environment.cpp 61 KB

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  1. /*************************************************************************/
  2. /* environment.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "environment.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "servers/rendering_server.h"
  34. #include "texture.h"
  35. RID Environment::get_rid() const {
  36. return environment;
  37. }
  38. // Background
  39. void Environment::set_background(BGMode p_bg) {
  40. bg_mode = p_bg;
  41. RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
  42. notify_property_list_changed();
  43. if (bg_mode != BG_SKY) {
  44. set_fog_aerial_perspective(0.0);
  45. }
  46. }
  47. Environment::BGMode Environment::get_background() const {
  48. return bg_mode;
  49. }
  50. void Environment::set_sky(const Ref<Sky> &p_sky) {
  51. bg_sky = p_sky;
  52. RID sb_rid;
  53. if (bg_sky.is_valid()) {
  54. sb_rid = bg_sky->get_rid();
  55. }
  56. RS::get_singleton()->environment_set_sky(environment, sb_rid);
  57. }
  58. Ref<Sky> Environment::get_sky() const {
  59. return bg_sky;
  60. }
  61. void Environment::set_sky_custom_fov(float p_scale) {
  62. bg_sky_custom_fov = p_scale;
  63. RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
  64. }
  65. float Environment::get_sky_custom_fov() const {
  66. return bg_sky_custom_fov;
  67. }
  68. void Environment::set_sky_rotation(const Vector3 &p_rotation) {
  69. bg_sky_rotation = p_rotation;
  70. RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
  71. }
  72. Vector3 Environment::get_sky_rotation() const {
  73. return bg_sky_rotation;
  74. }
  75. void Environment::set_bg_color(const Color &p_color) {
  76. bg_color = p_color;
  77. RS::get_singleton()->environment_set_bg_color(environment, p_color);
  78. }
  79. Color Environment::get_bg_color() const {
  80. return bg_color;
  81. }
  82. void Environment::set_bg_energy_multiplier(float p_multiplier) {
  83. bg_energy_multiplier = p_multiplier;
  84. _update_bg_energy();
  85. }
  86. float Environment::get_bg_energy_multiplier() const {
  87. return bg_energy_multiplier;
  88. }
  89. void Environment::set_bg_intensity(float p_exposure_value) {
  90. bg_intensity = p_exposure_value;
  91. _update_bg_energy();
  92. }
  93. float Environment::get_bg_intensity() const {
  94. return bg_intensity;
  95. }
  96. void Environment::_update_bg_energy() {
  97. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  98. RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity);
  99. } else {
  100. RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0);
  101. }
  102. }
  103. void Environment::set_canvas_max_layer(int p_max_layer) {
  104. bg_canvas_max_layer = p_max_layer;
  105. RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
  106. }
  107. int Environment::get_canvas_max_layer() const {
  108. return bg_canvas_max_layer;
  109. }
  110. void Environment::set_camera_feed_id(int p_id) {
  111. bg_camera_feed_id = p_id;
  112. // FIXME: Disabled during Vulkan refactoring, should be ported.
  113. #if 0
  114. RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
  115. #endif
  116. }
  117. int Environment::get_camera_feed_id() const {
  118. return bg_camera_feed_id;
  119. }
  120. // Ambient light
  121. void Environment::set_ambient_light_color(const Color &p_color) {
  122. ambient_color = p_color;
  123. _update_ambient_light();
  124. }
  125. Color Environment::get_ambient_light_color() const {
  126. return ambient_color;
  127. }
  128. void Environment::set_ambient_source(AmbientSource p_source) {
  129. ambient_source = p_source;
  130. _update_ambient_light();
  131. notify_property_list_changed();
  132. }
  133. Environment::AmbientSource Environment::get_ambient_source() const {
  134. return ambient_source;
  135. }
  136. void Environment::set_ambient_light_energy(float p_energy) {
  137. ambient_energy = p_energy;
  138. _update_ambient_light();
  139. }
  140. float Environment::get_ambient_light_energy() const {
  141. return ambient_energy;
  142. }
  143. void Environment::set_ambient_light_sky_contribution(float p_ratio) {
  144. // Sky contribution values outside the [0.0; 1.0] range don't make sense and
  145. // can result in negative colors.
  146. ambient_sky_contribution = CLAMP(p_ratio, 0.0, 1.0);
  147. _update_ambient_light();
  148. }
  149. float Environment::get_ambient_light_sky_contribution() const {
  150. return ambient_sky_contribution;
  151. }
  152. void Environment::set_reflection_source(ReflectionSource p_source) {
  153. reflection_source = p_source;
  154. _update_ambient_light();
  155. notify_property_list_changed();
  156. }
  157. Environment::ReflectionSource Environment::get_reflection_source() const {
  158. return reflection_source;
  159. }
  160. void Environment::_update_ambient_light() {
  161. RS::get_singleton()->environment_set_ambient_light(
  162. environment,
  163. ambient_color,
  164. RS::EnvironmentAmbientSource(ambient_source),
  165. ambient_energy,
  166. ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source));
  167. }
  168. // Tonemap
  169. void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
  170. tone_mapper = p_tone_mapper;
  171. _update_tonemap();
  172. notify_property_list_changed();
  173. }
  174. Environment::ToneMapper Environment::get_tonemapper() const {
  175. return tone_mapper;
  176. }
  177. void Environment::set_tonemap_exposure(float p_exposure) {
  178. tonemap_exposure = p_exposure;
  179. _update_tonemap();
  180. }
  181. float Environment::get_tonemap_exposure() const {
  182. return tonemap_exposure;
  183. }
  184. void Environment::set_tonemap_white(float p_white) {
  185. tonemap_white = p_white;
  186. _update_tonemap();
  187. }
  188. float Environment::get_tonemap_white() const {
  189. return tonemap_white;
  190. }
  191. void Environment::_update_tonemap() {
  192. RS::get_singleton()->environment_set_tonemap(
  193. environment,
