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- /*************************************************************************/
- /* skeleton_modification_2d_stackholder.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SKELETON_MODIFICATION_2D_STACKHOLDER_H
- #define SKELETON_MODIFICATION_2D_STACKHOLDER_H
- #include "scene/2d/skeleton_2d.h"
- #include "scene/resources/skeleton_modification_2d.h"
- ///////////////////////////////////////
- // SkeletonModification2DJIGGLE
- ///////////////////////////////////////
- class SkeletonModification2DStackHolder : public SkeletonModification2D {
- GDCLASS(SkeletonModification2DStackHolder, SkeletonModification2D);
- protected:
- static void _bind_methods();
- bool _get(const StringName &p_path, Variant &r_ret) const;
- bool _set(const StringName &p_path, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- Ref<SkeletonModificationStack2D> held_modification_stack;
- void _execute(float p_delta) override;
- void _setup_modification(SkeletonModificationStack2D *p_stack) override;
- void _draw_editor_gizmo() override;
- void set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack);
- Ref<SkeletonModificationStack2D> get_held_modification_stack() const;
- SkeletonModification2DStackHolder();
- ~SkeletonModification2DStackHolder();
- };
- #endif // SKELETON_MODIFICATION_2D_STACKHOLDER_H
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