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- /*************************************************************************/
- /* world_boundary_shape_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "world_boundary_shape_2d.h"
- #include "core/math/geometry_2d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/rendering_server.h"
- bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Vector2 point = get_distance() * get_normal();
- Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
- for (int i = 0; i < 2; i++) {
- Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
- if (p_point.distance_to(closest) < p_tolerance) {
- return true;
- }
- }
- return false;
- }
- void WorldBoundaryShape2D::_update_shape() {
- Array arr;
- arr.push_back(normal);
- arr.push_back(distance);
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
- emit_changed();
- }
- void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) {
- normal = p_normal;
- _update_shape();
- }
- void WorldBoundaryShape2D::set_distance(real_t p_distance) {
- distance = p_distance;
- _update_shape();
- }
- Vector2 WorldBoundaryShape2D::get_normal() const {
- return normal;
- }
- real_t WorldBoundaryShape2D::get_distance() const {
- return distance;
- }
- void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
- RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
- }
- Rect2 WorldBoundaryShape2D::get_rect() const {
- Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
- Vector2 l2[2] = { point, point + get_normal() * 30 };
- Rect2 rect;
- rect.position = l1[0];
- rect.expand_to(l1[1]);
- rect.expand_to(l2[0]);
- rect.expand_to(l2[1]);
- return rect;
- }
- real_t WorldBoundaryShape2D::get_enclosing_radius() const {
- return distance;
- }
- void WorldBoundaryShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_distance", "get_distance");
- }
- WorldBoundaryShape2D::WorldBoundaryShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) {
- _update_shape();
- }
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