  194. RS::EnvironmentToneMapper(tone_mapper),
  195. tonemap_exposure,
  196. tonemap_white);
  197. }
  198. // SSR
  199. void Environment::set_ssr_enabled(bool p_enabled) {
  200. ssr_enabled = p_enabled;
  201. _update_ssr();
  202. notify_property_list_changed();
  203. }
  204. bool Environment::is_ssr_enabled() const {
  205. return ssr_enabled;
  206. }
  207. void Environment::set_ssr_max_steps(int p_steps) {
  208. ssr_max_steps = p_steps;
  209. _update_ssr();
  210. }
  211. int Environment::get_ssr_max_steps() const {
  212. return ssr_max_steps;
  213. }
  214. void Environment::set_ssr_fade_in(float p_fade_in) {
  215. ssr_fade_in = MAX(p_fade_in, 0.0f);
  216. _update_ssr();
  217. }
  218. float Environment::get_ssr_fade_in() const {
  219. return ssr_fade_in;
  220. }
  221. void Environment::set_ssr_fade_out(float p_fade_out) {
  222. ssr_fade_out = MAX(p_fade_out, 0.0f);
  223. _update_ssr();
  224. }
  225. float Environment::get_ssr_fade_out() const {
  226. return ssr_fade_out;
  227. }
  228. void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
  229. ssr_depth_tolerance = p_depth_tolerance;
  230. _update_ssr();
  231. }
  232. float Environment::get_ssr_depth_tolerance() const {
  233. return ssr_depth_tolerance;
  234. }
  235. void Environment::_update_ssr() {
  236. RS::get_singleton()->environment_set_ssr(
  237. environment,
  238. ssr_enabled,
  239. ssr_max_steps,
  240. ssr_fade_in,
  241. ssr_fade_out,
  242. ssr_depth_tolerance);
  243. }
  244. // SSAO
  245. void Environment::set_ssao_enabled(bool p_enabled) {
  246. ssao_enabled = p_enabled;
  247. _update_ssao();
  248. notify_property_list_changed();
  249. }
  250. bool Environment::is_ssao_enabled() const {
  251. return ssao_enabled;
  252. }
  253. void Environment::set_ssao_radius(float p_radius) {
  254. ssao_radius = p_radius;
  255. _update_ssao();
  256. }
  257. float Environment::get_ssao_radius() const {
  258. return ssao_radius;
  259. }
  260. void Environment::set_ssao_intensity(float p_intensity) {
  261. ssao_intensity = p_intensity;
  262. _update_ssao();
  263. }
  264. float Environment::get_ssao_intensity() const {
  265. return ssao_intensity;
  266. }
  267. void Environment::set_ssao_power(float p_power) {
  268. ssao_power = p_power;
  269. _update_ssao();
  270. }
  271. float Environment::get_ssao_power() const {
  272. return ssao_power;
  273. }
  274. void Environment::set_ssao_detail(float p_detail) {
  275. ssao_detail = p_detail;
  276. _update_ssao();
  277. }
  278. float Environment::get_ssao_detail() const {
  279. return ssao_detail;
  280. }
  281. void Environment::set_ssao_horizon(float p_horizon) {
  282. ssao_horizon = p_horizon;
  283. _update_ssao();
  284. }
  285. float Environment::get_ssao_horizon() const {
  286. return ssao_horizon;
  287. }
  288. void Environment::set_ssao_sharpness(float p_sharpness) {
  289. ssao_sharpness = p_sharpness;
  290. _update_ssao();
  291. }
  292. float Environment::get_ssao_sharpness() const {
  293. return ssao_sharpness;
  294. }
  295. void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
  296. ssao_direct_light_affect = p_direct_light_affect;
  297. _update_ssao();
  298. }
  299. float Environment::get_ssao_direct_light_affect() const {
  300. return ssao_direct_light_affect;
  301. }
  302. void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
  303. ssao_ao_channel_affect = p_ao_channel_affect;
  304. _update_ssao();
  305. }
  306. float Environment::get_ssao_ao_channel_affect() const {
  307. return ssao_ao_channel_affect;
  308. }
  309. void Environment::_update_ssao() {
  310. RS::get_singleton()->environment_set_ssao(
  311. environment,
  312. ssao_enabled,
  313. ssao_radius,
  314. ssao_intensity,
  315. ssao_power,
  316. ssao_detail,
  317. ssao_horizon,
  318. ssao_sharpness,
  319. ssao_direct_light_affect,
  320. ssao_ao_channel_affect);
  321. }
  322. // SSIL
  323. void Environment::set_ssil_enabled(bool p_enabled) {
  324. ssil_enabled = p_enabled;
  325. _update_ssil();
  326. notify_property_list_changed();
  327. }
  328. bool Environment::is_ssil_enabled() const {
  329. return ssil_enabled;
  330. }
  331. void Environment::set_ssil_radius(float p_radius) {
  332. ssil_radius = p_radius;
  333. _update_ssil();
  334. }
  335. float Environment::get_ssil_radius() const {
  336. return ssil_radius;
  337. }
  338. void Environment::set_ssil_intensity(float p_intensity) {
  339. ssil_intensity = p_intensity;
  340. _update_ssil();
  341. }
  342. float Environment::get_ssil_intensity() const {
  343. return ssil_intensity;
  344. }
  345. void Environment::set_ssil_sharpness(float p_sharpness) {
  346. ssil_sharpness = p_sharpness;
  347. _update_ssil();
  348. }
  349. float Environment::get_ssil_sharpness() const {
  350. return ssil_sharpness;
  351. }
  352. void Environment::set_ssil_normal_rejection(float p_normal_rejection) {
  353. ssil_normal_rejection = p_normal_rejection;
  354. _update_ssil();
  355. }
  356. float Environment::get_ssil_normal_rejection() const {
  357. return ssil_normal_rejection;
  358. }
  359. void Environment::_update_ssil() {
  360. RS::get_singleton()->environment_set_ssil(
  361. environment,
  362. ssil_enabled,
  363. ssil_radius,
  364. ssil_intensity,
  365. ssil_sharpness,
  366. ssil_normal_rejection);
  367. }
  368. // SDFGI
  369. void Environment::set_sdfgi_enabled(bool p_enabled) {
  370. sdfgi_enabled = p_enabled;
  371. _update_sdfgi();
  372. notify_property_list_changed();
  373. }
  374. bool Environment::is_sdfgi_enabled() const {
  375. return sdfgi_enabled;
  376. }
  377. void Environment::set_sdfgi_cascades(int p_cascades) {
  378. ERR_FAIL_COND_MSG(p_cascades < 1 || p_cascades > 8, "Invalid number of SDFGI cascades (must be between 1 and 8).");
  379. sdfgi_cascades = p_cascades;
  380. _update_sdfgi();
  381. }
  382. int Environment::get_sdfgi_cascades() const {
  383. return sdfgi_cascades;
  384. }
