collision_object_2d.cpp 24 KB

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  1. /*************************************************************************/
  2. /* collision_object_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "collision_object_2d.h"
  31. #include "scene/resources/world_2d.h"
  32. #include "scene/scene_string_names.h"
  33. void CollisionObject2D::_notification(int p_what) {
  34. switch (p_what) {
  35. case NOTIFICATION_ENTER_TREE: {
  36. Transform2D global_transform = get_global_transform();
  37. if (area) {
  38. PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
  39. } else {
  40. PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
  41. }
  42. bool disabled = !is_enabled();
  43. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  44. _apply_disabled();
  45. }
  46. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  47. Ref<World2D> world_ref = get_world_2d();
  48. ERR_FAIL_COND(!world_ref.is_valid());
  49. RID space = world_ref->get_space();
  50. if (area) {
  51. PhysicsServer2D::get_singleton()->area_set_space(rid, space);
  52. } else {
  53. PhysicsServer2D::get_singleton()->body_set_space(rid, space);
  54. }
  55. }
  56. _update_pickable();
  57. } break;
  58. case NOTIFICATION_ENTER_CANVAS: {
  59. if (area) {
  60. PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
  61. } else {
  62. PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
  63. }
  64. } break;
  65. case NOTIFICATION_VISIBILITY_CHANGED: {
  66. _update_pickable();
  67. } break;
  68. case NOTIFICATION_TRANSFORM_CHANGED: {
  69. if (only_update_transform_changes) {
  70. return;
  71. }
  72. Transform2D global_transform = get_global_transform();
  73. if (area) {
  74. PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
  75. } else {
  76. PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
  77. }
  78. } break;
  79. case NOTIFICATION_EXIT_TREE: {
  80. bool disabled = !is_enabled();
  81. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  82. if (area) {
  83. PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
  84. } else {
  85. PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
  86. }
  87. }
  88. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  89. _apply_enabled();
  90. }
  91. } break;
  92. case NOTIFICATION_EXIT_CANVAS: {
  93. if (area) {
  94. PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, ObjectID());
  95. } else {
  96. PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
  97. }
  98. } break;
  99. case NOTIFICATION_DISABLED: {
  100. _apply_disabled();
  101. } break;
  102. case NOTIFICATION_ENABLED: {
  103. _apply_enabled();
  104. } break;
  105. }
  106. }
  107. void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
  108. collision_layer = p_layer;
  109. if (area) {
  110. PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  111. } else {
  112. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
  113. }
  114. }
  115. uint32_t CollisionObject2D::get_collision_layer() const {
  116. return collision_layer;
  117. }
  118. void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
  119. collision_mask = p_mask;
  120. if (area) {
  121. PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  122. } else {
  123. PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
  124. }
  125. }
  126. uint32_t CollisionObject2D::get_collision_mask() const {
  127. return collision_mask;
  128. }
  129. void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
  130. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  131. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  132. uint32_t collision_layer = get_collision_layer();
  133. if (p_value) {
  134. collision_layer |= 1 << (p_layer_number - 1);
  135. } else {
  136. collision_layer &= ~(1 << (p_layer_number - 1));
  137. }
  138. set_collision_layer(collision_layer);
  139. }
  140. bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
  141. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  142. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  143. return get_collision_layer() & (1 << (p_layer_number - 1));
  144. }
  145. void CollisionObject2D::set_collision_mask_value(int p_layer_number, bool p_value) {
  146. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  147. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  148. uint32_t mask = get_collision_mask();
  149. if (p_value) {
  150. mask |= 1 << (p_layer_number - 1);
  151. } else {
  152. mask &= ~(1 << (p_layer_number - 1));
  153. }
  154. set_collision_mask(mask);
  155. }
  156. bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
  157. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  158. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  159. return get_collision_mask() & (1 << (p_layer_number - 1));
  160. }
  161. void CollisionObject2D::set_collision_priority(real_t p_priority) {
  162. collision_priority = p_priority;
  163. if (!area) {
  164. PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
  165. }
  166. }
  167. real_t CollisionObject2D::get_collision_priority() const {
  168. return collision_priority;
  169. }
  170. void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
  171. if (disable_mode == p_mode) {
  172. return;
  173. }
  174. bool disabled = is_inside_tree() && !is_enabled();
  175. if (disabled) {
  176. // Cancel previous disable mode.
  177. _apply_enabled();
  178. }
  179. disable_mode = p_mode;
  180. if (disabled) {
  181. // Apply new disable mode.
  182. _apply_disabled();
  183. }
  184. }
  185. CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
  186. return disable_mode;
  187. }
  188. void CollisionObject2D::_apply_disabled() {
  189. switch (disable_mode) {
  190. case DISABLE_MODE_REMOVE: {
  191. if (is_inside_tree()) {
  192. if (area) {
  193. PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
  194. } else {
  195. PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
  196. }
  197. }
  198. } break;
  199. case DISABLE_MODE_MAKE_STATIC: {
  200. if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
  201. PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
  202. }
  203. } break;
  204. case DISABLE_MODE_KEEP_ACTIVE: {
  205. // Nothing to do.
