spring_arm_3d.cpp 7.5 KB

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  1. /*************************************************************************/
  2. /* spring_arm_3d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "spring_arm_3d.h"
  31. #include "scene/3d/camera_3d.h"
  32. void SpringArm3D::_notification(int p_what) {
  33. switch (p_what) {
  34. case NOTIFICATION_ENTER_TREE: {
  35. if (!Engine::get_singleton()->is_editor_hint()) {
  36. set_physics_process_internal(true);
  37. }
  38. } break;
  39. case NOTIFICATION_EXIT_TREE: {
  40. if (!Engine::get_singleton()->is_editor_hint()) {
  41. set_physics_process_internal(false);
  42. }
  43. } break;
  44. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  45. process_spring();
  46. } break;
  47. }
  48. }
  49. void SpringArm3D::_bind_methods() {
  50. ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm3D::get_hit_length);
  51. ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm3D::set_length);
  52. ClassDB::bind_method(D_METHOD("get_length"), &SpringArm3D::get_length);
  53. ClassDB::bind_method(D_METHOD("set_shape", "shape"), &SpringArm3D::set_shape);
  54. ClassDB::bind_method(D_METHOD("get_shape"), &SpringArm3D::get_shape);
  55. ClassDB::bind_method(D_METHOD("add_excluded_object", "RID"), &SpringArm3D::add_excluded_object);
  56. ClassDB::bind_method(D_METHOD("remove_excluded_object", "RID"), &SpringArm3D::remove_excluded_object);
  57. ClassDB::bind_method(D_METHOD("clear_excluded_objects"), &SpringArm3D::clear_excluded_objects);
  58. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SpringArm3D::set_mask);
  59. ClassDB::bind_method(D_METHOD("get_collision_mask"), &SpringArm3D::get_mask);
  60. ClassDB::bind_method(D_METHOD("set_margin", "margin"), &SpringArm3D::set_margin);
  61. ClassDB::bind_method(D_METHOD("get_margin"), &SpringArm3D::get_margin);
  62. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  63. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
  64. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spring_length", PROPERTY_HINT_NONE, "suffix:m"), "set_length", "get_length");
  65. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_NONE, "suffix:m"), "set_margin", "get_margin");
  66. }
  67. real_t SpringArm3D::get_length() const {
  68. return spring_length;
  69. }
  70. void SpringArm3D::set_length(real_t p_length) {
  71. if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
  72. update_gizmos();
  73. }
  74. spring_length = p_length;
  75. }
  76. void SpringArm3D::set_shape(Ref<Shape3D> p_shape) {
  77. shape = p_shape;
  78. }
  79. Ref<Shape3D> SpringArm3D::get_shape() const {
  80. return shape;
  81. }
  82. void SpringArm3D::set_mask(uint32_t p_mask) {
  83. mask = p_mask;
  84. }
  85. uint32_t SpringArm3D::get_mask() {
  86. return mask;
  87. }
  88. real_t SpringArm3D::get_margin() {
  89. return margin;
  90. }
  91. void SpringArm3D::set_margin(real_t p_margin) {
  92. margin = p_margin;
  93. }
  94. void SpringArm3D::add_excluded_object(RID p_rid) {
  95. excluded_objects.insert(p_rid);
  96. }
  97. bool SpringArm3D::remove_excluded_object(RID p_rid) {
  98. return excluded_objects.erase(p_rid);
  99. }
  100. void SpringArm3D::clear_excluded_objects() {
  101. excluded_objects.clear();
  102. }
  103. real_t SpringArm3D::get_hit_length() {
  104. return current_spring_length;
  105. }
  106. void SpringArm3D::process_spring() {
  107. // From
  108. real_t motion_delta(1);
  109. real_t motion_delta_unsafe(1);
  110. Vector3 motion;
  111. const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
  112. motion = Vector3(cast_direction * (spring_length));
  113. if (shape.is_null()) {
  114. Camera3D *camera = nullptr;
  115. for (int i = get_child_count() - 1; 0 <= i; --i) {
  116. camera = Object::cast_to<Camera3D>(get_child(i));
  117. if (camera) {
  118. break;
  119. }
  120. }
  121. if (camera != nullptr) {
  122. //use camera rotation, but spring arm position
  123. Transform3D base_transform = camera->get_global_transform();
  124. base_transform.origin = get_global_transform().origin;
  125. PhysicsDirectSpaceState3D::ShapeParameters shape_params;
  126. shape_params.shape_rid = camera->get_pyramid_shape_rid();
  127. shape_params.transform = base_transform;
  128. shape_params.motion = motion;
  129. shape_params.exclude = excluded_objects;
  130. shape_params.collision_mask = mask;
  131. get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
  132. } else {
  133. PhysicsDirectSpaceState3D::RayParameters ray_params;
  134. ray_params.from = get_global_transform().origin;
  135. ray_params.to = get_global_transform().origin + motion;
  136. ray_params.exclude = excluded_objects;
  137. ray_params.collision_mask = mask;
  138. PhysicsDirectSpaceState3D::RayResult r;
  139. bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r);
  140. if (intersected) {
  141. real_t dist = get_global_transform().origin.distance_to(r.position);
  142. dist -= margin;
  143. motion_delta = dist / (spring_length);
  144. }
  145. }
  146. } else {
  147. PhysicsDirectSpaceState3D::ShapeParameters shape_params;
  148. shape_params.shape_rid = shape->get_rid();
  149. shape_params.transform = get_global_transform();
  150. shape_params.motion = motion;
  151. shape_params.exclude = excluded_objects;
  152. shape_params.collision_mask = mask;
  153. get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe);
  154. }
  155. current_spring_length = spring_length * motion_delta;
  156. Transform3D child_transform;
  157. child_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta);
  158. for (int i = get_child_count() - 1; 0 <= i; --i) {
  159. Node3D *child = Object::cast_to<Node3D>(get_child(i));
  160. if (child) {
  161. child_transform.basis = child->get_global_transform().basis;
  162. child->set_global_transform(child_transform);
  163. }
  164. }
  165. }