Rémi Verschelde 89f0886425 Merge pull request #65073 from bruvzg/trim_spaces 3 年之前
..
default_theme 8b196be855 Add background to TabContainer's tabbar and editor docks 3 年之前
SCsub c7b53c03ae SCons: Add explicit dependencies on thirdparty code in cloned env 5 年之前
animation.cpp 77cf519cf0 Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 3 年之前
animation.h 787ab45394 Add optimization for Animation::ValueTrack 3 年之前
animation_library.cpp 385a5b44aa Improve documentation for `get_animation()` 3 年之前
animation_library.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
audio_stream_wav.cpp 4889659227 Rename AudioStreamSample to a more discoverable name 3 年之前
audio_stream_wav.h 4889659227 Rename AudioStreamSample to a more discoverable name 3 年之前
bit_map.cpp 8be27dc59e Replace Array return types with TypedArray 3 年之前
bit_map.h 8be27dc59e Replace Array return types with TypedArray 3 年之前
bone_map.cpp c7e4eeb8a4 Add simple auto mapping to BoneMapper 3 年之前
bone_map.h c7e4eeb8a4 Add simple auto mapping to BoneMapper 3 年之前
box_shape_3d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
box_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
camera_attributes.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
camera_attributes.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
canvas_item_material.cpp 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
canvas_item_material.h 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
capsule_shape_2d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
capsule_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
capsule_shape_3d.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
capsule_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
circle_shape_2d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
circle_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
concave_polygon_shape_2d.cpp fe52458154 Update copyright statements to 2022 4 年之前
concave_polygon_shape_2d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
concave_polygon_shape_3d.cpp 45af29da80 Add a new HashSet template 3 年之前
concave_polygon_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
convex_polygon_shape_2d.cpp 6e9535a9c8 Restore antialiasing for `draw_line` 3 年之前
convex_polygon_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
convex_polygon_shape_3d.cpp fe52458154 Update copyright statements to 2022 4 年之前
convex_polygon_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
curve.cpp ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
curve.h ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
cylinder_shape_3d.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
cylinder_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
environment.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
environment.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
fog_material.cpp a8bbe570ca Rename `hint_albedo`, `hint_white/black` in shaders 3 年之前
fog_material.h fe52458154 Update copyright statements to 2022 4 年之前
font.cpp 10a56981dc Rename String `plus_file` to `path_join` 3 年之前
font.h 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 3 年之前
gradient.cpp ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
gradient.h ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
height_map_shape_3d.cpp 0d772c6e6e Improve range property hints for various collision shapes 3 年之前
height_map_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
immediate_mesh.cpp 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
immediate_mesh.h 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
importer_mesh.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
importer_mesh.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
label_settings.cpp d4433ae6d3 Remove Signal connect binds 3 年之前
label_settings.h ac801494a3 Change LabelSettings default values to match default theme. 3 年之前
material.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
material.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
mesh.cpp 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
mesh.h 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
mesh_data_tool.cpp 746dddc067 Replace most uses of Map by HashMap 3 年之前
mesh_data_tool.h fe52458154 Update copyright statements to 2022 4 年之前
mesh_library.cpp 2f777b9a1e Remove unused hints 3 年之前
mesh_library.h 8893b2bdb4 Clean up mesh include code and comments 3 年之前
multimesh.cpp 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 3 年之前
multimesh.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
navigation_mesh.cpp 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
navigation_mesh.h 1f61d47766 Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 3 年之前
packed_scene.cpp 889c522a19 Merge pull request #64410 from MewPurPur/rename-notification-instanced 3 年之前
packed_scene.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
particle_process_material.cpp 723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial 3 年之前
particle_process_material.h 723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial 3 年之前
physics_material.cpp fe52458154 Update copyright statements to 2022 4 年之前
physics_material.h fe52458154 Update copyright statements to 2022 4 年之前
polygon_path_finder.cpp 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 3 年之前
polygon_path_finder.h 45af29da80 Add a new HashSet template 3 年之前
primitive_meshes.cpp ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
primitive_meshes.h 354123a207 Merge pull request #64243 from bruvzg/multiline_textmesh 3 年之前
rectangle_shape_2d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
rectangle_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
resource_format_text.cpp 10a56981dc Rename String `plus_file` to `path_join` 3 年之前
resource_format_text.h c3606cb5f3 Swap arguments of ResourceSaver.save() 3 年之前
segment_shape_2d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
segment_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
separation_ray_shape_2d.cpp 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 3 年之前
separation_ray_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
separation_ray_shape_3d.cpp 4678736a39 Add suffixes to all nodes and resources 3 年之前
separation_ray_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
shader.cpp 22df2c527b Implement coloring for disabled branches in the shader editor 3 年之前
shader.h db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 年之前
shader_include.cpp 22df2c527b Implement coloring for disabled branches in the shader editor 3 年之前