  206. } break;
  207. }
  208. }
  209. void CollisionObject2D::_apply_enabled() {
  210. switch (disable_mode) {
  211. case DISABLE_MODE_REMOVE: {
  212. if (is_inside_tree()) {
  213. RID space = get_world_2d()->get_space();
  214. if (area) {
  215. PhysicsServer2D::get_singleton()->area_set_space(rid, space);
  216. } else {
  217. PhysicsServer2D::get_singleton()->body_set_space(rid, space);
  218. }
  219. }
  220. } break;
  221. case DISABLE_MODE_MAKE_STATIC: {
  222. if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
  223. PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
  224. }
  225. } break;
  226. case DISABLE_MODE_KEEP_ACTIVE: {
  227. // Nothing to do.
  228. } break;
  229. }
  230. }
  231. uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
  232. ShapeData sd;
  233. uint32_t id;
  234. if (shapes.size() == 0) {
  235. id = 0;
  236. } else {
  237. id = shapes.back()->key() + 1;
  238. }
  239. sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
  240. shapes[id] = sd;
  241. return id;
  242. }
  243. void CollisionObject2D::remove_shape_owner(uint32_t owner) {
  244. ERR_FAIL_COND(!shapes.has(owner));
  245. shape_owner_clear_shapes(owner);
  246. shapes.erase(owner);
  247. }
  248. void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
  249. ERR_FAIL_COND(!shapes.has(p_owner));
  250. ShapeData &sd = shapes[p_owner];
  251. sd.disabled = p_disabled;
  252. for (int i = 0; i < sd.shapes.size(); i++) {
  253. if (area) {
  254. PhysicsServer2D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  255. } else {
  256. PhysicsServer2D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  257. }
  258. }
  259. }
  260. bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
  261. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  262. return shapes[p_owner].disabled;
  263. }
  264. void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
  265. if (area) {
  266. return; //not for areas
  267. }
  268. ERR_FAIL_COND(!shapes.has(p_owner));
  269. ShapeData &sd = shapes[p_owner];
  270. sd.one_way_collision = p_enable;
  271. for (int i = 0; i < sd.shapes.size(); i++) {
  272. PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
  273. }
  274. }
  275. bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
  276. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  277. return shapes[p_owner].one_way_collision;
  278. }
  279. void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) {
  280. if (area) {
  281. return; //not for areas
  282. }
  283. ERR_FAIL_COND(!shapes.has(p_owner));
  284. ShapeData &sd = shapes[p_owner];
  285. sd.one_way_collision_margin = p_margin;
  286. for (int i = 0; i < sd.shapes.size(); i++) {
  287. PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
  288. }
  289. }
  290. real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
  291. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  292. return shapes[p_owner].one_way_collision_margin;
  293. }
  294. void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
  295. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  296. r_owners->push_back(E.key);
  297. }
  298. }
  299. PackedInt32Array CollisionObject2D::_get_shape_owners() {
  300. PackedInt32Array ret;
  301. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  302. ret.push_back(E.key);
  303. }
  304. return ret;
  305. }
  306. void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
  307. ERR_FAIL_COND(!shapes.has(p_owner));
  308. ShapeData &sd = shapes[p_owner];
  309. sd.xform = p_transform;
  310. for (int i = 0; i < sd.shapes.size(); i++) {
  311. if (area) {
  312. PhysicsServer2D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
  313. } else {
  314. PhysicsServer2D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
  315. }
  316. }
  317. }
  318. Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
  319. ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
  320. return shapes[p_owner].xform;
  321. }
  322. Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
  323. ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
  324. return ObjectDB::get_instance(shapes[p_owner].owner_id);
  325. }
  326. void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
  327. ERR_FAIL_COND(!shapes.has(p_owner));
  328. ERR_FAIL_COND(p_shape.is_null());
  329. ShapeData &sd = shapes[p_owner];
  330. ShapeData::Shape s;
  331. s.index = total_subshapes;
  332. s.shape = p_shape;
  333. if (area) {
  334. PhysicsServer2D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  335. } else {
  336. PhysicsServer2D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  337. }
  338. sd.shapes.push_back(s);
  339. total_subshapes++;
  340. }
  341. int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
  342. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  343. return shapes[p_owner].shapes.size();
  344. }
  345. Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
  346. ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
  347. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
  348. return shapes[p_owner].shapes[p_shape].shape;
  349. }
  350. int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
  351. ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
  352. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
  353. return shapes[p_owner].shapes[p_shape].index;
  354. }
  355. void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
  356. ERR_FAIL_COND(!shapes.has(p_owner));
  357. ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
  358. int index_to_remove = shapes[p_owner].shapes[p_shape].index;
  359. if (area) {
  360. PhysicsServer2D::get_singleton()->area_remove_shape(rid, index_to_remove);
  361. } else {
  362. PhysicsServer2D::get_singleton()->body_remove_shape(rid, index_to_remove);
  363. }
  364. shapes[p_owner].shapes.remove_at(p_shape);
  365. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  366. for (int i = 0; i < E.value.shapes.size(); i++) {
  367. if (E.value.shapes[i].index > index_to_remove) {
  368. E.value.shapes.write[i].index -= 1;
  369. }
  370. }
  371. }
  372. total_subshapes--;
  373. }
  374. void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
  375. ERR_FAIL_COND(!shapes.has(p_owner));
  376. while (shape_owner_get_shape_count(p_owner) > 0) {
  377. shape_owner_remove_shape(p_owner, 0);
  378. }
  379. }
  380. uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
  381. ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
  382. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  383. for (int i = 0; i < E.value.shapes.size(); i++) {
  384. if (E.value.shapes[i].index == p_shape_index) {
  385. return E.key;
  386. }
  387. }
  388. }
