area_3d.cpp 31 KB

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  1. /*************************************************************************/
  2. /* area_3d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_3d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
  34. gravity_space_override = p_mode;
  35. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
  36. }
  37. Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
  38. return gravity_space_override;
  39. }
  40. void Area3D::set_gravity_is_point(bool p_enabled) {
  41. gravity_is_point = p_enabled;
  42. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  43. }
  44. bool Area3D::is_gravity_a_point() const {
  45. return gravity_is_point;
  46. }
  47. void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
  48. gravity_distance_scale = p_scale;
  49. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  50. }
  51. real_t Area3D::get_gravity_point_distance_scale() const {
  52. return gravity_distance_scale;
  53. }
  54. void Area3D::set_gravity_point_center(const Vector3 &p_center) {
  55. gravity_vec = p_center;
  56. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
  57. }
  58. const Vector3 &Area3D::get_gravity_point_center() const {
  59. return gravity_vec;
  60. }
  61. void Area3D::set_gravity_direction(const Vector3 &p_direction) {
  62. gravity_vec = p_direction;
  63. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
  64. }
  65. const Vector3 &Area3D::get_gravity_direction() const {
  66. return gravity_vec;
  67. }
  68. void Area3D::set_gravity(real_t p_gravity) {
  69. gravity = p_gravity;
  70. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity);
  71. }
  72. real_t Area3D::get_gravity() const {
  73. return gravity;
  74. }
  75. void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
  76. linear_damp_space_override = p_mode;
  77. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
  78. }
  79. Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
  80. return linear_damp_space_override;
  81. }
  82. void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
  83. angular_damp_space_override = p_mode;
  84. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
  85. }
  86. Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
  87. return angular_damp_space_override;
  88. }
  89. void Area3D::set_linear_damp(real_t p_linear_damp) {
  90. linear_damp = p_linear_damp;
  91. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  92. }
  93. real_t Area3D::get_linear_damp() const {
  94. return linear_damp;
  95. }
  96. void Area3D::set_angular_damp(real_t p_angular_damp) {
  97. angular_damp = p_angular_damp;
  98. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  99. }
  100. real_t Area3D::get_angular_damp() const {
  101. return angular_damp;
  102. }
  103. void Area3D::set_priority(real_t p_priority) {
  104. priority = p_priority;
  105. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority);
  106. }
  107. real_t Area3D::get_priority() const {
  108. return priority;
  109. }
  110. void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) {
  111. wind_force_magnitude = p_wind_force_magnitude;
  112. if (is_inside_tree()) {
  113. _initialize_wind();
  114. }
  115. }
  116. real_t Area3D::get_wind_force_magnitude() const {
  117. return wind_force_magnitude;
  118. }
  119. void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) {
  120. wind_attenuation_factor = p_wind_force_attenuation_factor;
  121. if (is_inside_tree()) {
  122. _initialize_wind();
  123. }
  124. }
  125. real_t Area3D::get_wind_attenuation_factor() const {
  126. return wind_attenuation_factor;
  127. }
  128. void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) {
  129. wind_source_path = p_wind_source_path;
  130. if (is_inside_tree()) {
  131. _initialize_wind();
  132. }
  133. }
  134. const NodePath &Area3D::get_wind_source_path() const {
  135. return wind_source_path;
  136. }
  137. void Area3D::_initialize_wind() {
  138. real_t temp_magnitude = 0.0;
  139. Vector3 wind_direction(0., 0., 0.);
  140. Vector3 wind_source(0., 0., 0.);
  141. // Overwrite with area-specified info if available
  142. if (!wind_source_path.is_empty()) {
  143. Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
  144. ERR_FAIL_NULL(p_wind_source);
  145. Transform3D global_transform = p_wind_source->get_transform();
  146. wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized();
  147. wind_source = global_transform.origin;
  148. temp_magnitude = wind_force_magnitude;
  149. }
  150. // Set force, source and direction in the physics server.