  385. void Environment::set_sdfgi_min_cell_size(float p_size) {
  386. sdfgi_min_cell_size = p_size;
  387. _update_sdfgi();
  388. }
  389. float Environment::get_sdfgi_min_cell_size() const {
  390. return sdfgi_min_cell_size;
  391. }
  392. void Environment::set_sdfgi_max_distance(float p_distance) {
  393. p_distance /= 64.0;
  394. for (int i = 0; i < sdfgi_cascades; i++) {
  395. p_distance *= 0.5; //halve for each cascade
  396. }
  397. sdfgi_min_cell_size = p_distance;
  398. _update_sdfgi();
  399. }
  400. float Environment::get_sdfgi_max_distance() const {
  401. float md = sdfgi_min_cell_size;
  402. md *= 64.0;
  403. for (int i = 0; i < sdfgi_cascades; i++) {
  404. md *= 2.0;
  405. }
  406. return md;
  407. }
  408. void Environment::set_sdfgi_cascade0_distance(float p_distance) {
  409. sdfgi_min_cell_size = p_distance / 64.0;
  410. _update_sdfgi();
  411. }
  412. float Environment::get_sdfgi_cascade0_distance() const {
  413. return sdfgi_min_cell_size * 64.0;
  414. }
  415. void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
  416. sdfgi_y_scale = p_y_scale;
  417. _update_sdfgi();
  418. }
  419. Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
  420. return sdfgi_y_scale;
  421. }
  422. void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
  423. sdfgi_use_occlusion = p_enabled;
  424. _update_sdfgi();
  425. }
  426. bool Environment::is_sdfgi_using_occlusion() const {
  427. return sdfgi_use_occlusion;
  428. }
  429. void Environment::set_sdfgi_bounce_feedback(float p_amount) {
  430. sdfgi_bounce_feedback = p_amount;
  431. _update_sdfgi();
  432. }
  433. float Environment::get_sdfgi_bounce_feedback() const {
  434. return sdfgi_bounce_feedback;
  435. }
  436. void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
  437. sdfgi_read_sky_light = p_enabled;
  438. _update_sdfgi();
  439. }
  440. bool Environment::is_sdfgi_reading_sky_light() const {
  441. return sdfgi_read_sky_light;
  442. }
  443. void Environment::set_sdfgi_energy(float p_energy) {
  444. sdfgi_energy = p_energy;
  445. _update_sdfgi();
  446. }
  447. float Environment::get_sdfgi_energy() const {
  448. return sdfgi_energy;
  449. }
  450. void Environment::set_sdfgi_normal_bias(float p_bias) {
  451. sdfgi_normal_bias = p_bias;
  452. _update_sdfgi();
  453. }
  454. float Environment::get_sdfgi_normal_bias() const {
  455. return sdfgi_normal_bias;
  456. }
  457. void Environment::set_sdfgi_probe_bias(float p_bias) {
  458. sdfgi_probe_bias = p_bias;
  459. _update_sdfgi();
  460. }
  461. float Environment::get_sdfgi_probe_bias() const {
  462. return sdfgi_probe_bias;
  463. }
  464. void Environment::_update_sdfgi() {
  465. RS::get_singleton()->environment_set_sdfgi(
  466. environment,
  467. sdfgi_enabled,
  468. sdfgi_cascades,
  469. sdfgi_min_cell_size,
  470. RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
  471. sdfgi_use_occlusion,
  472. sdfgi_bounce_feedback,
  473. sdfgi_read_sky_light,
  474. sdfgi_energy,
  475. sdfgi_normal_bias,
  476. sdfgi_probe_bias);
  477. }
  478. // Glow
  479. void Environment::set_glow_enabled(bool p_enabled) {
  480. glow_enabled = p_enabled;
  481. _update_glow();
  482. notify_property_list_changed();
  483. }
  484. bool Environment::is_glow_enabled() const {
  485. return glow_enabled;
  486. }
  487. void Environment::set_glow_level(int p_level, float p_intensity) {
  488. ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
  489. glow_levels.write[p_level] = p_intensity;
  490. _update_glow();
  491. }
  492. float Environment::get_glow_level(int p_level) const {
  493. ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
  494. return glow_levels[p_level];
  495. }
  496. void Environment::set_glow_normalized(bool p_normalized) {
  497. glow_normalize_levels = p_normalized;
  498. _update_glow();
  499. }
  500. bool Environment::is_glow_normalized() const {
  501. return glow_normalize_levels;
  502. }
  503. void Environment::set_glow_intensity(float p_intensity) {
  504. glow_intensity = p_intensity;
  505. _update_glow();
  506. }
  507. float Environment::get_glow_intensity() const {
  508. return glow_intensity;
  509. }
  510. void Environment::set_glow_strength(float p_strength) {
  511. glow_strength = p_strength;
  512. _update_glow();
  513. }
  514. float Environment::get_glow_strength() const {
  515. return glow_strength;
  516. }
  517. void Environment::set_glow_mix(float p_mix) {
  518. glow_mix = p_mix;
  519. _update_glow();
  520. }
  521. float Environment::get_glow_mix() const {
  522. return glow_mix;
  523. }
  524. void Environment::set_glow_bloom(float p_threshold) {
  525. glow_bloom = p_threshold;
  526. _update_glow();
  527. }
  528. float Environment::get_glow_bloom() const {
  529. return glow_bloom;
  530. }
  531. void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
  532. glow_blend_mode = p_mode;
  533. _update_glow();
  534. notify_property_list_changed();
  535. }
  536. Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
  537. return glow_blend_mode;
  538. }
  539. void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
  540. glow_hdr_bleed_threshold = p_threshold;
  541. _update_glow();
  542. }
  543. float Environment::get_glow_hdr_bleed_threshold() const {
  544. return glow_hdr_bleed_threshold;
  545. }
  546. void Environment::set_glow_hdr_bleed_scale(float p_scale) {
  547. glow_hdr_bleed_scale = p_scale;
  548. _update_glow();
  549. }
  550. float Environment::get_glow_hdr_bleed_scale() const {
  551. return glow_hdr_bleed_scale;
  552. }
  553. void Environment::set_glow_hdr_luminance_cap(float p_amount) {
  554. glow_hdr_luminance_cap = p_amount;
  555. _update_glow();
  556. }
  557. float Environment::get_glow_hdr_luminance_cap() const {
  558. return glow_hdr_luminance_cap;
  559. }
  560. void Environment::set_glow_map_strength(float p_strength) {
  561. glow_map_strength = p_strength;
  562. _update_glow();
  563. }
