Rémi Verschelde 432b25d364 Merge pull request #65066 from aaronfranke/str-path-join 3 лет назад
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doc_classes 03cd8097e1 Move GLTF camera conversion code into GLTFCamera 3 лет назад
editor 10a56981dc Rename String `plus_file` to `path_join` 3 лет назад
extensions 3d76b91229 Move GLTF light conversion code into GLTFLight 3 лет назад
structures 03cd8097e1 Move GLTF camera conversion code into GLTFCamera 3 лет назад
README.md 7b8f9a0e8e GLTF: Organize structures into a subfolder 3 лет назад
SCsub ce0080768c Make "Godot source files" comment consistent in modules 3 лет назад
config.py 0a6889d834 Add fbx2gltf support for importing .fbx files 3 лет назад
gltf_defines.h 00ec9321f6 GLTF: Move shared defines into a separate gltf_defines.h file 3 лет назад
gltf_document.cpp 432b25d364 Merge pull request #65066 from aaronfranke/str-path-join 3 лет назад
gltf_document.h 7b8f9a0e8e GLTF: Organize structures into a subfolder 3 лет назад
gltf_document_extension.cpp d600e0bc00 Improve gltf extension GLTFDocument api. 3 лет назад
gltf_document_extension.h 7b8f9a0e8e GLTF: Organize structures into a subfolder 3 лет назад
gltf_document_extension_convert_importer_mesh.cpp d600e0bc00 Improve gltf extension GLTFDocument api. 3 лет назад
gltf_document_extension_convert_importer_mesh.h 90019676b0 Code quality: Fix header guards consistency 3 лет назад
gltf_state.cpp f7f4873ed0 Replace Array return types with TypedArray 3 3 лет назад
gltf_state.h f7f4873ed0 Replace Array return types with TypedArray 3 3 лет назад
gltf_template_convert.h f7f4873ed0 Replace Array return types with TypedArray 3 3 лет назад
register_types.cpp 6ff41a3fcd Fix Blender file path check to require a directory 3 лет назад
register_types.h de0ca3b999 Refactor module initialization 3 лет назад

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.