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Robear Selwans 4fda05e15f Added the ability to change the default cursor property for the RichTextLabel component. 6 年之前
core bba854bac6 Merge pull request #26851 from RandomShaper/fix-26460-fake-event-flood 6 年之前
doc d02ee1ff0e Corrects small typo in atan2() documentation. 6 年之前
drivers ac483345c4 GLES2: Convert unsupported float texture types to 8-bit types 6 年之前
editor 3d0dc81e9e Fix clearing scripts while multiple nodes are selected 6 年之前
main 0d8492cf9e Fix duplicated lines in GDScript bytecode 6 年之前
misc 36d627a9cf Remove microphone from export options and distribution plist 6 年之前
modules 08b685ab61 Add search box and size slider to GridMap (similar to TileMap's) 6 年之前
platform dbf2f0c31e Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 6 年之前
scene 4fda05e15f Added the ability to change the default cursor property for the RichTextLabel component. 6 年之前
servers 6c2283b2d4 Merge pull request #26660 from marxin/fix-25639-audio-negative-shift 6 年之前
thirdparty 6d64a54d75 Disable WebSocket IPv6 support on OpenBSD. 6 年之前
.appveyor.yml fb47d8f554 AppVeyor: Force installing SCons 3.0.1 6 年之前
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 年之前
.editorconfig e64391f47b Update zstd to 1.3.8 6 年之前
.gitattributes af1e945435 Initial version of VS natvis file 7 年之前
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties 6 年之前
.mailmap e761af5794 Update AUTHORS and DONORS list 6 年之前
.travis.yml 5774155d6a Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 6 年之前
AUTHORS.md f0b70ed528 Fix typo in @marxin's name 6 年之前
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 年之前
CODEOWNERS 51c9ffaec0 Drop RtAudio driver on Windows 6 年之前
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md 6 年之前
COPYRIGHT.txt a9e48b981d Updates to thirdparty README and COPYRIGHT 6 年之前
DONORS.md e761af5794 Update AUTHORS and DONORS list 6 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 年之前
SConstruct e5f665c718 Fix -Wsign-compare warnings. 6 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py 173b342ca7 Remove trailing whitespace 6 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 195c5e0925 Move YEAR definition to version.py 6 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py 51e04c588b Bump version to 3.1.1-devel 6 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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