circle_shape_2d.cpp 4.0 KB

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  1. /*************************************************************************/
  2. /* circle_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "circle_shape_2d.h"
  31. #include "servers/physics_server_2d.h"
  32. #include "servers/rendering_server.h"
  33. bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  34. return p_point.length() < get_radius() + p_tolerance;
  35. }
  36. void CircleShape2D::_update_shape() {
  37. PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);
  38. emit_changed();
  39. }
  40. void CircleShape2D::set_radius(real_t p_radius) {
  41. ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");
  42. radius = p_radius;
  43. _update_shape();
  44. }
  45. real_t CircleShape2D::get_radius() const {
  46. return radius;
  47. }
  48. void CircleShape2D::_bind_methods() {
  49. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
  50. ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
  51. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");
  52. }
  53. Rect2 CircleShape2D::get_rect() const {
  54. Rect2 rect;
  55. rect.position = -Point2(get_radius(), get_radius());
  56. rect.size = Point2(get_radius(), get_radius()) * 2.0;
  57. return rect;
  58. }
  59. real_t CircleShape2D::get_enclosing_radius() const {
  60. return radius;
  61. }
  62. void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  63. Vector<Vector2> points;
  64. points.resize(24);
  65. const real_t turn_step = Math_TAU / 24.0;
  66. for (int i = 0; i < 24; i++) {
  67. points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
  68. }
  69. Vector<Color> col = { p_color };
  70. RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  71. if (is_collision_outline_enabled()) {
  72. points.push_back(points[0]);
  73. RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
  74. }
  75. }
  76. CircleShape2D::CircleShape2D() :
  77. Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
  78. _update_shape();
  79. }