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- /*************************************************************************/
- /* skeleton_modification_3d_stackholder.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene/resources/skeleton_modification_3d_stackholder.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/resources/skeleton_modification_3d.h"
- bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path == "held_modification_stack") {
- set_held_modification_stack(p_value);
- }
- return true;
- }
- bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path == "held_modification_stack") {
- r_ret = get_held_modification_stack();
- }
- return true;
- }
- void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
- }
- void SkeletonModification3DStackHolder::_execute(real_t p_delta) {
- ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
- "Modification is not setup and therefore cannot execute!");
- if (held_modification_stack.is_valid()) {
- held_modification_stack->execute(p_delta, execution_mode);
- }
- }
- void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) {
- stack = p_stack;
- if (stack != nullptr) {
- is_setup = true;
- if (held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
- }
- }
- void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) {
- held_modification_stack = p_held_stack;
- if (is_setup && held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
- }
- Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const {
- return held_modification_stack;
- }
- void SkeletonModification3DStackHolder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack);
- ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack);
- }
- SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() {
- stack = nullptr;
- is_setup = false;
- enabled = true;
- }
- SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() {
- }
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