shader_include.h c3606cb5f3 Swap arguments of ResourceSaver.save() 3 年之前
shape_2d.cpp 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
shape_2d.h 1abdffe7a0 Replace Array return types with TypedArray 2 3 年之前
shape_3d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d.cpp fe52458154 Update copyright statements to 2022 4 年之前
skeleton_modification_2d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_ccdik.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_2d_ccdik.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_fabrik.cpp fe52458154 Update copyright statements to 2022 4 年之前
skeleton_modification_2d_fabrik.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_jiggle.cpp b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 3 年之前
skeleton_modification_2d_jiggle.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_lookat.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_2d_lookat.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_physicalbones.cpp fe52458154 Update copyright statements to 2022 4 年之前
skeleton_modification_2d_physicalbones.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_stackholder.cpp fe52458154 Update copyright statements to 2022 4 年之前
skeleton_modification_2d_stackholder.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_2d_twoboneik.cpp 4678736a39 Add suffixes to all nodes and resources 3 年之前
skeleton_modification_2d_twoboneik.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_3d.cpp 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 4 年之前
skeleton_modification_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_3d_ccdik.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_3d_ccdik.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_3d_fabrik.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_3d_fabrik.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_3d_jiggle.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_3d_jiggle.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_3d_lookat.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_3d_lookat.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_3d_stackholder.cpp fe52458154 Update copyright statements to 2022 4 年之前
skeleton_modification_3d_stackholder.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_3d_twoboneik.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
skeleton_modification_3d_twoboneik.h 7be49cb5e0 Clean up include guards in 3D skeleton modification code 3 年之前
skeleton_modification_stack_2d.cpp e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` 3 年之前
skeleton_modification_stack_2d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_modification_stack_3d.cpp a396f7eda5 Change skeleton modification 2d and 3d to use the array inspector. 3 年之前
skeleton_modification_stack_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
skeleton_profile.cpp c7e4eeb8a4 Add simple auto mapping to BoneMapper 3 年之前
skeleton_profile.h 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
skin.cpp fc3b845c07 Add dedicated macros for property name extraction 3 年之前
skin.h 4b6d2fd163 Merge pull request #56212 from laws65/skin-export-crash-fix 4 年之前
sky.cpp 88a8038387 Capitalize/fix some property enum hints 3 年之前
sky.h 63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections" 3 年之前
sky_material.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
sky_material.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
sphere_shape_3d.cpp 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 年之前
sphere_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
sprite_frames.cpp 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 3 年之前
sprite_frames.h 4639050c64 SpriteFrames: Sort animations alphabetically 3 年之前
style_box.cpp 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
style_box.h 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
surface_tool.cpp 141c375581 Clean up Hash Functions 3 年之前
surface_tool.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
syntax_highlighter.cpp 244db37508 Cleanup and move char functions to the `char_utils.h` header. 4 年之前
syntax_highlighter.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
text_file.cpp 0c5431644d Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 3 年之前
text_file.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
text_line.cpp 38aaaa3cf9 Fix various typos not caught by codespell 3 年之前
text_line.h cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 3 年之前
text_paragraph.cpp 7aad14a4b6 [TextServer] Add support for trimming edge spaces on line break. 3 年之前
text_paragraph.h cbe3a2dcb7 Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 3 年之前
texture.cpp ae18928748 Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` 3 年之前
texture.h 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
theme.cpp 6320a0fc18 Add ThemeDB, expose previously static Theme methods 3 年之前
theme.h 6320a0fc18 Add ThemeDB, expose previously static Theme methods 3 年之前
tile_set.cpp b69f804c1a Fixes inherited scenes not working in TileSet scenes collection sources 3 年之前
tile_set.h 1a24c9e14b Make `_validate_property` a multilevel method 3 年之前
video_stream.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
visual_shader.cpp d4a10e7e04 Allow using integer varyings with `flat` interpolation modifier 3 年之前
visual_shader.h d4a10e7e04 Allow using integer varyings with `flat` interpolation modifier 3 年之前
visual_shader_nodes.cpp 323ff657c0 Fix LinearDepth calculation for GLES3 3 年之前
visual_shader_nodes.h 55bbcc54e7 Implement custom non-trivial shader functions 3 年之前
visual_shader_particle_nodes.cpp d2900429e8 Add static methods for creating Image and ImageTexture 3 年之前
visual_shader_particle_nodes.h 90019676b0 Code quality: Fix header guards consistency 3 年之前
visual_shader_sdf_nodes.cpp a6e280c5de Add some more fixes to visual shader 3 年之前
visual_shader_sdf_nodes.h 538cff1351 Fix default input port hints for some modes in visual shader 4 年之前
world_2d.cpp c178cfef8e Mark some common project settings as basic 3 年之前
world_2d.h 45af29da80 Add a new HashSet template 3 年之前
world_3d.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
world_3d.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
world_boundary_shape_2d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
world_boundary_shape_2d.h fe52458154 Update copyright statements to 2022 4 年之前
world_boundary_shape_3d.cpp 5dc3bfb80e Use suffixes for units in nodes and resources 3 年之前
world_boundary_shape_3d.h 90019676b0 Code quality: Fix header guards consistency 3 年之前