  564. float Environment::get_glow_map_strength() const {
  565. return glow_map_strength;
  566. }
  567. void Environment::set_glow_map(Ref<Texture> p_glow_map) {
  568. glow_map = p_glow_map;
  569. _update_glow();
  570. }
  571. Ref<Texture> Environment::get_glow_map() const {
  572. return glow_map;
  573. }
  574. void Environment::_update_glow() {
  575. Vector<float> normalized_levels;
  576. if (glow_normalize_levels) {
  577. normalized_levels.resize(7);
  578. float size = 0.0;
  579. for (int i = 0; i < glow_levels.size(); i++) {
  580. size += glow_levels[i];
  581. }
  582. for (int i = 0; i < glow_levels.size(); i++) {
  583. normalized_levels.write[i] = glow_levels[i] / size;
  584. }
  585. } else {
  586. normalized_levels = glow_levels;
  587. }
  588. float _glow_map_strength = 0.0f;
  589. RID glow_map_rid;
  590. if (glow_map.is_valid()) {
  591. glow_map_rid = glow_map->get_rid();
  592. _glow_map_strength = glow_map_strength;
  593. } else {
  594. glow_map_rid = RID();
  595. }
  596. RS::get_singleton()->environment_set_glow(
  597. environment,
  598. glow_enabled,
  599. normalized_levels,
  600. glow_intensity,
  601. glow_strength,
  602. glow_mix,
  603. glow_bloom,
  604. RS::EnvironmentGlowBlendMode(glow_blend_mode),
  605. glow_hdr_bleed_threshold,
  606. glow_hdr_bleed_scale,
  607. glow_hdr_luminance_cap,
  608. _glow_map_strength,
  609. glow_map_rid);
  610. }
  611. // Fog
  612. void Environment::set_fog_enabled(bool p_enabled) {
  613. fog_enabled = p_enabled;
  614. _update_fog();
  615. notify_property_list_changed();
  616. }
  617. bool Environment::is_fog_enabled() const {
  618. return fog_enabled;
  619. }
  620. void Environment::set_fog_light_color(const Color &p_light_color) {
  621. fog_light_color = p_light_color;
  622. _update_fog();
  623. }
  624. Color Environment::get_fog_light_color() const {
  625. return fog_light_color;
  626. }
  627. void Environment::set_fog_light_energy(float p_amount) {
  628. fog_light_energy = p_amount;
  629. _update_fog();
  630. }
  631. float Environment::get_fog_light_energy() const {
  632. return fog_light_energy;
  633. }
  634. void Environment::set_fog_sun_scatter(float p_amount) {
  635. fog_sun_scatter = p_amount;
  636. _update_fog();
  637. }
  638. float Environment::get_fog_sun_scatter() const {
  639. return fog_sun_scatter;
  640. }
  641. void Environment::set_fog_density(float p_amount) {
  642. fog_density = p_amount;
  643. _update_fog();
  644. }
  645. float Environment::get_fog_density() const {
  646. return fog_density;
  647. }
  648. void Environment::set_fog_height(float p_amount) {
  649. fog_height = p_amount;
  650. _update_fog();
  651. }
  652. float Environment::get_fog_height() const {
  653. return fog_height;
  654. }
  655. void Environment::set_fog_height_density(float p_amount) {
  656. fog_height_density = p_amount;
  657. _update_fog();
  658. }
  659. float Environment::get_fog_height_density() const {
  660. return fog_height_density;
  661. }
  662. void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
  663. fog_aerial_perspective = p_aerial_perspective;
  664. _update_fog();
  665. }
  666. float Environment::get_fog_aerial_perspective() const {
  667. return fog_aerial_perspective;
  668. }
  669. void Environment::_update_fog() {
  670. RS::get_singleton()->environment_set_fog(
  671. environment,
  672. fog_enabled,
  673. fog_light_color,
  674. fog_light_energy,
  675. fog_sun_scatter,
  676. fog_density,
  677. fog_height,
  678. fog_height_density,
  679. fog_aerial_perspective);
  680. }
  681. // Volumetric Fog
  682. void Environment::_update_volumetric_fog() {
  683. RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
  684. }
  685. void Environment::set_volumetric_fog_enabled(bool p_enable) {
  686. volumetric_fog_enabled = p_enable;
  687. _update_volumetric_fog();
  688. notify_property_list_changed();
  689. }
  690. bool Environment::is_volumetric_fog_enabled() const {
  691. return volumetric_fog_enabled;
  692. }
  693. void Environment::set_volumetric_fog_density(float p_density) {
  694. volumetric_fog_density = p_density;
  695. _update_volumetric_fog();
  696. }
  697. float Environment::get_volumetric_fog_density() const {
  698. return volumetric_fog_density;
  699. }
  700. void Environment::set_volumetric_fog_albedo(Color p_color) {
  701. volumetric_fog_albedo = p_color;
  702. _update_volumetric_fog();
  703. }
  704. Color Environment::get_volumetric_fog_albedo() const {
  705. return volumetric_fog_albedo;
  706. }
  707. void Environment::set_volumetric_fog_emission(Color p_color) {
  708. volumetric_fog_emission = p_color;
  709. _update_volumetric_fog();
  710. }
  711. Color Environment::get_volumetric_fog_emission() const {
  712. return volumetric_fog_emission;
  713. }
  714. void Environment::set_volumetric_fog_emission_energy(float p_begin) {
  715. volumetric_fog_emission_energy = p_begin;
  716. _update_volumetric_fog();
  717. }
  718. float Environment::get_volumetric_fog_emission_energy() const {
  719. return volumetric_fog_emission_energy;
  720. }
  721. void Environment::set_volumetric_fog_anisotropy(float p_anisotropy) {
  722. volumetric_fog_anisotropy = p_anisotropy;
  723. _update_volumetric_fog();
  724. }
  725. float Environment::get_volumetric_fog_anisotropy() const {
  726. return volumetric_fog_anisotropy;
  727. }
  728. void Environment::set_volumetric_fog_length(float p_length) {
  729. volumetric_fog_length = p_length;
  730. _update_volumetric_fog();
  731. }
  732. float Environment::get_volumetric_fog_length() const {
  733. return volumetric_fog_length;
  734. }
  735. void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
  736. p_detail_spread = CLAMP(p_detail_spread, 0.5, 6.0);
  737. volumetric_fog_detail_spread = p_detail_spread;
  738. _update_volumetric_fog();
  739. }
  740. float Environment::get_volumetric_fog_detail_spread() const {
  741. return volumetric_fog_detail_spread;
  742. }
  743. void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
  744. volumetric_fog_gi_inject = p_gi_inject;
  745. _update_volumetric_fog();
  746. }
  747. float Environment::get_volumetric_fog_gi_inject() const {
  748. return volumetric_fog_gi_inject;
  749. }
  750. void Environment::set_volumetric_fog_ambient_inject(float p_ambient_inject) {
  751. volumetric_fog_ambient_inject = p_ambient_inject;
  752. _update_volumetric_fog();
  753. }
  754. float Environment::get_volumetric_fog_ambient_inject() const {
  755. return volumetric_fog_ambient_inject;
  756. }
  757. void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
  758. volumetric_fog_temporal_reproject = p_enable;
  759. _update_volumetric_fog();
  760. }
  761. bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const {
  762. return volumetric_fog_temporal_reproject;
  763. }
  764. void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) {
  765. volumetric_fog_temporal_reproject_amount = p_amount;
  766. _update_volumetric_fog();
  767. }
  768. float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
  769. return volumetric_fog_temporal_reproject_amount;
  770. }
  771. // Adjustment
  772. void Environment::set_adjustment_enabled(bool p_enabled) {
  773. adjustment_enabled = p_enabled;
  774. _update_adjustment();
  775. notify_property_list_changed();
  776. }
  777. bool Environment::is_adjustment_enabled() const {
  778. return adjustment_enabled;
  779. }
  780. void Environment::set_adjustment_brightness(float p_brightness) {
  781. adjustment_brightness = p_brightness;
  782. _update_adjustment();
  783. }
  784. float Environment::get_adjustment_brightness() const {
  785. return adjustment_brightness;
  786. }
  787. void Environment::set_adjustment_contrast(float p_contrast) {
  788. adjustment_contrast = p_contrast;
  789. _update_adjustment();
  790. }
  791. float Environment::get_adjustment_contrast() const {
  792. return adjustment_contrast;
  793. }
  794. void Environment::set_adjustment_saturation(float p_saturation) {
  795. adjustment_saturation = p_saturation;
  796. _update_adjustment();
  797. }
  798. float Environment::get_adjustment_saturation() const {
  799. return adjustment_saturation;
  800. }
  801. void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
  802. adjustment_color_correction = p_color_correction;
  803. Ref<GradientTexture1D> grad_tex = p_color_correction;
  804. if (grad_tex.is_valid()) {
  805. if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
  806. grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
  807. }
  808. }
  809. Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
  810. if (adjustment_texture_2d.is_valid()) {
  811. use_1d_color_correction = true;
  812. } else {
  813. use_1d_color_correction = false;
  814. }
  815. _update_adjustment();
  816. }
  817. Ref<Texture> Environment::get_adjustment_color_correction() const {
  818. return adjustment_color_correction;
  819. }
  820. void Environment::_update_adjustment() {
  821. RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
  822. RS::get_singleton()->environment_set_adjustment(
  823. environment,
  824. adjustment_enabled,
  825. adjustment_brightness,
  826. adjustment_contrast,
  827. adjustment_saturation,
  828. use_1d_color_correction,
  829. color_correction);
  830. }
  831. // Private methods, constructor and destructor
  832. void Environment::_validate_property(PropertyInfo &p_property) const {
  833. if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") {
  834. if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
  835. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  836. }
  837. }
  838. if (p_property.name == "fog_aerial_perspective") {
  839. if (bg_mode != BG_SKY) {
  840. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  841. }
  842. }
  843. if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
  844. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  845. }
  846. if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
  847. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  848. }
  849. if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
  850. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  851. }
  852. if (p_property.name == "background_color") {
  853. if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
  854. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  855. }
  856. }
  857. if (p_property.name == "background_canvas_max_layer") {
  858. if (bg_mode != BG_CANVAS) {
  859. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  860. }
  861. }
  862. if (p_property.name == "background_camera_feed_id") {
  863. if (bg_mode != BG_CAMERA_FEED) {
  864. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  865. }
  866. }
  867. if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  868. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  869. }
  870. static const char *hide_prefixes[] = {
  871. "fog_",
  872. "volumetric_fog_",
  873. "ssr_",
  874. "ssao_",
  875. "ssil_",
  876. "sdfgi_",
  877. "glow_",
  878. "adjustment_",
  879. nullptr
  880. };
  881. static const char *high_end_prefixes[] = {
  882. "ssr_",
  883. "ssao_",
  884. nullptr
  885. };
  886. const char **prefixes = hide_prefixes;
  887. while (*prefixes) {
  888. String prefix = String(*prefixes);
  889. String enabled = prefix + "enabled";
  890. if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) {
  891. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  892. return;
  893. }
  894. prefixes++;
  895. }
  896. if (RenderingServer::get_singleton()->is_low_end()) {
  897. prefixes = high_end_prefixes;
  898. while (*prefixes) {
  899. String prefix = String(*prefixes);
  900. if (p_property.name.begins_with(prefix)) {
  901. p_property.usage = PROPERTY_USAGE_NO_EDITOR;
  902. return;
  903. }
  904. prefixes++;
  905. }
  906. }
  907. }
  908. #ifndef DISABLE_DEPRECATED
  909. // Kept for compatibility from 3.x to 4.0.
