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SCsub
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7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option
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4 anni fa |
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area_3d.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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area_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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audio_listener_3d.cpp
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fc3b845c07
Add dedicated macros for property name extraction
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3 anni fa |
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audio_listener_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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audio_stream_player_3d.cpp
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 anni fa |
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audio_stream_player_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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bone_attachment_3d.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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bone_attachment_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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camera_3d.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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camera_3d.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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collision_object_3d.cpp
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7f2740f7bd
Expose input interaction virtual functions in CollisionObject
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3 anni fa |
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collision_object_3d.h
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7f2740f7bd
Expose input interaction virtual functions in CollisionObject
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3 anni fa |
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collision_polygon_3d.cpp
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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collision_polygon_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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collision_shape_3d.cpp
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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collision_shape_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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cpu_particles_3d.cpp
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ae18928748
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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3 anni fa |
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cpu_particles_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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decal.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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decal.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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fog_volume.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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fog_volume.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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gpu_particles_3d.cpp
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723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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3 anni fa |
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gpu_particles_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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gpu_particles_collision_3d.cpp
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bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
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3 anni fa |
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gpu_particles_collision_3d.h
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32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
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3 anni fa |
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importer_mesh_instance_3d.cpp
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fe52458154
Update copyright statements to 2022
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4 anni fa |
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importer_mesh_instance_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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joint_3d.cpp
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2adfcc60e2
Joint3D: Remove utility method bindings for angular limits
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3 anni fa |
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joint_3d.h
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2adfcc60e2
Joint3D: Remove utility method bindings for angular limits
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3 anni fa |
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label_3d.cpp
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7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
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3 anni fa |
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label_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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light_3d.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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light_3d.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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lightmap_gi.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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lightmap_gi.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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lightmap_probe.cpp
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fe52458154
Update copyright statements to 2022
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4 anni fa |
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lightmap_probe.h
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fe52458154
Update copyright statements to 2022
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4 anni fa |
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lightmapper.cpp
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fe52458154
Update copyright statements to 2022
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4 anni fa |
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lightmapper.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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marker_3d.cpp
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8bb305356e
Rename Position* nodes to Marker*
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3 anni fa |
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marker_3d.h
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8bb305356e
Rename Position* nodes to Marker*
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3 anni fa |
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mesh_instance_3d.cpp
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76b4041f38
Fixed surface material overrides are not applied when the new mesh is set
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3 anni fa |
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mesh_instance_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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multimesh_instance_3d.cpp
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6f51eca1e3
Discern between virtual and abstract class bindings
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3 anni fa |
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multimesh_instance_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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navigation_agent_3d.cpp
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b62d06fbed
Rename Navigation's `neighbor_dist` to `neightbor_distance`
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3 anni fa |
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navigation_agent_3d.h
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b62d06fbed
Rename Navigation's `neighbor_dist` to `neightbor_distance`
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3 anni fa |
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navigation_obstacle_3d.cpp
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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navigation_obstacle_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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navigation_region_3d.cpp
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0e4c31ce57
Fix NavigationRegion3D debug mesh rendering twice in Editor
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3 anni fa |
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navigation_region_3d.h
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8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
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3 anni fa |
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node_3d.cpp
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2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
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3 anni fa |
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node_3d.h
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1abdffe7a0
Replace Array return types with TypedArray 2
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3 anni fa |
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occluder_instance_3d.cpp
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c3606cb5f3
Swap arguments of ResourceSaver.save()
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3 anni fa |
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occluder_instance_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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path_3d.cpp
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ae18928748
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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3 anni fa |
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path_3d.h
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bb936b2e27
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
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3 anni fa |
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physics_body_3d.cpp
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f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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3 anni fa |
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physics_body_3d.h
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f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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3 anni fa |
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ray_cast_3d.cpp
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6bc0be16a5
Expose the collider RID in Raycast nodes
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3 anni fa |
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ray_cast_3d.h
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6bc0be16a5
Expose the collider RID in Raycast nodes
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3 anni fa |
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reflection_probe.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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reflection_probe.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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remote_transform_3d.cpp
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7119d355eb
String: Remove TTR and DTR defines in non-tools build
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3 anni fa |
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remote_transform_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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shape_cast_3d.cpp
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f629438a8b
Add meter suffix to ShapeCast3D margin property
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3 anni fa |
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shape_cast_3d.h
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8cbb9b8b0a
Add ShapeCast3D node
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3 anni fa |
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skeleton_3d.cpp
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28b11e216a
Clean-up/change some Skeleton3D API
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3 anni fa |
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skeleton_3d.h
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28b11e216a
Clean-up/change some Skeleton3D API
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3 anni fa |
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skeleton_ik_3d.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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skeleton_ik_3d.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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soft_body_3d.cpp
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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soft_body_3d.h
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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spring_arm_3d.cpp
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5dc3bfb80e
Use suffixes for units in nodes and resources
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3 anni fa |
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spring_arm_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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sprite_3d.cpp
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ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
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3 anni fa |
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sprite_3d.h
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ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
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3 anni fa |
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vehicle_body_3d.cpp
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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vehicle_body_3d.h
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f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
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3 anni fa |
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velocity_tracker_3d.cpp
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fe52458154
Update copyright statements to 2022
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4 anni fa |
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velocity_tracker_3d.h
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da567cb1f9
Unexpose VelocityTracker3D
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3 anni fa |
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visible_on_screen_notifier_3d.cpp
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5dc3bfb80e
Use suffixes for units in nodes and resources
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3 anni fa |
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visible_on_screen_notifier_3d.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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visual_instance_3d.cpp
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 anni fa |
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visual_instance_3d.h
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 anni fa |
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voxel_gi.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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voxel_gi.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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voxelizer.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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voxelizer.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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world_environment.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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world_environment.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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xr_nodes.cpp
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |
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xr_nodes.h
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1a24c9e14b
Make `_validate_property` a multilevel method
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3 anni fa |