  151. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor);
  152. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source);
  153. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction);
  154. PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude);
  155. }
  156. void Area3D::_body_enter_tree(ObjectID p_id) {
  157. Object *obj = ObjectDB::get_instance(p_id);
  158. Node *node = Object::cast_to<Node>(obj);
  159. ERR_FAIL_COND(!node);
  160. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  161. ERR_FAIL_COND(!E);
  162. ERR_FAIL_COND(E->value.in_tree);
  163. E->value.in_tree = true;
  164. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  165. for (int i = 0; i < E->value.shapes.size(); i++) {
  166. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  167. }
  168. }
  169. void Area3D::_body_exit_tree(ObjectID p_id) {
  170. Object *obj = ObjectDB::get_instance(p_id);
  171. Node *node = Object::cast_to<Node>(obj);
  172. ERR_FAIL_COND(!node);
  173. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
  174. ERR_FAIL_COND(!E);
  175. ERR_FAIL_COND(!E->value.in_tree);
  176. E->value.in_tree = false;
  177. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  178. for (int i = 0; i < E->value.shapes.size(); i++) {
  179. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
  180. }
  181. }
  182. void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
  183. bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  184. ObjectID objid = p_instance;
  185. Object *obj = ObjectDB::get_instance(objid);
  186. Node *node = Object::cast_to<Node>(obj);
  187. HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
  188. if (!body_in && !E) {
  189. return; //likely removed from the tree
  190. }
  191. locked = true;
  192. if (body_in) {
  193. if (!E) {
  194. E = body_map.insert(objid, BodyState());
  195. E->value.rid = p_body;
  196. E->value.rc = 0;
  197. E->value.in_tree = node && node->is_inside_tree();
  198. if (node) {
  199. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree).bind(objid));
  200. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree).bind(objid));
  201. if (E->value.in_tree) {
  202. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  203. }
  204. }
  205. }
  206. E->value.rc++;
  207. if (node) {
  208. E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
  209. }
  210. if (E->value.in_tree) {
  211. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
  212. }
  213. } else {
  214. E->value.rc--;
  215. if (node) {
  216. E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
  217. }
  218. bool in_tree = E->value.in_tree;
  219. if (E->value.rc == 0) {
  220. body_map.remove(E);
  221. if (node) {
  222. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  223. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  224. if (in_tree) {
  225. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  226. }
  227. }
  228. }
  229. if (node && in_tree) {
  230. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
  231. }
  232. }
  233. locked = false;
  234. }
  235. void Area3D::_clear_monitoring() {
  236. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  237. {
  238. HashMap<ObjectID, BodyState> bmcopy = body_map;
  239. body_map.clear();
  240. //disconnect all monitored stuff
  241. for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
  242. Object *obj = ObjectDB::get_instance(E.key);
  243. Node *node = Object::cast_to<Node>(obj);
  244. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  245. continue;
  246. }
  247. //ERR_CONTINUE(!node);
  248. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
  249. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
  250. if (!E.value.in_tree) {
  251. continue;
  252. }
  253. for (int i = 0; i < E.value.shapes.size(); i++) {
  254. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
  255. }
  256. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  257. }
  258. }
  259. {
  260. HashMap<ObjectID, AreaState> bmcopy = area_map;
  261. area_map.clear();
  262. //disconnect all monitored stuff
  263. for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
  264. Object *obj = ObjectDB::get_instance(E.key);
  265. Node *node = Object::cast_to<Node>(obj);
  266. if (!node) { //node may have been deleted in previous frame or at other legitimate point
  267. continue;
  268. }
  269. //ERR_CONTINUE(!node);
  270. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  271. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  272. if (!E.value.in_tree) {
  273. continue;
  274. }
  275. for (int i = 0; i < E.value.shapes.size(); i++) {
  276. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
  277. }
  278. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  279. }
  280. }
  281. }
  282. void Area3D::_notification(int p_what) {
  283. switch (p_what) {
  284. case NOTIFICATION_EXIT_TREE: {
  285. _clear_monitoring();
  286. } break;
  287. case NOTIFICATION_ENTER_TREE: {
  288. _initialize_wind();
  289. } break;
  290. }
  291. }
  292. void Area3D::set_monitoring(bool p_enable) {
  293. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  294. if (p_enable == monitoring) {
  295. return;
  296. }
  297. monitoring = p_enable;
  298. if (monitoring) {
  299. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout));
  300. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout));
  301. } else {
  302. PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
  303. PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
  304. _clear_monitoring();
  305. }
  306. }
  307. void Area3D::_area_enter_tree(ObjectID p_id) {
  308. Object *obj = ObjectDB::get_instance(p_id);
  309. Node *node = Object::cast_to<Node>(obj);
  310. ERR_FAIL_COND(!node);
  311. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  312. ERR_FAIL_COND(!E);
  313. ERR_FAIL_COND(E->value.in_tree);
  314. E->value.in_tree = true;
  315. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  316. for (int i = 0; i < E->value.shapes.size(); i++) {
  317. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  318. }
  319. }
  320. void Area3D::_area_exit_tree(ObjectID p_id) {
  321. Object *obj = ObjectDB::get_instance(p_id);
  322. Node *node = Object::cast_to<Node>(obj);
  323. ERR_FAIL_COND(!node);
  324. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
  325. ERR_FAIL_COND(!E);
  326. ERR_FAIL_COND(!E->value.in_tree);
  327. E->value.in_tree = false;
  328. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  329. for (int i = 0; i < E->value.shapes.size(); i++) {
  330. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
  331. }
  332. }
  333. void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
  334. bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED;
  335. ObjectID objid = p_instance;
  336. Object *obj = ObjectDB::get_instance(objid);
  337. Node *node = Object::cast_to<Node>(obj);
  338. HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
  339. if (!area_in && !E) {
  340. return; //likely removed from the tree
  341. }
  342. locked = true;
  343. if (area_in) {
  344. if (!E) {
  345. E = area_map.insert(objid, AreaState());
  346. E->value.rid = p_area;
  347. E->value.rc = 0;
  348. E->value.in_tree = node && node->is_inside_tree();
  349. if (node) {
  350. node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree).bind(objid));
  351. node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree).bind(objid));
  352. if (E->value.in_tree) {
  353. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  354. }
  355. }
  356. }
  357. E->value.rc++;
  358. if (node) {
  359. E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  360. }
  361. if (!node || E->value.in_tree) {
  362. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
  363. }
  364. } else {
  365. E->value.rc--;
  366. if (node) {
  367. E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  368. }
  369. bool in_tree = E->value.in_tree;
  370. if (E->value.rc == 0) {
  371. area_map.remove(E);
  372. if (node) {
  373. node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
  374. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
  375. if (in_tree) {
  376. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  377. }
  378. }
  379. }
  380. if (!node || in_tree) {
  381. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
  382. }
  383. }
  384. locked = false;
  385. }
  386. bool Area3D::is_monitoring() const {
  387. return monitoring;
  388. }
  389. TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
  390. ERR_FAIL_COND_V(!monitoring, Array());
  391. Array ret;
  392. ret.resize(body_map.size());
  393. int idx = 0;
  394. for (const KeyValue<ObjectID, BodyState> &E : body_map) {
  395. Object *obj = ObjectDB::get_instance(E.key);
  396. if (!obj) {
  397. ret.resize(ret.size() - 1); //ops
  398. } else {
  399. ret[idx++] = obj;
  400. }
  401. }
  402. return ret;
  403. }
  404. void Area3D::set_monitorable(bool p_enable) {
  405. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  406. if (p_enable == monitorable) {
  407. return;
  408. }
  409. monitorable = p_enable;
  410. PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  411. }
  412. bool Area3D::is_monitorable() const {
  413. return monitorable;
  414. }
  415. TypedArray<Area3D> Area3D::get_overlapping_areas() const {
  416. ERR_FAIL_COND_V(!monitoring, Array());
  417. Array ret;
  418. ret.resize(area_map.size());
  419. int idx = 0;
  420. for (const KeyValue<ObjectID, AreaState> &E : area_map) {
  421. Object *obj = ObjectDB::get_instance(E.key);
  422. if (!obj) {
  423. ret.resize(ret.size() - 1); //ops
  424. } else {
  425. ret[idx++] = obj;
  426. }
  427. }
  428. return ret;
  429. }
  430. bool Area3D::overlaps_area(Node *p_area) const {
  431. ERR_FAIL_NULL_V(p_area, false);
  432. HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
  433. if (!E) {
  434. return false;
  435. }
  436. return E->value.in_tree;
  437. }
  438. bool Area3D::overlaps_body(Node *p_body) const {
  439. ERR_FAIL_NULL_V(p_body, false);
  440. HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
  441. if (!E) {
  442. return false;
  443. }
  444. return E->value.in_tree;
  445. }
  446. void Area3D::set_audio_bus_override(bool p_override) {
  447. audio_bus_override = p_override;
  448. }
  449. bool Area3D::is_overriding_audio_bus() const {
  450. return audio_bus_override;
  451. }
  452. void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
  453. audio_bus = p_audio_bus;
  454. }
  455. StringName Area3D::get_audio_bus_name() const {
  456. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  457. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  458. return audio_bus;
  459. }
  460. }
  461. return "Master";
  462. }
  463. void Area3D::set_use_reverb_bus(bool p_enable) {
  464. use_reverb_bus = p_enable;
  465. }
  466. bool Area3D::is_using_reverb_bus() const {
  467. return use_reverb_bus;
  468. }
  469. void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
  470. reverb_bus = p_audio_bus;
  471. }
  472. StringName Area3D::get_reverb_bus() const {
  473. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  474. if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
  475. return reverb_bus;
  476. }
  477. }
  478. return "Master";
  479. }
  480. void Area3D::set_reverb_amount(float p_amount) {
  481. reverb_amount = p_amount;
  482. }
  483. float Area3D::get_reverb_amount() const {
  484. return reverb_amount;
  485. }
  486. void Area3D::set_reverb_uniformity(float p_uniformity) {
  487. reverb_uniformity = p_uniformity;
  488. }
  489. float Area3D::get_reverb_uniformity() const {
  490. return reverb_uniformity;
  491. }
  492. void Area3D::_validate_property(PropertyInfo &p_property) const {
  493. if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
  494. String options;
  495. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  496. if (i > 0) {
  497. options += ",";
  498. }
  499. String name = AudioServer::get_singleton()->get_bus_name(i);
  500. options += name;
  501. }
  502. p_property.hint_string = options;
  503. } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
  504. if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
  505. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  506. } else {
  507. if (gravity_is_point) {
  508. if (p_property.name == "gravity_direction") {
  509. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  510. }
  511. } else {