  910. bool Environment::_set(const StringName &p_name, const Variant &p_value) {
  911. if (p_name == "background_sky") {
  912. set_sky(p_value);
  913. return true;
  914. } else if (p_name == "background_sky_custom_fov") {
  915. set_sky_custom_fov(p_value);
  916. return true;
  917. } else if (p_name == "background_sky_orientation") {
  918. Vector3 euler = p_value.operator Basis().get_euler();
  919. set_sky_rotation(euler);
  920. return true;
  921. } else {
  922. return false;
  923. }
  924. }
  925. #endif
  926. void Environment::_bind_methods() {
  927. // Background
  928. ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
  929. ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
  930. ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
  931. ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
  932. ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
  933. ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
  934. ClassDB::bind_method(D_METHOD("set_sky_rotation", "euler_radians"), &Environment::set_sky_rotation);
  935. ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
  936. ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
  937. ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
  938. ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier);
  939. ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier);
  940. ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity);
  941. ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity);
  942. ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
  943. ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
  944. ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
  945. ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id);
  946. ADD_GROUP("Background", "background_");
  947. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
  948. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
  949. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier");
  950. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity");
  951. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
  952. ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
  953. ADD_GROUP("Sky", "sky_");
  954. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
  955. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
  956. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
  957. // Ambient light
  958. ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color);
  959. ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color);
  960. ClassDB::bind_method(D_METHOD("set_ambient_source", "source"), &Environment::set_ambient_source);
  961. ClassDB::bind_method(D_METHOD("get_ambient_source"), &Environment::get_ambient_source);
  962. ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy);
  963. ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy);
  964. ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "ratio"), &Environment::set_ambient_light_sky_contribution);
  965. ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution);
  966. ClassDB::bind_method(D_METHOD("set_reflection_source", "source"), &Environment::set_reflection_source);
  967. ClassDB::bind_method(D_METHOD("get_reflection_source"), &Environment::get_reflection_source);
  968. ADD_GROUP("Ambient Light", "ambient_light_");
  969. ADD_PROPERTY(PropertyInfo(Variant::INT, "ambient_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Color,Sky"), "set_ambient_source", "get_ambient_source");
  970. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color");
  971. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_sky_contribution", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ambient_light_sky_contribution", "get_ambient_light_sky_contribution");
  972. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy");
  973. ADD_GROUP("Reflected Light", "reflected_light_");
  974. ADD_PROPERTY(PropertyInfo(Variant::INT, "reflected_light_source", PROPERTY_HINT_ENUM, "Background,Disabled,Sky"), "set_reflection_source", "get_reflection_source");
  975. // Tonemap
  976. ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
  977. ClassDB::bind_method(D_METHOD("get_tonemapper"), &Environment::get_tonemapper);
  978. ClassDB::bind_method(D_METHOD("set_tonemap_exposure", "exposure"), &Environment::set_tonemap_exposure);
  979. ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
  980. ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
  981. ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
  982. ADD_GROUP("Tonemap", "tonemap_");
  983. ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
  984. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
  985. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
  986. // SSR
  987. ClassDB::bind_method(D_METHOD("set_ssr_enabled", "enabled"), &Environment::set_ssr_enabled);
  988. ClassDB::bind_method(D_METHOD("is_ssr_enabled"), &Environment::is_ssr_enabled);
  989. ClassDB::bind_method(D_METHOD("set_ssr_max_steps", "max_steps"), &Environment::set_ssr_max_steps);
  990. ClassDB::bind_method(D_METHOD("get_ssr_max_steps"), &Environment::get_ssr_max_steps);
  991. ClassDB::bind_method(D_METHOD("set_ssr_fade_in", "fade_in"), &Environment::set_ssr_fade_in);
  992. ClassDB::bind_method(D_METHOD("get_ssr_fade_in"), &Environment::get_ssr_fade_in);
  993. ClassDB::bind_method(D_METHOD("set_ssr_fade_out", "fade_out"), &Environment::set_ssr_fade_out);
  994. ClassDB::bind_method(D_METHOD("get_ssr_fade_out"), &Environment::get_ssr_fade_out);
  995. ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance);
  996. ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
  997. ADD_GROUP("SSR", "ssr_");
  998. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled");
  999. ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
  1000. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in");
  1001. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out");
  1002. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
  1003. // SSAO
  1004. ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled);
  1005. ClassDB::bind_method(D_METHOD("is_ssao_enabled"), &Environment::is_ssao_enabled);
  1006. ClassDB::bind_method(D_METHOD("set_ssao_radius", "radius"), &Environment::set_ssao_radius);
  1007. ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
  1008. ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
  1009. ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
  1010. ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power);
  1011. ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power);
  1012. ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail);
  1013. ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail);
  1014. ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon);
  1015. ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon);
  1016. ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness);
  1017. ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness);
  1018. ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
  1019. ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
  1020. ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
  1021. ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
  1022. ADD_GROUP("SSAO", "ssao_");
  1023. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
  1024. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
  1025. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
  1026. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power");
  1027. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
  1028. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
  1029. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
  1030. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
  1031. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
  1032. // SSIL
  1033. ClassDB::bind_method(D_METHOD("set_ssil_enabled", "enabled"), &Environment::set_ssil_enabled);
  1034. ClassDB::bind_method(D_METHOD("is_ssil_enabled"), &Environment::is_ssil_enabled);
  1035. ClassDB::bind_method(D_METHOD("set_ssil_radius", "radius"), &Environment::set_ssil_radius);
  1036. ClassDB::bind_method(D_METHOD("get_ssil_radius"), &Environment::get_ssil_radius);
  1037. ClassDB::bind_method(D_METHOD("set_ssil_intensity", "intensity"), &Environment::set_ssil_intensity);
  1038. ClassDB::bind_method(D_METHOD("get_ssil_intensity"), &Environment::get_ssil_intensity);
