d687 [Docs] Fix some experimental/deprecated hints vor 1 Jahr
scene 04d43947bf Add ufbx for FBX importing vor 1 Jahr
servers 080f20124a Merge pull request #88704 from AThousandShips/no_3d_fix_2 vor 1 Jahr
tests 3a707b1f54 Fix some additional errors with 3D disabled vor 1 Jahr
thirdparty 04d43947bf Add ufbx for FBX importing vor 1 Jahr
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions vor 3 Jahren
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` vor 3 Jahren
.editorconfig b1eb737719 GDScript: Fix some lambda bugs vor 1 Jahr
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs vor 2 Jahren
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` vor 3 Jahren
.gitignore 217597371e Merge pull request #87878 from adamscott/emacs-gitignore vor 1 Jahr
.mailmap 9272f7b53d Update AUTHORS and DONORS list vor 1 Jahr
AUTHORS.md 9272f7b53d Update AUTHORS and DONORS list vor 1 Jahr
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 vor 1 Jahr
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
COPYRIGHT.txt 04d43947bf Add ufbx for FBX importing vor 1 Jahr
DONORS.md 9272f7b53d Update AUTHORS and DONORS list vor 1 Jahr
LICENSE.txt d95794ec8a One Copyright Update to rule them all vor 2 Jahren
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
README.md dff6752ac8 Cleanup various repository documentation files vor 1 Jahr
SConstruct 0d1894736e SCons: Fix `CCFLAGS`, `LINKFLAGS`, etc. command line overrides vor 1 Jahr
gles3_builders.py 8cd984b3cb SCons: Update mypy vor 1 Jahr
glsl_builders.py 8cd984b3cb SCons: Update mypy vor 1 Jahr
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
icon.svg a8412c12da Standardize and Optimize blue robot SVG vor 2 Jahren
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md vor 4 Jahren
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG vor 2 Jahren
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face vor 4 Jahren
logo.svg a8412c12da Standardize and Optimize blue robot SVG vor 2 Jahren
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths vor 2 Jahren
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG vor 2 Jahren
methods.py 1d29fb0853 VS: Fix user workflows with custom user VS configurations vor 1 Jahr
platform_methods.py 94238d0462 [iOS/macOS] Add option to automatically build (and sign / archive) bundles. vor 1 Jahr
scu_builders.py 9753a35c76 Move 3D scene import classes to their own folder vor 1 Jahr
version.py e0dc23367c Remove now unused `year` member from `version.py` vor 1 Jahr

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs