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- /*************************************************************************/
- /* skeleton_modification_3d_stackholder.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H
- #define SKELETON_MODIFICATION_3D_STACKHOLDER_H
- #include "scene/3d/skeleton_3d.h"
- #include "scene/resources/skeleton_modification_3d.h"
- class SkeletonModification3DStackHolder : public SkeletonModification3D {
- GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
- protected:
- static void _bind_methods();
- bool _get(const StringName &p_path, Variant &r_ret) const;
- bool _set(const StringName &p_path, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- Ref<SkeletonModificationStack3D> held_modification_stack;
- virtual void _execute(real_t p_delta) override;
- virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
- void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack);
- Ref<SkeletonModificationStack3D> get_held_modification_stack() const;
- SkeletonModification3DStackHolder();
- ~SkeletonModification3DStackHolder();
- };
- #endif // SKELETON_MODIFICATION_3D_STACKHOLDER_H
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