  1039. ClassDB::bind_method(D_METHOD("set_ssil_sharpness", "sharpness"), &Environment::set_ssil_sharpness);
  1040. ClassDB::bind_method(D_METHOD("get_ssil_sharpness"), &Environment::get_ssil_sharpness);
  1041. ClassDB::bind_method(D_METHOD("set_ssil_normal_rejection", "normal_rejection"), &Environment::set_ssil_normal_rejection);
  1042. ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
  1043. ADD_GROUP("SSIL", "ssil_");
  1044. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
  1045. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius");
  1046. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
  1047. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
  1048. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_normal_rejection", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_normal_rejection", "get_ssil_normal_rejection");
  1049. // SDFGI
  1050. ClassDB::bind_method(D_METHOD("set_sdfgi_enabled", "enabled"), &Environment::set_sdfgi_enabled);
  1051. ClassDB::bind_method(D_METHOD("is_sdfgi_enabled"), &Environment::is_sdfgi_enabled);
  1052. ClassDB::bind_method(D_METHOD("set_sdfgi_cascades", "amount"), &Environment::set_sdfgi_cascades);
  1053. ClassDB::bind_method(D_METHOD("get_sdfgi_cascades"), &Environment::get_sdfgi_cascades);
  1054. ClassDB::bind_method(D_METHOD("set_sdfgi_min_cell_size", "size"), &Environment::set_sdfgi_min_cell_size);
  1055. ClassDB::bind_method(D_METHOD("get_sdfgi_min_cell_size"), &Environment::get_sdfgi_min_cell_size);
  1056. ClassDB::bind_method(D_METHOD("set_sdfgi_max_distance", "distance"), &Environment::set_sdfgi_max_distance);
  1057. ClassDB::bind_method(D_METHOD("get_sdfgi_max_distance"), &Environment::get_sdfgi_max_distance);
  1058. ClassDB::bind_method(D_METHOD("set_sdfgi_cascade0_distance", "distance"), &Environment::set_sdfgi_cascade0_distance);
  1059. ClassDB::bind_method(D_METHOD("get_sdfgi_cascade0_distance"), &Environment::get_sdfgi_cascade0_distance);
  1060. ClassDB::bind_method(D_METHOD("set_sdfgi_y_scale", "scale"), &Environment::set_sdfgi_y_scale);
  1061. ClassDB::bind_method(D_METHOD("get_sdfgi_y_scale"), &Environment::get_sdfgi_y_scale);
  1062. ClassDB::bind_method(D_METHOD("set_sdfgi_use_occlusion", "enable"), &Environment::set_sdfgi_use_occlusion);
  1063. ClassDB::bind_method(D_METHOD("is_sdfgi_using_occlusion"), &Environment::is_sdfgi_using_occlusion);
  1064. ClassDB::bind_method(D_METHOD("set_sdfgi_bounce_feedback", "amount"), &Environment::set_sdfgi_bounce_feedback);
  1065. ClassDB::bind_method(D_METHOD("get_sdfgi_bounce_feedback"), &Environment::get_sdfgi_bounce_feedback);
  1066. ClassDB::bind_method(D_METHOD("set_sdfgi_read_sky_light", "enable"), &Environment::set_sdfgi_read_sky_light);
  1067. ClassDB::bind_method(D_METHOD("is_sdfgi_reading_sky_light"), &Environment::is_sdfgi_reading_sky_light);
  1068. ClassDB::bind_method(D_METHOD("set_sdfgi_energy", "amount"), &Environment::set_sdfgi_energy);
  1069. ClassDB::bind_method(D_METHOD("get_sdfgi_energy"), &Environment::get_sdfgi_energy);
  1070. ClassDB::bind_method(D_METHOD("set_sdfgi_normal_bias", "bias"), &Environment::set_sdfgi_normal_bias);
  1071. ClassDB::bind_method(D_METHOD("get_sdfgi_normal_bias"), &Environment::get_sdfgi_normal_bias);
  1072. ClassDB::bind_method(D_METHOD("set_sdfgi_probe_bias", "bias"), &Environment::set_sdfgi_probe_bias);
  1073. ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
  1074. ADD_GROUP("SDFGI", "sdfgi_");
  1075. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
  1076. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
  1077. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
  1078. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
  1079. ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
  1080. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
  1081. // Don't store the values of `sdfgi_cascade0_distance` and `sdfgi_max_distance`
  1082. // as they're derived from `sdfgi_min_cell_size`.
  1083. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
  1084. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
  1085. ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
  1086. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
  1087. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
  1088. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_probe_bias"), "set_sdfgi_probe_bias", "get_sdfgi_probe_bias");
  1089. // Glow
  1090. ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled);
  1091. ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled);
  1092. ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level);
  1093. ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level);
  1094. ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized);
  1095. ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized);
  1096. ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity);
  1097. ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity);
  1098. ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength);
  1099. ClassDB::bind_method(D_METHOD("get_glow_strength"), &Environment::get_glow_strength);
  1100. ClassDB::bind_method(D_METHOD("set_glow_mix", "mix"), &Environment::set_glow_mix);
  1101. ClassDB::bind_method(D_METHOD("get_glow_mix"), &Environment::get_glow_mix);
  1102. ClassDB::bind_method(D_METHOD("set_glow_bloom", "amount"), &Environment::set_glow_bloom);
  1103. ClassDB::bind_method(D_METHOD("get_glow_bloom"), &Environment::get_glow_bloom);
  1104. ClassDB::bind_method(D_METHOD("set_glow_blend_mode", "mode"), &Environment::set_glow_blend_mode);
  1105. ClassDB::bind_method(D_METHOD("get_glow_blend_mode"), &Environment::get_glow_blend_mode);
  1106. ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_threshold", "threshold"), &Environment::set_glow_hdr_bleed_threshold);
  1107. ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_threshold"), &Environment::get_glow_hdr_bleed_threshold);
  1108. ClassDB::bind_method(D_METHOD("set_glow_hdr_bleed_scale", "scale"), &Environment::set_glow_hdr_bleed_scale);
  1109. ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale);
  1110. ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap);
  1111. ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap);
  1112. ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength);
  1113. ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength);
  1114. ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map);
  1115. ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
  1116. ADD_GROUP("Glow", "glow_");
  1117. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
  1118. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
  1119. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
  1120. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
  1121. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3);
  1122. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4);
  1123. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5);
  1124. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6);
  1125. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized");
  1126. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity");
  1127. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength");
  1128. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix");
  1129. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_bloom", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_bloom", "get_glow_bloom");
  1130. ADD_PROPERTY(PropertyInfo(Variant::INT, "glow_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,Softlight,Replace,Mix"), "set_glow_blend_mode", "get_glow_blend_mode");
  1131. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold");
  1132. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale");
  1133. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap");
  1134. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength");
  1135. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map");
  1136. // Fog
  1137. ClassDB::bind_method(D_METHOD("set_fog_enabled", "enabled"), &Environment::set_fog_enabled);
  1138. ClassDB::bind_method(D_METHOD("is_fog_enabled"), &Environment::is_fog_enabled);
  1139. ClassDB::bind_method(D_METHOD("set_fog_light_color", "light_color"), &Environment::set_fog_light_color);
  1140. ClassDB::bind_method(D_METHOD("get_fog_light_color"), &Environment::get_fog_light_color);
  1141. ClassDB::bind_method(D_METHOD("set_fog_light_energy", "light_energy"), &Environment::set_fog_light_energy);