  389. //in theory it should be unreachable
  390. ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
  391. }
  392. void CollisionObject2D::set_pickable(bool p_enabled) {
  393. if (pickable == p_enabled) {
  394. return;
  395. }
  396. pickable = p_enabled;
  397. _update_pickable();
  398. }
  399. bool CollisionObject2D::is_pickable() const {
  400. return pickable;
  401. }
  402. void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
  403. GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
  404. emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
  405. }
  406. void CollisionObject2D::_mouse_enter() {
  407. if (get_script_instance()) {
  408. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
  409. }
  410. emit_signal(SceneStringNames::get_singleton()->mouse_entered);
  411. }
  412. void CollisionObject2D::_mouse_exit() {
  413. if (get_script_instance()) {
  414. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
  415. }
  416. emit_signal(SceneStringNames::get_singleton()->mouse_exited);
  417. }
  418. void CollisionObject2D::_mouse_shape_enter(int p_shape) {
  419. if (get_script_instance()) {
  420. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
  421. }
  422. emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
  423. }
  424. void CollisionObject2D::_mouse_shape_exit(int p_shape) {
  425. if (get_script_instance()) {
  426. get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
  427. }
  428. emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
  429. }
  430. void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
  431. only_update_transform_changes = p_enable;
  432. }
  433. bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
  434. return only_update_transform_changes;
  435. }
  436. void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
  437. ERR_FAIL_COND(area);
  438. if (body_mode == p_mode) {
  439. return;
  440. }
  441. body_mode = p_mode;
  442. if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
  443. return;
  444. }
  445. PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
  446. }
  447. void CollisionObject2D::_update_pickable() {
  448. if (!is_inside_tree()) {
  449. return;
  450. }
  451. bool is_pickable = pickable && is_visible_in_tree();
  452. if (area) {
  453. PhysicsServer2D::get_singleton()->area_set_pickable(rid, is_pickable);
  454. } else {
  455. PhysicsServer2D::get_singleton()->body_set_pickable(rid, is_pickable);
  456. }
  457. }
  458. TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
  459. TypedArray<String> warnings = Node::get_configuration_warnings();
  460. if (shapes.is_empty()) {
  461. warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
  462. }
  463. return warnings;
  464. }
  465. void CollisionObject2D::_bind_methods() {
  466. ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
  467. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
  468. ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
  469. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
  470. ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
  471. ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject2D::set_collision_layer_value);
  472. ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
  473. ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
  474. ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
  475. ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority);
  476. ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority);
  477. ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
  478. ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
  479. ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
  480. ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
  481. ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
  482. ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
  483. ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
  484. ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
  485. ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
  486. ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
  487. ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
  488. ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
  489. ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
  490. ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
  491. ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
  492. ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
  493. ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
  494. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
  495. ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
  496. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
  497. ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
  498. ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
  499. ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
  500. GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
  501. GDVIRTUAL_BIND(_mouse_enter);
  502. GDVIRTUAL_BIND(_mouse_exit);
  503. GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx");
  504. GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx");
  505. ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
  506. ADD_SIGNAL(MethodInfo("mouse_entered"));
  507. ADD_SIGNAL(MethodInfo("mouse_exited"));
  508. ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
  509. ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
  510. ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
  511. ADD_GROUP("Collision", "collision_");
  512. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  513. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  514. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
  515. ADD_GROUP("Input", "input_");
  516. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
  517. BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
  518. BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
  519. BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
  520. }
  521. CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
  522. rid = p_rid;
  523. area = p_area;
  524. pickable = true;
  525. set_notify_transform(true);
  526. total_subshapes = 0;
  527. only_update_transform_changes = false;
  528. if (p_area) {
  529. PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
  530. } else {
  531. PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
  532. PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
  533. }
  534. }
  535. CollisionObject2D::CollisionObject2D() {
  536. //owner=
  537. set_notify_transform(true);
  538. }
  539. CollisionObject2D::~CollisionObject2D() {
  540. PhysicsServer2D::get_singleton()->free(rid);
  541. }