  512. if (p_property.name.begins_with("gravity_point_")) {
  513. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  514. }
  515. }
  516. }
  517. } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
  518. if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  519. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  520. }
  521. } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
  522. if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
  523. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  524. }
  525. }
  526. }
  527. void Area3D::_bind_methods() {
  528. ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
  529. ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
  530. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
  531. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
  532. ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
  533. ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
  534. ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
  535. ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
  536. ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
  537. ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
  538. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
  539. ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
  540. ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
  541. ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
  542. ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
  543. ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
  544. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
  545. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
  546. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area3D::set_linear_damp);
  547. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area3D::get_linear_damp);
  548. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
  549. ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
  550. ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude);
  551. ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude);
  552. ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor);
  553. ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor);
  554. ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path);
  555. ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path);
  556. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
  557. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
  558. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area3D::set_monitoring);
  559. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area3D::is_monitoring);
  560. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
  561. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
  562. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
  563. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
  564. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
  565. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);
  566. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
  567. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);
  568. ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
  569. ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
  570. ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
  571. ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
  572. ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
  573. ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
  574. ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
  575. ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
  576. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  577. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  578. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  579. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
  580. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  581. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
  582. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  583. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
  584. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  585. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  586. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  587. ADD_GROUP("Gravity", "gravity_");
  588. ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
  589. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
  590. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
  591. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:m"), "set_gravity_point_center", "get_gravity_point_center");
  592. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
  593. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
  594. ADD_GROUP("Linear Damp", "linear_damp_");
  595. ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
  596. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  597. ADD_GROUP("Angular Damp", "angular_damp_");
  598. ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
  599. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  600. ADD_GROUP("Wind", "wind_");
  601. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
  602. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
  603. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
  604. ADD_GROUP("Audio Bus", "audio_bus_");
  605. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  606. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  607. ADD_GROUP("Reverb Bus", "reverb_bus_");
  608. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
  609. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
  610. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
  611. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
  612. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  613. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  614. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  615. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  616. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  617. }
  618. Area3D::Area3D() :
  619. CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
  620. set_gravity(9.8);
  621. set_gravity_direction(Vector3(0, -1, 0));
  622. set_monitoring(true);
  623. set_monitorable(true);
  624. }
  625. Area3D::~Area3D() {
  626. }