  1142. ClassDB::bind_method(D_METHOD("get_fog_light_energy"), &Environment::get_fog_light_energy);
  1143. ClassDB::bind_method(D_METHOD("set_fog_sun_scatter", "sun_scatter"), &Environment::set_fog_sun_scatter);
  1144. ClassDB::bind_method(D_METHOD("get_fog_sun_scatter"), &Environment::get_fog_sun_scatter);
  1145. ClassDB::bind_method(D_METHOD("set_fog_density", "density"), &Environment::set_fog_density);
  1146. ClassDB::bind_method(D_METHOD("get_fog_density"), &Environment::get_fog_density);
  1147. ClassDB::bind_method(D_METHOD("set_fog_height", "height"), &Environment::set_fog_height);
  1148. ClassDB::bind_method(D_METHOD("get_fog_height"), &Environment::get_fog_height);
  1149. ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density);
  1150. ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density);
  1151. ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
  1152. ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
  1153. ADD_GROUP("Fog", "fog_");
  1154. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
  1155. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
  1156. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
  1157. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter");
  1158. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
  1159. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
  1160. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
  1161. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
  1162. ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
  1163. ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
  1164. ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission", "color"), &Environment::set_volumetric_fog_emission);
  1165. ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission"), &Environment::get_volumetric_fog_emission);
  1166. ClassDB::bind_method(D_METHOD("set_volumetric_fog_albedo", "color"), &Environment::set_volumetric_fog_albedo);
  1167. ClassDB::bind_method(D_METHOD("get_volumetric_fog_albedo"), &Environment::get_volumetric_fog_albedo);
  1168. ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density);
  1169. ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density);
  1170. ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission_energy", "begin"), &Environment::set_volumetric_fog_emission_energy);
  1171. ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission_energy"), &Environment::get_volumetric_fog_emission_energy);
  1172. ClassDB::bind_method(D_METHOD("set_volumetric_fog_anisotropy", "anisotropy"), &Environment::set_volumetric_fog_anisotropy);
  1173. ClassDB::bind_method(D_METHOD("get_volumetric_fog_anisotropy"), &Environment::get_volumetric_fog_anisotropy);
  1174. ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length);
  1175. ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length);
  1176. ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread);
  1177. ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);
  1178. ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);
  1179. ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
  1180. ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
  1181. ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
  1182. ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
  1183. ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
  1184. ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
  1185. ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount);
  1186. ADD_GROUP("Volumetric Fog", "volumetric_fog_");
  1187. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
  1188. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
  1189. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo");
  1190. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission");
  1191. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_emission_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_emission_energy", "get_volumetric_fog_emission_energy");
  1192. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
  1193. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_anisotropy", PROPERTY_HINT_RANGE, "-0.9,0.9,0.01"), "set_volumetric_fog_anisotropy", "get_volumetric_fog_anisotropy");
  1194. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
  1195. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
  1196. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
  1197. ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
  1198. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
  1199. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
  1200. // Adjustment
  1201. ClassDB::bind_method(D_METHOD("set_adjustment_enabled", "enabled"), &Environment::set_adjustment_enabled);
  1202. ClassDB::bind_method(D_METHOD("is_adjustment_enabled"), &Environment::is_adjustment_enabled);
  1203. ClassDB::bind_method(D_METHOD("set_adjustment_brightness", "brightness"), &Environment::set_adjustment_brightness);
  1204. ClassDB::bind_method(D_METHOD("get_adjustment_brightness"), &Environment::get_adjustment_brightness);
  1205. ClassDB::bind_method(D_METHOD("set_adjustment_contrast", "contrast"), &Environment::set_adjustment_contrast);
  1206. ClassDB::bind_method(D_METHOD("get_adjustment_contrast"), &Environment::get_adjustment_contrast);
  1207. ClassDB::bind_method(D_METHOD("set_adjustment_saturation", "saturation"), &Environment::set_adjustment_saturation);
  1208. ClassDB::bind_method(D_METHOD("get_adjustment_saturation"), &Environment::get_adjustment_saturation);
  1209. ClassDB::bind_method(D_METHOD("set_adjustment_color_correction", "color_correction"), &Environment::set_adjustment_color_correction);
  1210. ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
  1211. ADD_GROUP("Adjustments", "adjustment_");
  1212. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
  1213. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
  1214. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
  1215. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
  1216. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
  1217. // Constants
  1218. BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
  1219. BIND_ENUM_CONSTANT(BG_COLOR);
  1220. BIND_ENUM_CONSTANT(BG_SKY);
  1221. BIND_ENUM_CONSTANT(BG_CANVAS);
  1222. BIND_ENUM_CONSTANT(BG_KEEP);
  1223. BIND_ENUM_CONSTANT(BG_CAMERA_FEED);
  1224. BIND_ENUM_CONSTANT(BG_MAX);
  1225. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_BG);
  1226. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_DISABLED);
  1227. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_COLOR);
  1228. BIND_ENUM_CONSTANT(AMBIENT_SOURCE_SKY);
  1229. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_BG);
  1230. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_DISABLED);
  1231. BIND_ENUM_CONSTANT(REFLECTION_SOURCE_SKY);
  1232. BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
  1233. BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
  1234. BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
  1235. BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
  1236. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
  1237. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
  1238. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
  1239. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
  1240. BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
  1241. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT);
  1242. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT);
  1243. BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_100_PERCENT);
  1244. }
  1245. Environment::Environment() {
  1246. environment = RS::get_singleton()->environment_create();
  1247. set_camera_feed_id(bg_camera_feed_id);
  1248. glow_levels.resize(7);
  1249. glow_levels.write[0] = 0.0;
  1250. glow_levels.write[1] = 0.0;
  1251. glow_levels.write[2] = 1.0;
  1252. glow_levels.write[3] = 0.0;
  1253. glow_levels.write[4] = 1.0;
  1254. glow_levels.write[5] = 0.0;
  1255. glow_levels.write[6] = 0.0;
  1256. _update_ambient_light();
  1257. _update_tonemap();
  1258. _update_ssr();
  1259. _update_ssao();
  1260. _update_ssil();
  1261. _update_sdfgi();
  1262. _update_glow();
  1263. _update_fog();
  1264. _update_adjustment();
  1265. _update_volumetric_fog();
  1266. _update_bg_energy();
  1267. notify_property_list_changed();
  1268. }
  1269. Environment::~Environment() {
  1270. RS::get_singleton()->free(environment);
  1271. }